I don't even know

Part of a long process of trying to get Eclipse and Android to recognize
a Github project. I ended up importing as existing Android code, deleted
the original repository, renamed TileTravelerScreen to TileTravler, and
here I am. Hopefully this doesn't get out of hand. Expect changes soon.
Massive Redo

Changed the setup a great deal to accommodate larger maps and a
multiview system based off a single map. A lot of it is pretty abstract
at the moment, so let me know if you need any explanation. The redo is
far from done, so the Screen and one test are bombing. Seriously, if
anybody can find out why that one Map test is bombing, that would make
me a happy panda.
Stage creation/display system redone

Now stages can be created through a constructor receiving a String...
that represents the stage. The Map array now stores enums that are
procedurally drawn by the Screen ACCORDING TO THE LOCAL ORIGIN. This
will allow us to draw sections of the Map according to what section is
currently relevant. The origin variable will increase and decrease by
SCREENDIM when the player leaves the screen. The screen will then redraw
according to the current origin value. Enjoy!
Got rid of gross comments

Purely aesthetic.
Changed drawing and added Location methods

Drawing now begins at the bottom left and goes from left to right,
bottom to top, until ALL ITEMS ON THE MAP HAVE BEEN DRAWN. Not just
those that fit onto the allotted square string. This will allow for
smoother transitions between scenes. Also, methods were added to the
Location class to allow for its manipulation without creating a new
Location. This was created with the TileTravelerScreen's origin in mind
(ie, origin.moveNorth(SCREENDIM) when the player moves offscreen to the
north).
Updated almost everything minus Path

Most notably a fleshed out plans.txt. A new Path class is still in the
works
Entity Class

Here is the first attempt at an abstract entity class.
Rename Stage1 to DemoStage
Entity Class

Added the getShape() method to the Entity class.
Merge pull request #1 from sjacob95/Ezra

Ezra
Merge pull request #2 from sjacob95/master

Luciano Pull Request 1