Adding rolling, exploding enemies
Fixed enemy weapon
Added rolling ai prefab, HitHandler
Added auto aim.
Replaced colliders with capsules on bullets.
Bullet collider fix.
Revert "Bullet collider fix."

This reverts commit 1a8eaff4f7a28f4171e51ccd68e935806d142332.
added missing prefab
Merge branch 'master' of github.com:AlexHayton/UnityTestProject2
Back to JimWest's BulletBase.cs
tweaked some rolling ai values
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