Coastal patrol main mission

Coastal patrol main mission
wrong amount compared to maxroles
missing addon for money

"a3_structures_f_items_valuables",
fix error in Coastal, fix locking issue

- had some copy paste errors in Coastal
- Vehicles of convoys, armedhelis, coastalpartrol are now unlocked upon
mission completion
seating positions where incorrect

commander seemed turret[0] also in the blackhawk turret[0] is copilot
(BIS YUNO keepup to standards?)
mission package

- Coastal convoy fixed, also front gunners can be disabled _mmode = 0
- Hostile Helicopter mission uses Town markers now
- Hostile Heliformation is back
minor fixes

- objectfinder missing a ;
- forgot that while statements can only be conditionned on a bool in sqf
:)
drink coffee before committing

no idea what i was thinking with that last commit.. all properly fixed
now :)
[x,z,y] coords instead of [x,y,z]

also removed findsafepos from static helispawns and boatspawns as they
should spawn ON their marker
fixes milspawn_14 not spawning loot
Merge pull request #23 from A3Wasteland/Coastal_Patrol

Coastal patrol - hostile helicopters - minor fixes
Moved stores arround added 4th general store

-stores where stuck in the floor
-stores where at unthought positions (clear view from mountaintops)
-some stores could be openned through a wall
details details..

theyre still abit inside the floor
capital S in markername
new marker wasn't showing up

forgot to increase the amount :)
mission dificulty option

make the main/sidemissions harder by using if Mission_Diff = 1; in the
Wasteland-config.sqf.
- change at mi48 AI heli's
- faster speed of missions
- front gunner AI present in boats
- tba - minefield arround abbondonned truck
Added Syphon Hoses!
Closes #24
raised chance on some missions for testing

love this new function, thanks @AgentREV
checks to see if the vehicle is locked.
Merge pull request #30 from A3Wasteland/Gun-Gen-Stores-edit

Mission difficultysetting
Merge pull request #31 from A3Wasteland/Mission_Difficultysetting

Mission difficultysetting