Fixed depth buffer issues on Intel implementation. Issue #5
Merge branch 'master' into 4.3.2
Secure the usage of GLF_BUFFER_OFFSET, issue #4
Removed validate function using an OpenGL 4.3 value. Issue #11
Fixed unsigned int use instead of uint and invalid binding type, issue #10
Added back GLEW, version 1.10.0
Merge branch 'master' into 4.4.0
Added 440-buffer-type sample
Added 6 viewport testing 5 vertex formats
Added vec3 to 11f11f10f conversion code
Updated shader interface
Added 440-sampler-wrap sample. Clean up 440-buffer-type sample
Added 4.4 transform feedback sample and 440-buffer-type-bug spec bug
Use glf::compiler and clean up
Added 440-interface-matching sample
Removed buffer-barrier-gtc sample
Added 4.4 fbo sample
Clean up
Fixed garbage in log, #13
Updated readme.txt