otw - README updated.
Merge branch 'master' of https://github.com/opencog/OpenCog-Unity3D-Game

# By Alex-van-der-Peet (1) and Oliver Timberlake Watkins Junior (1)
# Via Alex-van-der-Peet
* 'master' of https://github.com/opencog/OpenCog-Unity3D-Game:
  Omitted commit
  otw - Added the behaviour library for all the character behaviours.
Merge branch 'master' of https://github.com/opencog/OpenCog-Unity3D-Game

# By Oliver Timberlake Watkins Junior (15) and Alex-van-der-Peet (3)
# Via Oliver Timberlake Watkins Junior
* 'master' of https://github.com/opencog/OpenCog-Unity3D-Game:
  otw - Added PostSharp to gitignore.
  otw - Updated a few classes, mostly minor changes.
  otw - Basic Behaviours w/ actions.
  otw - Made some changes to the behaviour library and a few actions
  otw - Added several new actions, will test soon.
  Fixed drop after block destruction
  otw - a few small changes.
  otw testing the new scene with Alex's code.
  otw - Got the robot character idling and the right properties to display.
  Mesh fixes
  otw - Found a logical flaw in the way properties are stored.  Should fix soon.
  Created a level loader
  otw - Rewriting the OCEditor class.  Mostly cleaninging it up.  Mid-process.
  otw - Fixing some problems with the extensibility framework.
  otw - Forgot to add files...
  otw - In the middle of testing the animation interface.
  otw - In the middle of the ActionInterface refactoring
  otw - Fixed a problem with the OCRobotAgent for Alex.
otw - No major changes.
Merge branch 'AlexConnectionFixing' of https://github.com/opencog/OpenCog-Unity3D-Game into GameplayFeatures
otw- Completely changed the player input/control system.  Doesn't fix the Linux issues in my VM, but maybe in the real deal?
otw - Fixed terrain loading, now set to load TestScene1
Merge branches 'GameplayFeatures', 'master' and 'GameplayFeatures' of https://github.com/opencog/OpenCog-Unity3D-Game into AlexConnectionFixing