Finished moving to openGL more/less.

Added:
Alpha blending

Removed:
QLimage.c - This is temporary, I will get DevIL working very soon.
colour and scrColour - No longer needed because openGL

Changed:
Changed the Makefile to add in the GLFW depends
QLinput.c - grabInput is now grabKeyInput and is a callback, mouse i/o coming VERY soon!
Changed QLshapes.c to use GLFW and vertices. Should be MUCH faster now.

Refactored:
Most of the code! It should still be backwards compatible, you'll just need to tweak the Makefile. This is the whole point of QuackLang. You can keep coding and all of the functions will have the same name even though they'll get better and better. Backwards compat PTW! (Phreaks The Word!).

Fixed:
Everything should be much better now, Dave.
(A lot faster. *wink*)

Known Bugs:
Fullscreen does not work.

Todo:
Change README.md - This will be annoying.
Test windows support.
Fix Mouse Input.
Add Sound, Image support.
Reimpliment the Perlin Noise functions.
Change it to a choice of eother delta time or frameRate capping
Add the missing keyboard buttons.
Add more collision detection functions.
Add more shapes. (Ellipse[fill], triangle[fill, line], arc[fill, line]). - Working on it
Add the licenses for GLFW and such.
Physics \o/
Particle Effects!!!!!!!!!!!!!!! (You can never have enough exclaimation marks after Particle Effects!!!!!!!!!!!!)

|> On hold:
	Convert for use in (Python/C++/Lua.. etc) other programming languages.