+ Changed code so that uid is stored in session and local storage, this
allowed changes that simplified code, no longer have to call function to
get the id out of the token, publish function can use uid instead
+ Set server to wipe challenges, logged in users, games, and chat on
start
+ Moved functionality to create games and challenges to the server, this
ensures timestamps aren't messed with
+ Updated query to target object properties in a collection
+ Added the start for a game room template
+ Updated main template logic to look if user is in a game room
+ On the clientside updated the session object to include uid, also
subscribed to the game collection
+ Set sessions method utilizes the uid now
+ Fixed the line that caused logout to break, no longer set
Template.main.loggedIn = true; <--- BAD