Version 5.2

PLAYER CHANGES
-Moved death and victory functions to the Controller for convenience
-Added victory graphic
-Added death and victory pseudo-animations
MISC CHANGES
-Modified draw method to work with victory animation
Version 6.0

PLAYER CHANGES
-Player now dies upon collision with enemies
-Player now performs movement_check continuously for more accurate
collision data
TERRAIN CHANGES
-Added script terrain to spawn enemies
ENEMY CHANGES
-Added an enemy (the snake)!
-Enemies have collision detection and gravity similar to the player's
-Enemies move based on their AI function
--Snakes chase the horse by the sound of footsteps.
--If the horse's footsteps can no longer be heard, the snake will
continue in the direction it last heard them.
--Snakes cannot jump, to Jaron's dismay.
-Added enemy testing graphics
-Added enemies to the draw function
-Added enemy handling to the level loading function
-Added a snake to the test level
MISC CHANGES
-Movement system now operates on arcane magic (upgraded from voodoo)