WebGL 1.0.1 has not yet been published
EXT_blend_minmax proposal
fixed the case of the function
Added OSX default to force WebGL enabled on Safari runs
Added second pass to point sprite test to provoke ANGLE shader program caching error
Merge pull request #108 from dsheets/webgl-1.0

WebGL 1.0.1 has not yet been published
Merge pull request #110 from toji/safari-runner

Added OSX default to force WebGL enabled on Safari runs
Merge pull request #111 from toji/point-sprite

Added second pass to point sprite conformance test
Merge pull request #109 from pyalot/master

EXT_blend_minmax proposal
EXT_sRGB extension proposal
Fixing mismatch of uniform precision between vertex and fragment shaders.
Merge pull request #112 from pyalot/master

EXT_sRGB extension proposal
Merge pull request #114 from janharaldfredriksen/uniformprecisionmismatch

Fixing mismatch of uniform precision between vertex and fragment shaders...
Moved EXT_frag_depth to draft on request from pyalot and after discussion on public_webgl.
Merge pull request #115 from kenrussell/fragdepth

Moved EXT_frag_depth to draft on request from pyalot and after discussio...
Added regression test for erronous context garbage collection behavior in Chrome
Adding new test to verify that linking fails if precision for uniforms does not match between vertex and fragment shaders.
Merge pull request #116 from toji/context-release

Added regression test for erronous context garbage collection behavior
Merge pull request #117 from janharaldfredriksen/precisionmatchconftest

New conformance test for uniform precision matching
Added normative text indicating that the first pixel transferred from HTML elements and ImageData to the WebGL implementation corresponds to the upper left corner of these sources per feedback from Jeff Gilbert from Mozilla on public_webgl list.