Initial HTML CSS and JS

added in event handler, UI assets, basic styling and HTML framework
optimized circle SVG.
Embedded circle.svg in html as a symbol.
Got receiving events.
got some drawing working.
Can now make dots (at least in firefox?).
drawing is now displayed in real time.
Events.js support added

auto mobile detection for touchscreens
Extended events.js

events.js now converts mousemove to touchmove on mobile detection
iPhone drawing works

-Changed clientX to pageX
-Added notes about changing to pageX.changedTouches[0] dynamically (see
script.js line 28)
Fixed Event Handlers for Android

Drawing now works on desktop, iOS, and Android 4.0 and higher.
restarting with canvas
preliminary canvas drawing reacting to touch events.
line drawing performance issue finally fixed.

lines are drawn segment by segment until the pen is released,
at that moment the whole path is redrawn as a single path.
Switched to phantom-limb.js for testing, and moved files out of folder.
Demontrating how svg can still be used

The top half of the screen is the canvas interface.
The bottom half is the resulting SVG in the DOM.
Normaly the SVG would be hidden but will get saved when the page is saved.
playing with InkMl
Attempting to fix bitmap resolution on iPhone 4 ect.
fixed resolution.
Line Width Change

Changed the default line width to 2 because I liked that better.  Tiny
picky change.