Squashed commit of the following:

commit e9e7827b11aa2504c6ee72910b709a0c6f37487d
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Dec 20 06:22:55 2013 +0000

    Tac-impact mostly completed.  Few tweaks needed yet.
    Assets for tactical added.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3894 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 7799f41506c7be89cb43829a6ebc30bb4c78f696
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Dec 13 22:43:09 2013 +0000

    Fix undefined func ref.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3893 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 2876ad4bb55ded6b5b1017344f6f6f56f926084a
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Dec 13 04:31:11 2013 +0000

    Early piece of tac-impact

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3892 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 5427eeeb78df54e2df0bd463c95d171ab5bc090d
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Dec 11 23:07:20 2013 +0000

    Update binary

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3886 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 7cee6b9fdfe6c60d740f469ab7870b3526abb837
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Sat Dec 7 15:18:00 2013 +0000

    Update win binary.
    Revert ragdoll code.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3863 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 8bc00c7609e6d51366b8964e6beb5f46955074ce
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Nov 21 04:24:04 2013 +0000

    Cleanup of pre OGL2.1 fallbacks, part 1:
    * Game will now refuse to start if it can't find GLSL and VBO OpenGL
      extensions. Get rid of corresponding cvars from the game, menu, and
      graphical preset cfgs.
    * Use the new vertex-shader-only GLSL program for IQM and MD2 if gl_normalmaps
      is set to 0. This should result in visually identical results to the old
      fixed-function code, but will often be much faster.
    * Rscript code now always loads normalmap textures for meshes, meaning
      gl_normalmaps no longer requires a vid_restart to apply.
    * IQM VArray-building loops and CPU skeletal animation code are all gone now.
    * Fix a few more undefined GL_TexEnv and GL_Bind calls that came up as a
      result of the other changes.

    Total savings so far: 513 lines.

    I've played at least one game on each of the graphical presets, and everything
    seems to work, but this commit is a high risk for regressions.

    Known bugs:
    * Shell effects don't render in color on IQM meshes with gl_normalmaps 0.
    * Strange colors on ragdolls with gl_normalmaps 0.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3805 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 5172951c500eb62a2b42f49810a2d5ae91e8812b
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Nov 8 05:59:26 2013 +0000

    Rounded base of human turret a bit.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3796 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit dea936309f0584facc37f45d8282b0192f357cf7
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Nov 7 06:13:44 2013 +0000

    Finished human turret model.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3794 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 35324c7c1004062cc8087a993f61559aef3dda12
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Sat Nov 2 13:49:34 2013 +0000

    Update scope image for tactical.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3791 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 196b577187605985cf2def4b6cd76963591be747
Author: xenos <xenos@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Sep 5 23:08:33 2013 +0000

    Add shader scripts for transparent textures in aaRadiant.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3762 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 1004d0b7e831bcf378a0a654fcfcaa17c9815537
Author: xenos <xenos@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Sep 4 13:41:08 2013 +0000

    Fix leak in deathray map source.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3760 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 3bd59a27b7c7bb0f77153ec1e856e6d6775f1254
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Mon Aug 12 21:35:03 2013 +0000

    Make sure all the stock crosshairs have the built-in 4x4 pixel offset for compatibility.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3755 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 566070450c941885493a10feb66a505ef6cd71d3
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Tue Jul 23 05:49:51 2013 +0000

    Fix tactical single player crashing.
    Update bot paths with better pathing.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3742 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 758216d7823289cb6aa570ea1eb5695d61a8f817
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Mon Jul 22 22:46:17 2013 +0000

    Add some tactical items.
    Build new installers.
    Fix db shooter script.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3741 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 4af2ca0d5e7fe642823a042a666313245cb7f96a
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Jul 10 05:44:51 2013 +0000

    More tactical defs.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3731 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 959b1d3bae8263c164748199ef7ff7d0963e0ed3
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Tue Jul 9 13:25:15 2013 +0000

    Start of tactical defs.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3729 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit dc40bd3518ea0192447334dd0816f87d7b4d0054
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Sat Jun 15 06:23:34 2013 +0000

    Add button border files (still need to be added to Autotools!)

