Implemented Events
Added the "close button" event and it now works great.
Deleted compile.h which was marked for deletion.
Implemented treat close as escape key.
Fixed Direct3D transformations, the angular unity functions were just
backwards.
Added optimization to OpenGL 1 primitive functions. A single 4 byte color
value is faster than 4 floats, remember that, and it also means less
casting since most color values are integers in GML
Added to my earlier comment.
Merge pull request #569 from RobertBColton/master

Implemented Events