Fixed Node::findNodes() so that it searches the MeshSkin too.
Fixed #661
Merge pull request #662 from dgough/next

Fixed Node::findNodes() so that it searches the MeshSkin too
Linux will now use the desktop resolution if fullscreen=true and width/height are not set
Fixed #653
Cleaned up whitespace in PlatformLinux
Converted CRLF to LF in PlatformLinux
Merge pull request #663 from dgough/next

Linux will now use the desktop resolution if fullscreen=true and width/height are not set
Added PostProcessTest for basic single pass, fullscreen, frame buffer effects.
Moved gameplay-tests .pngs to png folder.
Fixed a few compiler warnings.
Added missing source files in gameplay-tests to android build script.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #664 from seanpaultaylor/next

Next
Added post process test on xCode
Merge pull request #665 from seanpaultaylor/next

Added post process test on xCode
Fixed SobelEdge shader for post process test.
Merge pull request #666 from seanpaultaylor/next

Fixed SobelEdge shader for post process test.
Fixes typo trailing 's' causing a compile error.
Merge pull request #668 from seanpaultaylor/next

Fixes typo trailing 's' causing a compile error.
Fixed the text layout of the TextureTest
Merge pull request #669 from dgough/next

Fixed the text layout of the TextureTest
Fixes #655. Also fixes setVisible(false) for 2D controls.
Merge pull request #672 from kwhatmough/next

Fixes #655. Also fixes setVisible(false) for 2D controls.
Fixes #670.