+ modified utility path in shaders (depends on renderer backend)
+ added win32_gles2(es2 emulation with pvrframe) and win32_d3d11 folders for binaries
+ added d3d11 and gles2 project configs
+ h3dInit now have a device parameter (used for d3d11)
+ s3tc support is not a requirement for initialization (sets caps flag)
+ added multiple caps flag for better handling of different environments (todo: add these to the API: h3dGetCaps)
+ refactored egRendererBase: most part of the interface is in egRendererBase. renderer dependent code is in GL/D3D11/GLES2 directories.