Add some basic stuffs
Add World class
Check if Tile is valid in getTile
Add Tile class
Move GAME.setup() and GAME.main() calls to after load
Temp draw method to show that tiles work right
Add entity.js, barebones
Default to values in a floating-point friendly way
Use proper syntax, this time.
Add run.js, plus Entity.move function
Typo of Wolfenstein
Add skeleton renderer.
Add renderer.
Rewrite entity.js to be in the right style