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3700 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit d483c63eb3e8121e0ecc5ee77aa075a41a74e8c3
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Jun 14 05:28:28 2013 +0000

    Desaturate sponsor logos.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3687 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit bca963a0a190957588b2c3251fed4211dd2637b9
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Jun 14 05:23:12 2013 +0000

    Animated and added sound to backup generators. Repositioned them in the map slightly.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3686 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 0f37c3da5f49f34edd0b36d06474c55cf986815e
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Jun 14 03:47:28 2013 +0000

    Moved sponsors to scrolling menu bar.
    Repositioned main menu items to be a little more centered to accomodate new bars, and be more aesthetically aligned.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3685 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit f7c6c55dfdd996f8ce9cb1bb37f5bbbcd4399ec3
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Jun 12 04:02:08 2013 +0000

    Added code for backup generators.  To do - add sound, animation, bot code for attacking them.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3667 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit ad70165eed5eaabd2b4fe1c1d7d068bfaf5469e0
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Tue Jun 11 06:02:48 2013 +0000

    1. Updated Windows binary.
    2. Finished models for alien and human backup generators, plus textures.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3666 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit b528bfefd4747acd172acb222c8e5a4c3d5265b8
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Jun 6 04:24:44 2013 +0000

    Add bendable font.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3605 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 90ef01135bd83242d238f82126d0c7ff342ef113
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Jun 6 04:17:27 2013 +0000

    Add crackdown font.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3603 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 56b360108fc33769ff02f59207d184b8fa947994
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Jun 6 04:04:16 2013 +0000

    Removed all the old bitmap fonts.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3602 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 06df438c61a5d8dd8589950514102b238d08cab9
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Jun 6 03:51:09 2013 +0000

    Added "orbitron medium" font.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3601 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 631101166cfd9a9b12ac37400940bbc01fcf0c44
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Jun 5 05:55:03 2013 +0000

    Desaturate menu backgrounds.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3582 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 16bf8ac619bd604c4885faa377a75216e2d2c00e
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Jun 5 03:05:01 2013 +0000

    New/modified bitmaps for the menu overhaul.
    The only existing bitmap I modified was the mouse cursor, moving the point to
    the upper-left corner to match code changes.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3573 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit a4ada164a9137d74a023b12a76c9ca388c88f3f0
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu May 30 03:25:06 2013 +0000

    Fixed duplicate human computer error in tac-extermination.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3571 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 19fed92a0de71334354b06a84d35f2f52f8f3281
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Mon May 20 05:33:24 2013 +0000

    Finished Tactical HUD.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3566 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 281a5ee70dfa81b319fc186102184849654d4b90
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Apr 12 04:36:04 2013 +0000

    1. Fixed pmove for tactical and excessive.
    2. Tweaked laser positions in tac-extermination.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3542 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit ec663bb737a163402df3e2e0f6cc197f80f0c4b5
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Sat Apr 6 04:16:23 2013 +0000

    1. Updated windows binary.
    2. Fixed human power source mesh.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3533 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 24c2646acac190a3824371b2643e0072b2867c0a
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Apr 5 05:41:22 2013 +0000

    1. Fixed bug with lasers gibbing players and crashing.
    2. Added beginnings of tactical bot AI.
    3. Added messages for destroying base items(will create a new HUD for all of this too)
    4. Rudimentary bot pathing for tac-extermination
    5. Fixed spawn issue with tactical.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3526 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit c7404ceacbf3618dcb005575873c48151984c96a
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Apr 4 05:53:45 2013 +0000

    1.  Updated tac-extermination to include all tactical items.
    2.  Added meshes for lasers.
    3.  Added ammo depot code.
    4.  Fixed bug with picking up weapons when an overlord/commander class.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3525 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 86fe64f24cbe0f7c53627ae893ae01c3b78a1b8b
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Apr 3 05:29:40 2013 +0000

    1. Tactical laser only to target.
    2. Tac-extermination updated to include lasers.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3524 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit a393c126efe8c8841a4fa12ad5173362b00ccbf2
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Mon Apr 1 06:06:17 2013 +0000

    A number of tactical items added, with power sources, computers, and deathrays for both human and alien teams.
    Weapon pickup/drop rules implemented for tactical.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3518 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 910b3387a05e7ed31df7465f3601abbe48c3b60c
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Mar 29 05:18:20 2013 +0000

    Compiled windows binary.
    Added alien power source.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3510 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 9bd2b08af4330fc7a9735621dc6c02707aeaed1d
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Mon Mar 25 04:13:55 2013 +0000

    Added human computer.
    Early stages of tac-extermination - note this is only for testing certain things right now, it is in no way, shape or form representative of the intended structure.
    A few tactical tweaks added.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3505 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 19e03e028ac7111cd77eac1b119c859cba09cbd2
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Mar 14 04:52:45 2013 +0000

    Some more tactical work.
    Game rules added for winning(basic for now).
    Alien computer model finished, coded.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3498 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 37e0a9f96238e1a94f35b087b9015b3e19164962
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Tue Mar 12 04:57:22 2013 +0000

    Code for alien/human computers(incomplete just yet).

