Initial commit
textured_element
transparency
map loader
complete map loader

loads map, textures, animators, elements and tiles
added basic line-of-sight computing
line of sight and lighting

TODO investigate color_map table to speed things up
POLYTYPE ATEX fps_fix
Merge branch 'fps_fix' into develop
basics of class List
Lists implemented
Merge branch 'Class_List' into develop
map change + cosmetics
cosmetics
Class list implemented
Merge branch 'Class_List' into develop

Conflicts:
	texture.cpp
gitignore
cosmetics + button
Lightsources POC
lightsources + loader cleanup