Merge pull request #3307 from thedax/reviseFrameskipOSMs

Use the correct "Frame Skipping" translation string.
Update submodules
Update version
GLES: Discard "AA" lines, we can't do anything that makes sense with them anyway.

Should fix the "wireframe look" in one game, I can't test it though.
Let's try doing all I/O on the thread if threading is enabled, no matter how short.
Change some config defaults
Update native (with possible lost key event fix on android)
Fix saving of show analog stick setting. Fixes #3308
Put Save/Load state in [Pause] section
Skip ar_AE language since it is not supported yet
Change to AttachFramebufferValid() for suboffset textures
Add a chinese link

Many Chinese people cannot go to offical forum.
http://tieba.baidu.com/f?ie=utf-8&kw=ppsspp is best for them
Add "Looking for download..." transate able

https://github.com/hrydgard/ppsspp-lang/issues/76
Merge pull request #3312 from sum2012/chinese

Add a chinese forum link
Merge pull request #3310 from raven02/patch-8

Put Save/Load state in [Pause] section
Merge pull request #3313 from sum2012/patch3

Add "Looking for download..." translate able
Merge pull request #3311 from raven02/patch-9

Change to AttachFramebufferValid() for suboffset textures
Rewrite the hard-coded removal of accept/cancel keys. It's much cleaner and simpler now.