Changed Z_Malloc to a macro to aid in memory tracking.
Work on mem/hunk system to support more than one simultaneous hunk.
Moved SDL.dll into sdl folder.
Hunks to handle TAG_GAME and TAG_LEVEL allocations. (Untested.)
Tidied up game memory hooks.
Tweaks to debug output.
Cleaned up some hunk init handling. Stats on Hunk_Free.
Basic SDL sound.
Manage sound memory using hunks.
PSP stub.
Bail from video menu on key press.
Added stub SDL video and video menu systems.
Removed software and OpenGL driver stuff from the video menu.
WIP.
Fixed changing of screen mode via Video menu.
Some changes for PSP GCC.
Stub PSP code, before ref.
Added GU ref source files. Just copies of ref_gl for now.
Include directives fixed. Tweaks and #ifdefs until gu_draw.c compiled.
PSP build compiles now. Investigating crashes.