Update player entity movement earlier
Use temporary variable
Use temporary variable
Split Cedric_TransformVerts
Use temporary rig reference
Use rig reference
Rename temporary variable
Move rig initialization
Use temporary bone variable
Use temporary variable
Move rotation calculation out of Cedric_AnimateDrawEntity
Get extra rotation data from entity outside of Cedric_AnimateDrawEntity
Remove temporary variable
Remove unused entity member lastanimvertex
Move animation blending related data into own struct
Remove temporary variable
Get animation blending data from entity outside of Cedric_AnimateDrawEntity
Use temporary bone variable
Move model, view and projection transform out of Cedric_AnimateDrawEntity
Comment cleanup