Updated high/low watermarks to lower values. This should fix problems in DJ MAX series and Hatsune Miku: Project Diva.
Fixed divide by zero issue and tweaked the values just right for rhythm games
Fine-tuned the block size and queue values to stutter less and produce lower latency audio.
Merge remote-tracking branch 'upstream/master'
Updated block values so that we will have lower latency audio...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
Polish translation. Probably still incomplete, but it's more than 75% I
think. :)
This should be better, previous values still caused a peak blowout. Also
limited sound SE and BGM value to 8, because any higher and you have
garbage.
More fine-tuning...
Added ifdef for low latency audio.
Merge remote-tracking branch 'upstream/master'
Fixed bad SE volume limit in sceAttrac.
Increased default sound volume to 5. Just because 4 is too low,
literally.
Merge pull request #2799 from tpunix/master

bugfix of LoadRelocations2
Experimental: Make orientation change possible on Android.
Restore android optimization level that I accidentally lowered.
Use more wildcards in Qt to prevent updating issues in future.
Version to savestate and open other game in other screens.
Merge branch 'master' of https://github.com/hrydgard/ppsspp
Correct function.
dont wake up thread with waitType WAITTYPE_MODULE in sceKernelReleaseWaitThread
add UTF-8 BOM to MiscScreens.cpp to avoid compile error.