Right, I think I have it in write too.

For the UMD timing though, I've played games off my memory stick with lightning-fast seek and read times and I can't recall ever seeing a compatibility issue... also, some games (even isos) may be designed to be run off a memory stick.  I'm hoping we can just use memory stick timing.

Also, I've played games where my UMD goes to sleep, and the game stalls while it spins up later on.  I'm really hoping games aren't that sensitive to timing or else I think they'd be broken on real hardware often enough too...

-[Unknown]