Angle to achieve distance
Continued trajectory improvements, now just to reduce the distance
Still working out trajectory, have something that works pretty good right now. It collapses the velocity when the target gets too close so it isn't applying vertical distance to velocity in those cases.
Working on trajectory some more, garrrr... gonna switch off to something else, this is a timesink
This commit has nothing to do with teleporting. But it does have collision detection for critters and attacking for critters
Added xbox controller tests and did some simple work on structures and character interactions
Structures and Critters destroy each other now.
Health bars for all, differing heights for different towers and some clean up of sprite loading code (mostly reusing already loaded images)
Cleaning up some code and making tower damage more meaningful
Added start and end of game with screen and simple start and exit controls. Resolved an issue with world state getting reset anytime it was pulled out of the instance on the class. Goal tile added and is default target for critters (meaning you pretty much lose everytime right now). Refactored a ton of stuff and just generally tried to DRY things up
Actual levels, with level progression, still got a bug with clicking placement location, Critters come when structure threshold is met. Critters don't change target if they get blocked, that's a bug. Otherwise, you can start game, exit and lose. I am pretty sure if you beat the game right now it will crash :P
Holy mother of... This fixes a ridic number of issues. Introduces the build step for windows.exe file. Using DirtyLayered updates to improve performance and some speed balancing.
Restructure the game assets and such so it isn't a total shit show
Added wave an imation:
Turtles!
Windows build
Added support for restricting the building of certain structures on other structures and created visual queue of build capacity
Fixed some pit stuff and cleaned up the highlight block a bit. Good things happening when building structures, some visibility and such
Added snakes on the motherf*&*in beach, Started working out some testing harnesses for animation testing and tuning. Fixed a bug where the critters wouldn't animate during arrack phase
Added a character animation test harness and cleaned up a bug or two