store layer in move behavior. Depending on layer draw unit (air or
ground). No efficiency at this moment (looping over all units, not only
in view).
feature 'air units always are drawn over ground units'
give unit more radius to see, easier to clear out shroud
move all inline implementation into the unit.cpp file because I'm
getting nuts of having them shattered around.
move all inline implementation into the unit.cpp file because I'm
getting nuts of having them shattered around.
boyscout
boyscout
revert order of drawing so we draw the air unit after ground unit, fixing this feature, which was broken by a boyscout
Merge pull request #22 from stefanhendriks/feature/draw-air-units-always-over-ground-units

draw air units always over ground units