Removes all AI control items to prepare for a simple AI system.
Cherry picks old basic ship system onto SimpleAI

Conflicts:
	Trivia/src/trivia/Actor.java
	Trivia/src/trivia/Actors.java
	Trivia/src/trivia/GameEngine.java
	Trivia/src/trivia/MainGame.java
	Trivia/src/trivia/SinglePoint.java
	Trivia/src/trivia/Trivia.java
Opposing fleets now in place.
Creates FightingActors for Square and Triangle. FightingActors correctly
fire and evade shots based on an evade change.
Fires and evades based on player score added. Draws evade chance on
screen.
Enables particle explosions on Actor death, and increases Particle
speed.
Adds ship to both sides after answering correctly.
Clears actors and resets score on each run of MainGame. Removes
PainterThread due to painting issues caused by it.
Triangle and Square fleets are now independent of each other, while
still retaining mirrored positions.
Allows user to see right answer when they are incorrect. Waits on user
input (ENTER) to continue. Locks ESC to exit.
Removes debugMode from constructor of Actors
Ups speed and particle count in explosions.
Draws score and evade bars next to questions.
Comments and formats everything. Removes unused class GameImage, as well
as unused methods. Swaps Bullet and Particle for collision purposes.
Issue: FightingActors do not draw correctly.
Fixes issue where FightingActors drew incorrectly.
Updates Button to use Polygon for collision check. Draws Evade chance
bar with changing color. Adds evade chance % numbers next to bar for
reference.