LevelMap( Core and Blocks) (Not yet functional)
Began to make the InputManager
MapNode+BlockFactory+MapTest
Test and fix for the InputManager
Quick Fix: Render texture target bug
Merge branch 'dev-trf'
Add binded inputs reading and begining of inputs configuration.
Add an accessor for the Director's InputManager
GameManager-GameScene-GameDirectorDelegate
Merge branch 'dev-trf'
Merge branch 'master' of https://github.com/traff589/project-gamebrew

Conflicts:
	include/Director.hpp
	src/Director.cpp
	src/main.cpp
Merge branch 'Nexibaf'

Conflicts:
	include/Director.hpp
	src/Director.cpp
	src/main.cpp
Resolve conflict
Finished the input manager
Merge branch 'inputs'
Per-pixel collision support (not fully implemented/not tested)
CollisionShape added
Entity refactoring for per-pixel collision
Hitbox refactoring
LevelManager model added
Constraints working for gravity
Constraints walls
New Test assets
Merge branch 'dev-trf'