Cleaned up a bit, fixed createNetworkEntity, update...
ADDED connection protocal for id assignation
ADDED ownership of components
ADDED NetEntity class & Connection class, removing the Map/Array hell
ADDED sendWorldState to notify new players about the game state when connecting
FIXED server socket loop (input)
CLEANED loads of commented macro code + refactoring
BROKE neko target
Merge branch 'master' of github.com:Dvergar/ECS-Networking-Haxe