Changed entity back to class
Refactored entity
Refactored asteroid
Initialized center
Refactored bullet
More refactoring
Don't need that .0
More reasonable angular speed
Applied formatting
Removed bullet location
Extended Point2D.Double to add functionality
Using new Point, removed move for center, removed TO_RAD
Using new Point, got rid of a magic number
That wrap around was way off
wrapAround takes some point along with it
Using new Point
Changed the fancy math to fake drag, using new Point
Using new vertices, takes vertices with it
Using new Point, simplified lots of code
It's time to let go of these two