Added DLLS everywhere so that edk.dll can be properly loaded.
Updated gitignore to ignore files EmotivEngine adds when testing. Fixed TrainingGrounds cube which didn't lift properly. Updated ManaSystem to use EEG data and do so pretty smoothly. There is also a debug flag set for if you do not have an EEG. NOTE: A player object does not need to be set to just test one scene, but mana will only persist accross levels if one is created in Profile Creation.
Reduced a lift reduction value.
Ported all old implementation of EmotivHandler over to use EmotivEngineClient.
Fixed the time threading issue and fixed up the GameObject for EmotivHandler so that it stays in system once created. Also ensured that EmoEngineClient's destructor is called when game ends.
Uhm, supposedly this works. I ran it thru and recieved no errors, so it must work.
Commeneted out all MonoScript code, refactored EmoClientEngine init code, and changed the port to the Control Panel. NOTE: This code will not detect any events from EmoComposer. Only use control panel.
Made edits to InputHandler and Player.
Added a GUI for the Tutor system. This one script acts as a psuedo-FSM and manages switching between different Windows.
Added a DebugMode flag to GameState so that through the debugKey we can toggle debug mode and allow the ManaSystem to work smoothly even if we haven't created a Player object.
Updated PromptGUI to look much nicer.
Fixed up PromptGUI to be written much better (and not so confusing). Fixed bug where a notification event signature was wrong.
Updated ManaSystem so that it does not complain if player has not been created.
Removed a Crosshair script from Mana prefab. Created a KeepMeAlive script which ensures the GameObject is not destroyed between levels.
Updated Tutor to make it so that the intro text will show until a player moves.
Fixed up Tutor so that a player can now fully learn about mana and the lift skill.
Refactored PauseController and began implementing the Relaxation Tutorial.
Merged emotivClient branch into master.