0.0.2
optional hook into render loop
rewrite pointer lock controls to be a stream
0.0.4
whitespace
remove old file
fix bug with pointerlock stacking
0.0.5
0.0.6
add playerIsMoving function
use interact module
set pointerLockDisabled
fix bad reference
typo
blah tabs
gravityEnabled not necessary
remove isOnObject dead code
debug the cached chunk regeneration code -- currently broken
opts.material, materials are strangely grouping
fix conflicts