Initial structure.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@1 ea231865-64fd-e447-b442-53456e6f06c2
Added prototypes folder

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@2 ea231865-64fd-e447-b442-53456e6f06c2
Committing win32Example prototype.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@3 ea231865-64fd-e447-b442-53456e6f06c2
initial project, draws a blue screen. Still needs work.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@4 ea231865-64fd-e447-b442-53456e6f06c2
changes to the ShadyTreeApp
(BUG) the WndProcChanges breaks the CreateWindow() call. Need to change that back.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@5 ea231865-64fd-e447-b442-53456e6f06c2
delete opensdf files.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@6 ea231865-64fd-e447-b442-53456e6f06c2
Fixed the bug with the MsgProc, should work in displaying a blue screen now.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@7 ea231865-64fd-e447-b442-53456e6f06c2
created a clock and a means to test it.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@8 ea231865-64fd-e447-b442-53456e6f06c2
Added Memory Manager example prototype.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@9 ea231865-64fd-e447-b442-53456e6f06c2
File_IO Example Using Z-Lib

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@10 ea231865-64fd-e447-b442-53456e6f06c2
forgot to save changes to the File_IOExample/ZipFile.cpp

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@11 ea231865-64fd-e447-b442-53456e6f06c2
Missed some libs files in File_IOExample/File_IOExample/zlib/lib

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@12 ea231865-64fd-e447-b442-53456e6f06c2
fixed a bug in the alignment for the memory manager FixedBlockAllocator

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@13 ea231865-64fd-e447-b442-53456e6f06c2
Added Resource Cache example

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@14 ea231865-64fd-e447-b442-53456e6f06c2
Resource cache can handle multiple files. Initial Setup for static and runtime memory spaces in memory stack.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@15 ea231865-64fd-e447-b442-53456e6f06c2
Added StackAllocator 

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@16 ea231865-64fd-e447-b442-53456e6f06c2
forgot these.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@17 ea231865-64fd-e447-b442-53456e6f06c2
Added a means to set a base level on the stack, and clear only space above that.
Added some performance test code to check StackAllocator performance against standard allocation.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@18 ea231865-64fd-e447-b442-53456e6f06c2
added a stack allocator that could be instantiated without compile-time constant size.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@19 ea231865-64fd-e447-b442-53456e6f06c2
added stackallocation to the resource cache.

git-svn-id: https://cs01.nwmissouri.edu/svn/DuncanGameDevSP12@20 ea231865-64fd-e447-b442-53456e6f06c2