- Fixed: Polyobjs that rotated faster than their distance would overshoot on their first tic and
  continue spinning until the next time around because the check for moving too fast was only
  done after the polyobject had been rotated once.
- Reduced the potential for overflow when setting up the speed of a rotating polyobj.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4332 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: The time freezer power should do nothing while predicting.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4333 a95907f1-e10c-0410-b46f-9e587ccb1026
- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
  P_PlayerThink() is where the check for unspawned players happens. If the player attached to the
  status bar is one of them, it will crash while ticking.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4334 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added ACS function CheckFont.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4335 a95907f1-e10c-0410-b46f-9e587ccb1026