[Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_.
Quick build fix.
Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390.
[Core] Fix a memory leak in NetPlayServer.cpp in function OnData().
Merge branch 'master' of https://code.google.com/p/dolphin-emu into DX9-Final
No need to std::move a return value.  Thanks Billiard.
[Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (in their infinite wisdom, they actually thought NOT throwing an exception was a cool way to handle this. How about that?). In the case of trying to access system directories as a normal user, an I/O error will occur due to permission access rights. This fixes that.
[Android] Tiny inline documentation cleanup.
[Android] Remove commented out code within EmulationActivity.java. Since the back button handling has a specific purpose, this is no longer needed.
Added a small disc access delay to fix the missing music in Super Monkey Ball 2.
Allow loading save states via drag and drop.
Merge branch 'master' of https://code.google.com/p/dolphin-emu into DX9-Final
Gameini database update.
Fixes issue 6662.
Fixes most of the games in issue 6666.
Merge branch 'master' of https://code.google.com/p/dolphin-emu into DX9-Final
Small refactoring
merge Latest core changes