1/20/2013
Merge branch 'master' of https://github.com/osu-capstone-nvidia-project-2013/Zeus
PhysX problems
PhysX problems
PhysX problems
A bouncing box. A la PhysX.
A bouncing box. A la PhysX.
Lots of rotating boxes\!
Fires the box from the camera. Omni point shadow map effects all objects
some stuff
Merge branch 'physX' of github.com:clucasa/Zeus into physX

Conflicts:
	Zeus/PhysX.cpp
Optimized some of the physx stuff and added some toggles. Added the block firing to the controller w/ speed increase based on how far down you have the trigger squeezed.
fix
Weight change
Merge branch 'physX'

Conflicts:
	Zeus/PhysX.h
	Zeus/Zeus.sdf
	Zeus/Zeus.suo
	Zeus/Zeus.v11.suo
Removed some things to make it compile a lot faster
Removed some things to make it compile a lot faster
Removed some things to make it compile a lot faster
All the trees are in the physx scene
PxToolkit