Fixed Warning Unhandeled enum values in switch as src/UI/SlotArea.cpp line 54
Fixed warning unchecked enum value at Chunk.cpp line 841
Fix Unused Variable Warning at FluidSimulator.cpp line 169 and 176
Fix Undefined behavior at Bindings/LuaWindow line 32
Merge pull request #1 from worktycho/patch-1

Warning fixes
Removed unused variable ResultSlot
Reordered Listed Initalisation order in src/UI/Window.cpp

Reordered the Listed Initalisation order for CWindow to the
executed initalisation order. The compiler initalises values
in the order the fields are declared not the initalisations
listed
added default fallthrough clause to switch at line 178 of src/UI/Window.cpp
fixed warnings in src/Generating/BioGen.cpp

removed unused variable at src/Generating/BioGen.cpp line 379
and added default fallthrough clause to switch at
src/Generating/BioGen.cpp line 725
reordered initalisation order at src/Generating/Cave.h line 73
moved deafult action into deafult clause at src/Generating/DistortedHeightmap.cpp line 741
Fixed VS013 compile
Merge pull request #410 from worktycho/master

Micelanious fixes for various warnings
Improved pickups spawning speed again
Changed more FastSetBlocks to SetBlocks

Fixes duplication bugs.
Slight redstone wire performance improvement
Added repeater delays

They DO sometimes get stuck though :P
Fixed Floody lava to stone fizzle
Reverted APIDump changes

They were wrong!
Fixed compile (alas, no more goto)