corrected libjpeg integration problems on iOS, preparing samples
Add audio API skeleton
Add C header file with audio functions based on the Android examples
Add first audio API implementation
Remove pthread include from AudioPlayer
Fix audio API method signatures and some compilation errors
Remove unused audio native C functions
Update AudioPlayer. Audio engine deletion is only done inside the destructor now
Implement first working (with Android) Audio API
Add FileSystem::getFileDescriptor(..) and implement it in AndroidFileSystem
Adapt modules/audio to work with FileSystem::getFileDescriptor
Add audio switching with file descriptors
Merge C audio API code with C++ AudioPlayer class. No sharing of resources yet. Remove audio.h
Different AudioPlayer instances share the same engine and mixer output. Resource destruction not fully implemented
Resource sharing among AudioPlayer instances working. Resource deletion working apparently, but it may be causing a problem with the app destruction
Minor aesthetic ContextControllerEGL/EAGL cleanup
Minor fileSystem aesthetic code cleanup
Minor aesthetic globalData and GUI code cleanup
Minor aesthetic inputSystem code cleanup
Merge remote-tracking branch 'ignc/master'