Allow dragging powers to ActionBar and activating inventory items with keyboard.
Merge remote-tracking branch 'remotes/origin/master' into keyboard
Fix power deselection
Add FIXME note
Merge remote-tracking branch 'remotes/origin/master' into keyboard
Fix memory leaks
Merge pull request #673 from stefanbeller/memleaks

Fix memory leaks
Prefix base/head/portrait StatBlock vars with 'gfx_'
Create enum for base stats and define internal stat names
Fix multiple enemy spawns on one tile
Refactor StatBlock to use STAT enum
Show some per_* stats in MenuCharacter tooltips
Add warning if not all enemies of an enemygroup could be spawned
Merge pull request #674 from stefanbeller/master

Don't spawn multiple enemies on one tile
Merge pull request #675 from dorkster/statblock

Statblock refactoring
Added colorblind mode checkbox
Actually added colorblind mode checkbox
Introduce new Map class

The new class Map deals with loading a map.
The game related stuff, such as rendering, dealing with events and such
is left to the MapRenderer class, which inherits from the Map class.

This will later on be interesting for randomly generated maps as we need
to load some kind of Automapping maps to nice up the schematic.
Use chance_flee for enemies

Closes #103

This allows for improved ranged enemy behavior. A roll of chance_flee
will determine if the enemy will attempt to move to a safe distance
(threat_range/2). Once the enemy has reached that distance, they will
not pursue the hero. When the hero gets close to the enemy, it will
either try moving to a safe distance again, or it will pursue the hero.
Add joystick deadzone slider to config menu

Closes #634