* Trim DMX pad bytes from sound effects
* Figured out all 3 PSX midtexture line flags.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2760 86ba831e-150c-0410-ab35-e06eaae15ed9
* New floating point sound mixer.
* Due to clipless loop, 3-band EQ is no longer optional - rational_tanh knows all, sees all.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2761 86ba831e-150c-0410-ab35-e06eaae15ed9
Significant sound loop optimization.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2762 86ba831e-150c-0410-ab35-e06eaae15ed9
Merge from trunk to highcolor

git-svn-id: http://mancubus.net/svn/hosted/eternity/branches/highcolor@2763 86ba831e-150c-0410-ab35-e06eaae15ed9
Experimental reverb engine (not enabled in this commit; uncomment line in sound loop to play with it).

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2764 86ba831e-150c-0410-ab35-e06eaae15ed9
Merge from trunk

git-svn-id: http://mancubus.net/svn/hosted/eternity/branches/highcolor@2765 86ba831e-150c-0410-ab35-e06eaae15ed9