CreepFactorys now spawn based on two archetypes  provided in the UDK
Implemented route point system
General attempts to make creep spawning work
WiPCreepAIController now posses creeps spawned in Creep Factories
Creeps now move to the first route point
creeps follow full path
condensed SpawnCreep loop
added header  WiPCreepAIController
Created WiPAttackable interface