BUGFIX: Fixed an overflow caused by NPC pathfinding. Consequentially, we no longer store 10000*4 bytes for pathfinding for.. every.. spawn.. (that's ~100MB+ depending on how many spawns!).
Saved a bit more memory in the AI server by storing/using the NPC/mob prototype rather than simply copying the static information (note: a lot don't get changed currently, but skills WILL be able to change those [most of them anyway] -- that's why they weren't removed.)