made error print in hex, since that is how they are defined. added commented out reference chart of error values
various updates to make work with new egl code which supports depth buffering
massive redo from gears demo program so depth buffering works
massive redo from gears demo program so depth buffering works
removed unused header
moved HalDisplay structure here so others can see it
moved more variables into HalDisplay structure
worked on texture support, some cleanup, moved more variables into HalDisplay structure
worked on texture support, some cleanup, moved more variables into HalDisplay structure
worked on texture support