- added dystopia folders
- added (some) dystopia hacks in base code
- progress in merging dystopia code changes to sdk code
- forgot some changes...
SDK 2013 merge work

working in: game/server/(root)

this commit includes changes up to gamehandle.cpp.

Notes:
--nothing interesting up to baseanimating.cpp
--baseanimating.cpp: lots of updates, especially in supporting model
scaling. modelwidthscale -> modelscale. basically universally
--there's a lot in this code changing "AddEffects( EF_NOINTERP );"  to
"IncrementInterpolationFrame();". I know we use the Addeffects in dys so
this could be problematic, or worth looking into.
--in basecombatcharacter.h, RadiusDamage() is now a void, not a float,
could break lots of stuff.
--lots of changes i dont immediately understand in baseentity.cpp, but
thats to be expected, probably lots of optimizations - but expect stuff
to break here.
--CBaseEntity::ComputeStepSimulationNetworkOrigin -->
CBaseEntity::ComputeStepSimulationNetwork
--tons of variable/function changes in entity_tools_server.cpp ...
--entitylist.cpp: LevelShutdownPostEntity()  .. big function blocks that
were removed. keep an eye on it
--lots of crap in env_tonemap_controller.cpp but it seems old and i dont
think we use it
--lots of changes in envspark.cpp/h, maybe it wont be broke as hell
anymore
--shutdown() commented out in eventlog.h?
--a lot of traceattack etc. functions have an extra parameter for
"pAccumulator" (a " CDmgAccumulator", im sure this will cause problems
but its probably best to leave it
- merge progress on game/client/*
- completed merge on game/client/*
- oops, forgot about game/client/game_controls/*
- copied over lots of dys game controls, replaced some sdk menus by dys menus (teammenu etc.)
- added solution file
- added client vcxproj files
SDK2013 merge - finished up /server/ root files

subfolders still need to be done
SDK2013 merge - adding server/dystopia files
SDK2013 merge - shared/* done
- added gitignore
- moved over some more stuff
- merged some hacks to vgui_controls, also utils
- moved some files around
- reorganized filter structure for project file
- renamed client project file to client_dystopia-2010
- small fixes
- some fixes
- added statsdaemon.new folder from old svn repo
- various compile error fixes
- various compile error fixes
- added fmod headers (where's the lib for that?)
readme changes