Add Chunk:defaultTile
Add two debug methods and pass map to EvoKit
Only place tiles on the map that have a transformed flag
Also display numbers in map_view tile debug
When a tile is hard don't let the transformation happen, only soften the tile's hardness
Keep debug active for now
Add Chunk:mergeAttributes to copy map attributes to the chunk tile
Start with 7 EvolutionKits
Add Map from mapgen2, SimplexNoise and voronoi
Work on map_gen and voronoi libs