d3d9 : increasing view depth distance
planetbuild plugin : "hotpoint" property added
planet build plugin: some update
maths utils added
scenegraph/transformqueue : node transformation matrix accessors
shader compilation scripts modification
fogintensity shaders : modification to support big coordinates values
.gitignore : ignore dx9 shaders binaries
planetbuild : check_split(), check_merge() find_leaf_under() method added
planetbuild : Face:Compute() method
planet build update
planet build plugin : BUG correction : do no instanciate Face() on each
call of RegisterPassSlot()
planetbuild plugin : some progress on meshe management
vector : link error when using operators: must be declared outside namespaces
planetbuild : meshe management now OK, finally not deported in a different thread
Face::is_hotpoint_bound_in_node : bias in projection -> hot point always fit in the root patch
planetbuild : check face's orientation vector dot product with viewer's vector prior to update processing
timemanager : cyclic timers callbacks added
cyclic timers debug
D3D9 plugin : use DrawIndexPrimitive rather than DrawIndexedPrimitiveUP