Add the ability to set an array of matrices from a FloatBuffer, which is useful for 3d bone animation.
Fix edge case where PixmapPacker eats all memory in infinite recursion
Update gdx/src/com/badlogic/gdx/math/Intersector.java

Added math.Intersector.intersectRayBounds, a more method that gives more details about a ray-aabb intersection.
- Implemented getTextInput in IOSInput with UIAlertView.
- Added some comments.
Óuya integration with gdx-invaders
Javadocs for the Controllers API
Merge branch 'master' of github.com:libgdx/libgdx
minor changes to Ouya mappings, you can query if you are running on a real Ouya device
javadoc fixes
Modified isAnimationFinished when looping

Always return false if the current animation is looping
bounds checking for controllers
fixed issue 1191, local files for LWP
fixed issue 1190, public fields in Resolution
Merge pull request #192 from Gtoknu/master

Detailed Ray-AABB intersection
Merge pull request #197 from xYaW/master

Modified isAnimationFinished when looping 
Merge pull request #195 from antionio/ios-textinput

Implement getTextInput for iOS.
Merge pull request #191 from ttencate/master

Fix edge case where PixmapPacker eats all memory in infinite recursion
Merge pull request #181 from viridia/master

Adding to ShaderProgram the ability to set an array of matrices from a float buffer.
fixed issue 1177, WeldJoint#getReferenceAngle()