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Merge branch 'master' of https://github.com/MesSer1024/Bronk

Conflicts:
	Unity/Assets/Scripts/Game/AI/AIMain.cs
temp refactoring jobs

Signed-off-by: Daniel Dahlkvist (home) <messer_@hotmail.com>
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Signed-off-by: Daniel Dahlkvist (home) <messer_@hotmail.com>
Finalized a very naive solution of CarryJob (worth checking in but it is a bit broken)

- Introduced new job - CarryJob.cs
- Introduced two new states - Carry & WaitingForOtherJobToFinish
- Refactored job-code to work with different jobs (although a lot of stupid stuff in there right now)

Signed-off-by: Daniel Dahlkvist (home) <messer_@hotmail.com>