Table. Partially working.

Changelog:
 1. Table:
  - Tabulating like a boss.
  - Lines x Columns
  - Indexes start at 0.
  - Is a Body.
  - Contains a matrix of pointers to Bodies (Body*[][]).
  - Lines and columns have different width/heights.
  - Contains two chars as default, as opposed to the usual one char (lines
    and columns chars).
  - Four different flavored (and totally useful!) functions within.
   I. void add(Table*, Body*, int, int, char)
    o Adds a Body* to the Table* on indexes [int][int] with or without
    auto-center (char).
    o When a Body* is added to the Table*, it is automatically positioned
    to its quarter's relative coordinates.
    o Auto-center is not working 100% yet.
    o When auto-centered, the initial position of the Body* does not
    matter on the positioning. Else, its initial position is relative to
    its quarter's position.
    o Problems with auto-center is due to some discrepancies between bodies and their width/heights.
   II. Body* remove(Table*, int, int)
    o Removes and returns the Body* at [int][int] from Table*.
    o Auto-subtracts the body from its relative position.
    o If it had been centered, the user will have to re-position the Body,
    since it'll now have a negative position.
   III. Body* get(Table*, int, int)
    o Gets the Body* at Table*[int][int]
   IV. void swap(Table*, int, int, int, int)
    o Swaps the first coordinate's element with the second's.
    o Simple temporary variable swap.
  - Supports multi-stroking and joint-stroking.
  - Multi-stroking only applies to borders (as it's supposed to).
  - Joint-stroking applies to all joints (including inner ones). This was
    deliberate and planned.
 2. Fixes and Stuff:
  - Stuff.

Issues and Bugs:
 - Circle's width and height are, for some reason, respectively [radius]
   and [radius], when it's supposed to be 2*radius for both. That causes
   some issues with Table.
 - My little "hack" for TextBoxes to work also are causing issues with
   Table. Will have to deal with that later.

TO DO:
 - Fix auto-centering @table.h.
 - Make, somehow, hammertime work on Windows.