Default BiomeGroups Immutable
Default BiomeGroups Immutable.
Use/allow custom mappings for simpler package names.
Closes #43
BiomeGroups with 0 entries should be declared.
Merge branch 'refactor/biomegroup' into dev
SaveName, while defaulting to worldname, can now be configured via SaveConfig.cfg
Closes #32
Configuration importing on world creation can be setup via SaveConfig.cfg
Merge branch 'refactor/worldselect' into dev
Clarifying Config Comments about OS case-sensitivity / invalid characters.
Set JAS to load after everything. Closes #44
Refactor isValidLocation KeyParser evaluate to accept Entity if applicable
Add ModSpawn Tag; calls default getCanSpawnHere. Invertable and Chainable. Closes #39
Fix issue where blockRange was not considered valid tag for spawning. Closes #45.
Add Origin Range Tag. Invertable and chainable. Checks if distance to spawn is within range. Format identical to light or torchlight. Limited to integers.
Valid for category and livinghandler and for spawn and despawn. Closes #42.
Light and Torchlight tags are now invertable.
Fixed issue in range Calculation for cases where min>max.
When max>min, range is min->max
When min>max, range is max->+INF & -INF->min
Add nearby player tag. Format :player,minSearch,maxSearch,min#,max#. Chainable, invertible. Closes #34
Fix KeyParserRange error: bounds should be inclusive.
MinorVersion++
Merge branch 'dev' for 0.8.0