sync
Octree-Building seems to work now
Created rudimentary octree visualization
Created very basic and rudiementary raycasting using the octree structure
Improved raycasting a bit and added interactivity
Implemented the new execution types and added a special debugPass to handle CPU-readbacks
Added Ray-box intersection code and implemented raycasting in texture space with start, end positions
Implemented improved octree raycasting
crashfix