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3497 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 58af5563b83af7116332a686d46b3fc1c81b3569
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Sat Mar 9 06:21:51 2013 +0000

    Alien computer skin finished.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3496 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit af6becd908533868070bd4fa2baaeeaea9e1a7c4
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Mon Mar 4 05:35:48 2013 +0000

    New textures: three new colored variants on greenglass.tga (blue, purple, red)

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3493 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 92e001d137e3c7e6dd7e7e197e74e144b981fae3
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Feb 27 05:39:52 2013 +0000

    Fixed orientation of human bomb.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3489 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 9f448ccadbd14cd2344828e0eb194d71abc48203
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Tue Feb 26 07:10:56 2013 +0000

    Add test map lightstyletest.bsp
    This map is an example of what NOT to do with lightstyles; they are completely
    overused in this map and would cause serious performance problems on low-end
    hardware.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3485 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 4a885c7000038a9942fb45e621e92d0afb157f03
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Tue Feb 26 07:05:00 2013 +0000

    Add cl_flicker to graphical presets. 0 on compatibility, 1 otherwise.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3484 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit b249ae6a3d95b1cb66ba9607058c3b151e8d49dc
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Sat Feb 23 05:49:55 2013 +0000

    Fixed human bomb animations.
    Red explosion for human bombs.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3479 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit b7df2c2c8553c4e222fac88490fd00cbf712fa1e
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Feb 22 06:16:57 2013 +0000

    Add human bomb model.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3478 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 43bf737863b5a3dd09f406c52faff77d72933954
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Feb 20 13:58:58 2013 +0000

    Fix normals on crates that max optimized.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3477 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 6bcad8cb83dcd82d5def13efd62f56a0db16300c
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Feb 20 04:34:07 2013 +0000

    Polycount of maps/meshes/xempx/cratexx.md2 models down from 188 to 92

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3475 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit eea9b81000078e11f3279e2e7be9db49f1cc8242
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Feb 14 05:31:37 2013 +0000

    More codework on bombs.
    Better clock icon.
    Fixed alien bomb mesh weights.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3474 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 2d0d09ace9618ccf320096b02dc1acb162aab537
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Wed Feb 13 06:35:27 2013 +0000

    Alien bomb model completed.
    cl_run disabled for tactical mode.
    Sound for alien bomb arming coded in and added.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3473 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit d3a1637691b7280efdea9f826bec0acb7753451b
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Tue Feb 12 03:14:25 2013 +0000

    Recompile dm-goregrinder.lightmap with new qrad3.
    Now uses six lightmap texture atlases instead of seven. Should be visually the
    same.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3472 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 1c06b6a5a35048bbcd1c6a776dcc8265838dfaa0
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Mon Feb 4 18:25:01 2013 +0000

    Trilinear by default for "performance" and "max quality."

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3464 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit c2a07d50dbf13508631c799eacf51e045d955af3
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Feb 1 06:03:50 2013 +0000

    Some tactical assets.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3460 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 279d65a1b690a08886d2214aed658080f024c807
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Jan 31 01:55:59 2013 +0000

    Tweaks to particle effects.
    - Instead of spawning two flag particles, make the texture twice as bright.
    - Beamgun no longer spawns unnecessary extra particle.
    - Set texture and type for logout effect.

    The latter two changes eliminate all places where particles with no image were
    being spawned (I think.) All three areas I've changed may have something to do
    with the flag disappearing bug.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3458 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 2afdfa40e2b5148c9387db5ff2a969de6e823b50
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Jan 11 04:37:42 2013 +0000

    Added info to class files.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3430 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 63300b2c875ad3d61ff1f54abc1b8bea20bd8bdf
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Fri Jan 11 03:20:11 2013 +0000

    Finish renaming r_hdlightmaps to r_lightmapfiles.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3428 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit d284d399131cd63012f9af250fcd1ee4f2600b44
Author: max <max@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Thu Jan 10 05:37:34 2013 +0000

    Add cfg files for all the graphical settings

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3419 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 030767d5ffcaf431d574e60e6f53aea6c6639bd3
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Tue Jan 8 05:20:48 2013 +0000

    Fix deformation in commander.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3413 05fc5d3f-ce2a-0410-9b80-abac23765f80

commit 73443a9aed444104203544b43fca3270ba59e732
Author: irritant <irritant@05fc5d3f-ce2a-0410-9b80-abac23765f80>
Date:   Mon Jan 7 23:52:01 2013 +0000

    Smoother head bar for martian overlord.

    git-svn-id: svn://svn.icculus.org/alienarena/trunk/data1@3412 05fc5d3f-ce2a-0410-9b80-abac23765f80