Added Player class, storing socket/hand/score/etc on player instance
added methods on game instance to retrieve answers and questions on gameStart
Added Fisher-Yatesshuffle to Game class
Added async functionality to startGame on deck retrieval functions
Will busted out a sweet dealAnswers method
Set up game state cycles. Added player and game attributes.
Rotating card czar on new round.
Merge branch 'master' of https://github.com/cardsforhumanity/cardsforhumanity
Created method to generate payload. Sending payload via sockets. Successfully cycled through game states.
Sending new socket payload during each game state
Successfully receiving and console logging socket game states from new game service.
Added local game object and update method.
Setting client id and filtering/displaying client-specific cards
Emitting pickCard when card is clicked
Merge branch 'master' of https://github.com/cardsforhumanity/cardsforhumanity
Merge pull request #18 from silversteez/master

Server-side game logic working, client-side game service added
Merge branch 'master' of https://github.com/cardsforhumanity/cardsforhumanity
Added margin back to cube.js
Moved initialization out of window scope and into angular module