Added the Mt. Elbrus location image.
Kept working a bit on the first pursuit map.
Don't start an event within the delayed event parsing loop.

This prevents changing the map content from an outer function
as pointed out by authenticate.

This should hopefully also fix an assert failure when compiling with VS2012.
Don't use blending when drawing the battle enemy frame.

This is more extensible, and prevent weird and unwanted effects.