Power armor hauling frame
Hauling frame added to spawn lists
Spelling correction (supplimental to supplemental) in overmapp.cc
Mass-remove trailing whitespace.
Cleanup DOS-style newlines.
Added fix for npc spawning on top of other npc. It now searches in a spiral pattern for a free spot (a game->is_empty spot).
Added missing a few npctalk switch cases.
Replace hard-coded ascii calculations with an explicit string of characters for use in labelling inventory items.
And a few more symbols for labelling inventoy items.
Add far-sighted as a trait, take penalties with no reading glasses

Added the Far-Sighted trait. If you're far-sighted and have no reading glasses on, you're unable to read and take a melee accuracy penalty.
Make Far-Sighted also apply a penalty to electronics/tailoring crafting

Added electronics/tailoring crafting penalties to far-sighted, after GlyphGryph suggested it.
Only crafting is penalized (not disassembly), because making things is more fiddly than taking them apart.
Only electronics/tailoring are affected (tailoring less so) because they seem the most reliant on fine detail vision.
ups power armor weight, makes hauling frame unique-equipped
string identifiers
lightning now makes a player wet, adds thunder (still no strikes)
fix kill count display
crafting recipes for seat, muffler, crank.
Makes rain make you wet
Removes glare from sunlight while indoors
Merge remote-tracking branch 'remotes/dda/pr/307' into dda-master

Conflicts:
	itype.h
	itypedef.cpp
	mapitemsdef.cpp
Merge pull request #328 from jbfink/spelling-fix

Spelling correction (supplimental to supplemental) in overmapp.cc