Fix for kinesis pipes content triggers

Due to smoothing s>0 will always be true. All float values higher than 0
will work, however the lower the value, the longer the delay. Tested
with 1 stirling engine powering 16 pumps, s>0.001 caused flickering in
this case.
Added oil well generation probability scalar to config file
Add flat taxing to PowerHandler for King Lemming

This should be a non-breaking API change.
Merge pull request #1228 from sadris/oilgenfreq

Added oil well generation probability scalar to config file
Wooden Pipes shouldn't orient to pipes

Closes #1218
Merge pull request #1225 from Zjarek/master

Fix for kinesis pipes content triggers
Ore Dictionary compatibility

Changed some recipes to use the Ore Dictionary. Made shapeless
recipes use the Ore Dictionary. Also implemented the changes that CJ
asked for.

If there was another PR like this one(Not counting #1227, #1232, and
#1234), I would like to know why not?
Merge pull request #1239 from CaptainShadows/master

Ore Dictionary compatibility
Fix for Pumps

Closes #1224
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
Added Iron Kinesis Pipe

The Iron Kinesis Pipe allows you select its throughput limiter via
Wrench or Gate Action.

The possible values are: 2, 4, 8, 16, 32 , 64, and 128 MJ/t
Fix single pulse : account for the baked in energy loss..
Version 4.1.0
Remove some unneeded imports
Fix version check
Some minor cleanup
Closes #1250

Don't know how it happened, but whatever.
Fix some texture fighting on Kinesis Pipes
Expand PowerHandler Javadocs some more
Prevent Spring block updates on chunk gen