add ComputeLimbAngles.m to compute limb angles: theta_y and theta_xz
add SkeletonJoints.JPG showing the joint numbers
Revise ComputeLimbAngles.m to use theta_xy, theta_yz, theta_xz
Modify the FindStart.m to consider the length difference
Correct the angle calculation in ComputeLimbAngles.m
Remove length restriction in FindStart.m
add length restriction in FindStart.m
Correct the error calculation of cos(angle) in ComputeLimbAngles.m
change the 1.e-4 to 0.1 in FindEnd.m
change the weight in exp in FindStart.m
change the overlap ration 0.33 to 0.5 in RemoveRedundant.m
change exp weight
combine histogram and limb angle features
update true_point.txt
revise limb angle extraction
test new limb angle
correct tha limb angle calculation
reduce the movie frame dimension
add a posture clustering tool
change the condition to find start point
change the distances returned from FindEnd.m
Add more limbs in ComputeLimbAngles.m for getting better features
modify movie play to show the figure correctly
add feature encoding (EncodeFeatures.m)
correct rule in FindEnd.m
re-edit the rule in FindEnd.m