Gambling formula into test after limbo situation
Store and resources packages, i still want a doughnot
Merge branch 'test' of github.com:thomas4g/2340 into test
basic round and turn stuff
Adding logic for stores and resources
idk what's going on with my push
Modified player food getter and such
thread testing and huge cleanup of map rendering
Merge branch 'test' of github.com:thomas4g/2340 into test
multithreading rendering! Changed some store and resource stuff. Still working on fully implementing turns/rounds
http://www.youtube.com/watch?v=ArsV7AFZBHY
fix multithreaded rendering and restarted on round controller, also transaction stuff
Merge branch 'test' of github.com:thomas4g/2340 into test
this is my story, this is my song, cursing the errors, all the day long
so much happened here. Fix a crapton of rendering bugs introduced by the last commit, nailed down some of the rendering threading stuff. Basic M7 requirements are done; it cycles through a single round which cycles through turns and ends upon entering the pub or timer running out. Still need to wire pub entering to the gambling stuff. Still need to fix a bunch of mess. Bear with it.
forgot the town.tmx file
Merge branch 'test'

Conflicts:
	res/tiles/town.tmx
slight typo, town wasn't reloading second time. added the forceReload flag