Explosive improvements and fixes (by Sevenfm)
- New mine disarm dialogue (only for realtime): Disarm, Inspect, Remove Blue Flag, Blow up.
- You can now attach tripwire-activated explosives to tripwire.
- attached explosives volatility is now used in chain explosion calculation: added new function CalcTotalVolatility.
- new function CheckForBuriedBombsAndRemoveFlags removes MAPELEMENT_XXX_MINE_PRESENT flags if there is no buried bomb at checked tile. This should fix problems with flag not removed correctly after chain explosions and such.
- trip klaxon no longer calls enemies if it's activated as attached explosive (instead it makes some noise).
- added check to MineSpottedDialogueCallBack. It should fix problem with game crash with tiles that have MAPELEMENT_PLAYER_MINE_PRESENT flag set but no buried mine
- disarmed item will keep it's attachments if ALLOW_ATTACHED_EXPLOSIVES is TRUE.
- IMPROVED_BOMB_PLANTING feature can be used to auto-take tripwire items from inventory.
- see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/172712/15/Code_Snippets.html


git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6663 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fix: suppression resistance modifiers could exceed boundaries (by Sevenfm)

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6664 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- capped physical resistance at 95%
- mercs with the 'airdrop' background property do no get the interrupt penalty upon landing only if they have a positive bonus
- Fix: supression resistence wasn't applied as a percentage
- adjusted background min/max values

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6665 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fix: food/water consumption background property removed food/water consumption

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6666 3b4a5df2-a311-0410-b5c6-a8a6f20db521
79. Brief: //dnl ch79
- Fix random item problems, add automatic maps conversion, fix some exceptions.
Details:
- Random items are now converted to proper real item if added through mapeditor as world or merc item. However random item will be permanently deleted after map is loaded if randomitemcoolnessmodificator not met expected game progress conditions rather then remain as random item.
- Add command line option -DOMAPSCNV to mapeditor which will automatically create radarmaps and convert all maps to the latest map version, all maps will be written to profile MAPS directory so be sure this folder is empty as any existing maps will be overwritten.
- Fix some exceptions for missing GAP files and strange CTD when we pass command line arguments through VS2010.
- Fix not opening items selection from merc inventory if we first do left and then right click for item choosing.


git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6668 3b4a5df2-a311-0410-b5c6-a8a6f20db521