partial completion of crossfading of chainsaw sounds. THIS COMMIT IS BUGGY
´Revert "partial completion of crossfading of chainsaw sounds. THIS COMMIT IS BUGGY" too far gone to fix, taking another try at looping sounds with crossfades

This reverts commit 0cff31b6b4a2abb3f7a4fe6576787ce843c7d4c8.
added looped fade functionality to the idle sound. provides framework for doing it to the run sound, with the eventual goal of making it generic
final debug of idle looping, moving on to run looping
added looped fading for run sound. bug remains where if you click mousedown again during a rev up, or rev down, the game breaks
changed JSON calls to be more specific, preventing error: unable to resolve multiple names
Merge branch 'master' into chainsawSounds bringing in JSON encode fix
added newly recorded sounds into chainsaw, moved old mp3s into old_sounds
partial fix for revUpDown problem. there is a time gap between when mRevDownSound finishes, and when the idle sound starts playing again
added new runLoop sound, too short. Added logic to deal with strange cases in triggering; made sounds more robust. No longer throws errors related to rev problem
Merge remote-tracking branch 'serg/master' Bringing in latest changes from Serg.
made current sound structure robust. Moving on to loadSounds
working loadSound functionality. Needs replacement loadUp sound to better transition into runSound
working commit of all load functionality. basic debugging done. shutDownSound also implemented
Ship Odyssey: Implemented New Loot Meter. You now collect treasures, and spend money. When you run out of $, the mission ends.

Rating system is still a work in progress. [it always gives 3 stars right now]
Ship Odyssey: New game structure in place. You get X misses per mission; it ends when you use them all. Gold = rats supply now.

Rat animations optimized.
Ship Odyssey: Fixed bug with replay not working when the game ended. Fixed bevel on crane animation handles.
Merge branch 'NewLoot' to master. The 'bootyMeter' terminology is off; all the variables are named after "gold", although they now represent "rats".

There was a conflict in ShipOdyssey.mxml, with Craig's new DG updates. The master branch's version was correct.
working commit of all load functionality. basic debugging done. shutDownSound also implemented
Merge branch 'master' into chainsawSounds this brings in Craigs DG changes