Return the element index when calling addElement.
Bug fix: element update timer when timer goes to zero caused infinite loop
Added neighbor-update demo
Cleanup of unnecessary logging in the neighbor update demo
Removed deprecated endScene and close functions from the API and the demos.
Fixed the neighbor-update volume label
Made the defaults for addElement explicitly NO_UPDATE.
Initial setup of the cene-pong demo.
Basic ball motion
Basic bat smarts
Added a tiny bit of angle spice.
Bug fix: fixed case where update routine switches update time from timer to full update mode.
Added support for serving the ball
Added frame threshold to the API. Added more timer logging.
Fixed up scene log messages to contain the SCENE: string
Maintain a bitmap of connected cubes
Made the reset event flag persistent across calls, to catch events sent during implicit System::finish() calls (such as detaching video buffers)
Deprecated the explicit yielding system call traps in favor of an explicit trap only when absolutely necessary.
Updated motion mapping API to update all motion mappers in user space in one go.
Simplified motion mapper attachment (only attach and detach on cube state changes)