trigger a build to see if tests will work
Update libomv to 7e260ad419ebb1c24a5f1b123e11dd930e05f414. Thanks lkalif :)
add support for particle blending LSL functions
add support for particle glow LSL functions
Merge branch 'master' into varregion
minor: Make PID file examples in OpenSim and Robust config somewhat more meaningful than just /tmp/my.pid
update OpenMetaverse.dll to 7ae74674a09877119cbb4c80cbffea474e20da29
 - addresses particle flags issue
Make admin_save_oar request submit a request ID and log this for tracking.

Previous behaviour of always logging 'name' is unhelpful since this actually an error message parameter which is only filled out if an error has occurred
minor: Make PID file example in Robust.HG.ini more meaningful as is now the case in OpenSim and vanilla ROBUST config files
Update OpenSimulator to use .NET 4.0

This allows region modules to register script functions that have more than a couple of arguments.
It also allows OpenSimulator code to use the feature and syntax additions that came with .NET 4.0
Windows users will need to install Microsoft .NET 4 framework if they have not done so already.
Windows C# Express 2010 also becomes the minimum IDE for build, so runprebuild.bat now generates a 2010 solution and runprebuild2010.bat goes away
Official minimum mono version becomes 2.10.8.1.  OpenSimulator will probably work with 2.8 later but this is not guaranteed.
minor: remove the bit left in the readme which said .net 3.5 framework was required
Add initial test for checking that specifying a parameter in LSL state_entry() generates a syntax error.

Same for other events to follow at a later date.
varregion: Massive work to LandManagementModule and LandObject to
handle variable sized regions. Many changes for both the region and parcels.
Most of the constant "4" (for the 4x4 parcel units) have been replaced
with symbols and math.
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
Merge branch 'master' into varregion