Animation Features for All Pieces

Pieces move in a dog-path (with swining arms and legs) when attacking.
If the piece wields a gun, the gun will fire a bullet first, then the
piece will take the other pieces place.  If the piece wields a saber,
the piece will walk towards the other piece, swing at the other piece
and take its place.  Known issues: textures not applied appropriately
to bullet, saber animation sometimes does not translate pieces exactly
during animation, but same final result
Merge branch 'master' of https://github.com/djichwan/JediChess

Conflicts:
	JediChess/JediChess/AssignTextures.cpp
	JediChess/JediChess/Board.cpp
	JediChess/JediChess/Piece.cpp
	JediChess/JediChess/Piece.h
	JediChess/JediChess/main.cpp