changed index html layout. focus canvas when game scene loads so you don't have to click it to start using the keys
Merge branch 'master' into mike
moved cocos2d libs one level down to keep in sync with master
merged with master
removed page title and centered canvas horizontally and vertically on the page
merged from master again
Merge branch 'master' into mike
Added new sounds for robot walking, box dropping, box taking, and background music. Aslo added raw audacity files to the GameArt folder
Turn background music on and off along with the effects. Also, refocus canvas after any of those helper buttons are clicked.
Keep helper buttons DRY
use pause and resume methods to stop and start music and sfx instead of messing with the respective volumes.
CFG.Audio.Volume settings makes no difference! Left comment as a reminder
Added box-opened sfx and the ghetto-loop to gameart/bgm
Went back to messing with volume for turning effects on and off because the pause/stop/resumeAllEffects methods didn't seem to do the job
removed wavs from src and regenerated the mp3 and ogg files, adjusting output levels again when exporting from audacity and also tweaking the config values for sfx and music volume
Merged master to this branch cause I'm ready to mix it back into the master
Created level-1 tilemap (tmx) files with different tile sizes for testing purposes.  Currently, there are version for 32x32, 16x6 and 8x8.  I've noticed that the robot's collision point has changed.  Before, the collision triggered on the outer perimeter of the robot (player) sprite.  Now, it seems to trigger once some middle point enters the solid collision tile area.  This needs to be finalized as it affects the design of the collision layers in our tmx files.  Alex, dude, please comment
Nuevo metodo getBB() del objeto Entity

  El boundingBox de un Node siempre es 0x0. He añadido el metodo getBB()
  que devuelve el boundingBox del sprite que el Node este usando en ese
  momento que utiliza el sistema de coordenadas del mundo (importante!).

  El metodo getBoundingBoxToWorld() no devolvia un boundingBox de tamaño
  correcto.

  Tambien le he quitado el borde transparente al png de la caja.

-- Alex
Merge con los cambios de Mike (github.com:Legrandk/hassleheart)

Conflicts:
	src/objects/player.js

-- Alex