Separated GameLoop and Game
Players now follow strategy pattern
primitive player cycling
trying to make the GameLoop make sense
naming issue
commenting out loop test
removed extranneous tests
improved player cycling
phasing in playability
debugged some stuff
trying to stub for gets
continued debugging of rspec
AI randomly chooses a square
fixing some bugs
makin tests pass
Board can now tell us the available spots
Available positions being passed to players
comment cleanup
fixing spec bugs from class changes
integrating input/output stuff