Base

Yep.
More

Getting there.
Adding in material stacking, worked on brewing

Soon.
Updated checking/Added comments

Should be better.
Getting closer.

Closer.
Fixed a bug.

And on that fateful day, Nicko21 found the bug and slaughtered it, with
the only thought being his constant self-questioning of why he did not
see it before in the many days of torment.
Fixed crafting and other bugs.

Time to test.
Bug fixes / Changes

-Added nodes for ingredients & potions
-Got rid of the black screen flash with no items
-Added ingredients to the lab for Britta's potion
-Changed recipe of red potion to match the episode
-Changed text to white in brewing dialog
More Fixes / Changes / Features

-Player will blink the color of the potion for the duration of the
effect
-Potions now have names reflecting their effects
-Sound bug fixed
Stacks of 1 Item for non ingredients.
Removed redundant comments.
RemoveManyItems, Flash tweaks.
Fixed some code todo with self.
No more quick hacks :P
Merge remote-tracking branch 'upstream/master' into potions2

Conflicts:
	src/cheat.lua
	src/images/consumables/healthpotion.png
	src/items/consumables/healthpot.lua
	src/items/consumables/healthpotion.lua
	src/items/consumables/red_potion.lua
	src/player.lua
	src/suppliers/blacksmith.lua
Remove leftover prints
Fixes projectile quantity when dropped
Merge remote-tracking branch 'upstream/master' into potions2

Conflicts:
	src/maps/lab.tmx
can pickup baseball
Make sure the shape.node object exists