testing something for input issues
Fixed some more compilation errors on Linux/Mac when compiling as a Debug build.
No longer displays text crawl incorrectly during ja01.roq.
Fixed text crawl in JK2 and JKA mode for SP. (Warning: fix held together with duct tape) Also removed a little portion of Xbox code that was TOTALLY GETTING IN MY WAY (read: I just felt like removing it)
Oh LICENSE.txt, you're so silly
Fixed filters and removed nonexistant files from the .vcxproj (engine)
Fixed bug with Assassin Droids where they replayed their attack anim in a loop while their shield was up. Also cleaned out some mess and removed some faulty code from Hazardtrooper AI.
Merge branch 'master' of https://github.com/Razish/OpenJK
Corrected an issue in the base game where Hazardtroopers would not crouch-attack properly
Fixed a bug where getting a projectile block while in a forced Force Power anim that roots the player (ie Rage/Protect) no longer breaks the anim.
This does not affect the case where you are actually blocking and then use the power, though.
Removed some cruft in wp_saber.cpp
Fixed animation glitch when crouching and using Protect Level 2 in SP.
Don't use NULL for memset count in CHash.h [mp/sp] Reported by gcc.
Fixed some string checking @ [0] being NULL which is incorrect.  Use '\0' instead.
Fixed an issue where the number of secrets would go over the number of total secrets (see: t1_surprise, which has no number of total secrets defined)
Merge branch 'master' of https://github.com/Razish/OpenJK
Increase iteration speed by using preincrement
Merge branch 'master' of github.com:sjdowling/OpenJK
Merge pull request #258 from sjdowling/master

Increase iteration speed by using preincrement
Rename Visual Studio project generators to use retail name not internal name