initial commit
name change to ogle
porting port of reflection stuff from python
ftgl fonts
refactoring, adding Scene datatype
working on first demo testing vbo and stuff. lots of bugfixes
work on animations. using two VRAM buffers
refactor
refactor
refactor
better event/state handling. implementing unit manager for
light/texture units, trys to avoid switches
cleanup
some optimizations after profiling
Merge branch 'laptop'
dummy
frustum does not use eigen anymore
adding build dir used by cmake
modify ignorelist
working on shadows
adding cegui support