Updating to 1.6.2; first step: organize imports
Updating main mod class for 1.6.2
Added config file stuff
Renamed SDBlock.addBlocks to RegisterBlocks
Added configureBlocks method
Changed the ModID and ModName slightly and refactored them into CommonProxy, as well as the texture path and the mod version
Adding configureBlocks methods
Removing a few errors

- Commented a few lines that are now producing compile-time errors
- Removed the textureID argument to some Block classes

PS: I'm now using GitHub client to commit, which has an extended
description
Removed old registerBlocks call

Removed first old (, unintended) call to registerBlocks that caused the
mod to crash as the blocks didn't exist to be registered (this now
happens in configureBlocks)
Moved assets folder up a directory

Assets must be located like so:
forge/mcp/src/minecraft/assets/{domain}/textures/{blocks|items}/{name}.p
ng

Note that these resources are located a few folders too deep; anyone
who forks this will have to copy it (I'm using a symlink to develop
with it). It's the only way the resources can make it into the git repo.
Updated readme with additional instructions
Adding 1.6 images
Refactored icon name into its own method
Updated BlockStargateController to 1.6

- Renamed block texture stargateController_side.png to just
stargateController.png
- Removed old method getBlockTextureFromSide and replaced it with the
new getIcon
- Removed _blockIndexInTexture from constructor, and removed obsolete
blockIndexInTexture and textureTop fields
Updated BlockEventHorizon to 1.6 (all blocks are now working again!)
Updated GUIs to 1.6; everything is now updated
Removing obsolete code