refactor TeleportPlayer to G_TeleportPlayer for consistency
deprecate "angle", which describes the yaw, in favor of the new "yaw", which should remove the irritating similarity to "angles" that contain pitch, yaw and roll
move G_TeleportPlayer into g_utils, since it gets used in other places as the entity spawn functions as well
finally remove g_spawn_misc.c, former g_misc.c... there shall never be a misc again!
rename count into "customNumber" since it got abused for anything integerlike anyway... now we at least can use count for counting
introduce transState integers and floats and use them to replace the whole last/original/reset type of variables
add the "amount" field to set the original count
make ctrl_limited resetable with the new count usage
let ctrl_limited use the new act function honoring the enabled/disabled state