ResourceManager maintains its own allocators and that should be the rule for all high-level systems
Adjust a little bit Allocator and ProxyAllocator interface
Specify thath List does not allocate memory
Fix building of the engine
No more new/new[]/delete/delete[] -- some old samples and WIP classes need to perform the switch but terrain sample starts up correctly
Forgot to add a bunch of new .cpp
Replace delete[] with deallocate()
Rename ResourceArchive to Bundle and *ResourceArchive to *Bundle
Fix doxygen documentation tags
Update copyright notice
Fix copyright notice
master merged in lua-env
typo fix