Mass Update
*Formatting
*Fixed CMOD Error, and synchronized the addition of threads to the
GlobalData threads arraylist.
*Added a new feature called mapdata, which can be used with map packs to
import all game objects such as spawners and barriers to the new map, as
long as both signs are placed in the same area, and the map is facing
the same direction (which it should in WE by default). This feature is
most likely going to be improved in simplicity and function in the
future.
*Found a bug with duplication of saved_data which has existed this
entire time. I am currently looking into a fix for this, although it
seems unbelievable difficult.