Chopping trees near structures made of wood doesn't affec t the structures anymore. Increased dizzyness PotionEffect when branches hit you and decreased default damage when branch hits a Player.
All FallingBlocks damage the Player when they hit him. Makes cave-ins a bit scarier and increases consistency
Spawning a FallingBlock with type AIR causes a render crash on the client. Added a check for that, if ehm tries to spawn a FallingBlock with type AIR it will throw a server error with the problematic line. "IllegalArgument Error"
Improved readabilty of FallingBlocks Code, More Blocks will fall by default. Checks 6 Blocks down instead of 1.
refactored package "me.ryanhamshire.ExtraHardMode" to "com.extrahardmode" :)
Optimized imports and reduced range of faling blocks damaging a player
Optimized imports and reduced range of faling blocks damaging a player
removed .idea folder
Merge remote-tracking branch 'remotes/origin/dev' into dev
removed .idea folder again
Simplified Player Item Loss in hope that it fixes the issues with Essentials warp/spawn
removed unused confignode