scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
Core/Totem: Have Lightwell use Totem logic

ref www.trinitycore.org/f/topic/7599-propper-lightwell-handling/
DB/SCRIPTS: Fix text for High Botanist Freywinn and remove creature_ai_texts.
DB/SAI: Convert Rhahk'Zor from EAI to SAI
DB/SAI: Convert Zereketh The Unbound to SAI
DB/SAI: Some convertions from EAI to SAI with text
DB/SAI: Convert Kobold's from EAI to SAI with text
DB/SAI: Convert Defias EAI to SAI with text
DB/SAI: Fix flags on previous commit
Scripts/Ick&Krick: Krick should only say his KilledUnit text when the victim is a player.
DB/Game Event: Update Darkmoon Faire start times
DB/SAI/EAI: Update Spectral Servant to SAI and fix some EAI text errors.
DB/SAI: More conversions from EAI
DB/SAI: Fix errors
DB/SAI: EAI to SAI conversions with text
DB/SAI: Fix error in sql
Core/Quest: Drop table quest_end_scripts
Add missing changes in 7b9b67a3b3bb88566b15abab4d47c2c64717f548 (fucking save button)
DB/SAI: More conversions from EAI to SAI
Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.

* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics