Fixed the bug when releasing resources in OpenAL, radial blur shader compatible with GLSL1.2
ByteBuffer fixes (but not completed)
Added SceneNode
New method deleteActors in the scenenode
Fixed a bug in texture loading, by default now flips Y for sprites, setData in ByteBuffer
Sprite animations
Working on a BMFont file reader
Working font rendering
Sound in resources, scale in font rendering
Tint color in sprites (and so, opacity support)
color include removed.
Added tint in fontactorcreator
Helper in sprite to set/get the opacity
SceneNode uses shared_ptr to store actors.
Shared pointers in simplescene2d for nodes, code convention refactoring.
Added warning for unused
Code conventions.
Included json-cpp, created mehteor include file, code conventions.
Added a fragment shader to pixelize the rendering.
Added a JsonReader, helper class upon json-cpp reader capabilities.