Made tweaks to blob based on feedback.

* Made the blob start strong but grow slower, helping stop situations where the blob is instantly caught and gets wiped out and to stop the blob from being unstoppable after making 4 resource blobs.
* Removed the AI quarantine laws from the blob gamemode.
* People didn't like getting instantly KO'd by the blob, reduced the damage output to encourage melee engagements.
* Blob overminds can see in the darkness now.
* Increased player requirement to 30, to make sure there is enough people caring about the blob.
* Lowered the win requirements as most rounds were dragged on when the blob has clearly won.
* Removed the quarantine restriction on the mining shuttle.
* The blob can now destroy items.