add SetSkyboxTexture to MapSector & made list of skyboxes
Added more skyboxes png's and its linked up in sectorManager
added skyboxes to array
ShipHealth Component paired with Diego
Health divided by 3~
ShipHealthComponent test with the EmptyTestScene
Changes the skyboxes
StateSwitch Fix with hugo
Health Test
matchmaking server
Powerstaition UI removal
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Developer
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Developer
Merge branch 'MultipleSkyboxes' into Developer

Conflicts:
	source/Game/MapGenerator.cpp
Changelog:

- Expanded the HealthComponent with some extra functions and code to make sure the health stays between 0 and max health
- Removed _health and _maxHealth variables from Enemy and replaced it with the HealthComponent
- Enemies are removed from the _enemyList in the SectorTemplate when they are destroyed
Added networking for occupation of stations - also fixed initial leaving stations network code to send correct stationtype value and it now updates shipmap occupation states.
Ship Health Component added. Use '-' to decrease health manually.
Merge remote-tracking branch 'origin/Developer' into ShipHealthComp

Conflicts:
	build/Stella Incognita.vcxproj.filters
	lib/EngineDebug/engine.lib
	source/Game/Ship.h
test commit
Merge remote-tracking branch 'origin/Developer' into ShipHealthComp

Conflicts:
	source/Game/EmptyTestScene.cpp