liq| rm|: add prman shaders
liq| rm|: bugfix - float[0] can't be converted to float in 3delight's shader file.
liq|: displayDriver*.vcproj is put under displayerDriver_ folder in liquid.sln
liq| rm|: the displayDriver type in batch mode must be defined by the user.
liq|: project settings(/OUT, *.pdb, *.lib, ...)
liq| rm|: adapt to 3delight
- "jitter"  -->  "int jitter"
- light attributes for 3delight
liq| rm|: adapt to 3delight. make texture
liq| rm|: adapt to 3delight. update test case