Fixed the aiming

Aimbot prefab, orthographic camera. Need AimAtPlayer for aimbot to make
usable by bots. Also, need to use aimbot for firing.
Merge pull request #1 from Popolo/master

Mouse Aim Added
BROKEN, DO NOT PULL

AIMING
OTHER THINGS THAT I DUNNO
Scene changes

Working on standard mode, using master for testing.
Added dysfunctional GetHit script.
Readied for pull

Removed Debugging.
Merge pull request #3 from Popolo/master

Added Mouse Aim
Merge pull request #2 from cheeordie1/master

Initial Models
Added bullet damage.

GetHit script, BulletCollide script
Update File Structure
Merge pull request #4 from Popolo/master

Added Bullet Damage
TESTING

WHAT THE CUBE
weapon swithing

- the weapon and holster var switch properly, added a second bullet
wiith diff trats, not yet used.
Weapon switching

press e to swich weapons and fire purple bullets! I didnt delete a
prefab, github lies, it's still there. my solution was rather clunky,
but could be done right as long as bullet, bullet1 etc are named after
the weapons they go with (railgunbullet, punisherbullet, etc) using this
method we could also teak rof for each weapon, but currently hey both
use the same public float for their rof. Feel free to revert this if my
solution is terrible.
Merge pull request #5 from cheeordie1/master

BimBim the Happy Blimp
Merge pull request #1 from RosenHosenStudios/master

Updating With Blump
Optimizeds

Now we only have one bulletscript
BULL THING

I WAS ONCE SPIN. NOW IT IS FOLLOW. IS LATVIAN DREAM.
commented stuff