Use the new menu API for mermaid towns
Draw a placeholder for the players who have not yet picked a faction
Update reachable_tf_locations for players using spades from scoring tile
Write a log of deploys, to make rollbacks feasible
Don't activate move entry UI until all leeching decisions have been made
Fix another cultist edge case:

> Hm, very annoying issue I'd never thought about here. I got to full
> power from leeching from the Alchemists, but then had to give a reward
> to the cultists for declining the 0 power leech. (Since at the time
> the Cultists made their move, it looked like a 2 power one).
Fix refactoring bug (Aargh! is "name" really a languagel-level global?)
Oops, was doing 3x cost for lonely TP upgrades, not 2x