- Added actor states
- Added some animations
- Added doComplexAnimation() method to play complex animation with the
ability to tweak time of play, amount of frames and speed at which it
plays.
- debugHanlde controls to activate animations: "O" (switches to
ANIMATING state) "I" Switches back to STANDARD... ANIMATING will switch
back to STANDARD after certain period of time.

*STABLE VERSION*