For now made all enemy behaviors have equal likelihood
Decreased the size of the collision rectangles to make them look better.
Minor tweaks. Punching now does some damage. However, only the first punch does anything. The subsequent punches do nothing.
Added the new animations to the combat texture atlas.
Improvements to the punching.
Updated some of the sounds from the dropbox
Changed the main menu to portrait and fixed the bug with the main menu sound not starting after combat exits.
Main menu is working.
Updated sounds. Fixed a bug with the animation not going back to idle when finished.
Enemy no longer takes damage when blocking.
Blocking behavior working.
Can successfully trigger a punch and a block move.
Added in the stomach noises.
Temporarily disabled flipping of the character sprite. It was causing issues with all of the other code.
Reenabled the enemy's random behaviors.
Merge pull request #33 from rhololkeolke/master

Latest build
syncing my branch