Delete all vectors on destruction.
Improve laser weapon.
Add new weapon minigun.
Add black steel material and add to minigun.
Fix cooldown for minigun.
cleanups and reverted axis aligned bilboard for laser trail
added capsule intersection test;
implemented weapon switching;
player can't "climb" steep surfaces anymore using jump
Add minigun sound.
intersection/collision tests are now able to exclude an object and it's subnodes - e.g. for avoiding self collision/intersection
Add laser firing sound.
Merge branch 'dev' of https://github.com/zwostein/Ununoctium into dev
doc
Cleanup code and fix leaks.
Fix bounding sphere size.
bugfixes
Merge branch 'dev' of https://github.com/zwostein/Ununoctium into dev
switched to occlusion queries for visibility checking to eliminate cpu stalls
switched to common vertex format classes;
cleanups
weapon bugfix
fixed memory leak and recursive destructor in StaticModelData