Updated all tests
Added a fix for buggy behavior of MapRenderer.SetMap() with keepTileSet argument
GameObject.AddComponent() now apply the params argument via CreateScriptedBehavior() instead of Set(). That makes all variables/setter set before the call to Awake().
Updated GameObject.GetComponent() (now accept script path, alias or asset as argument) and GameObject.GetScriptedBehavior()
Updated API extension tests