merge ryan's updates to quell (?)
merge updates
merge pov's flattening changes
Further optimized maps with holograms.

I also removed the <starfield> from Stratocaster until we can find a way to make those more efficient.
ICEBOX.
missle/plasma models, at least for now
Merge https://github.com/rherriman/pavara
Made transparent objects draw backfaces.

Also updated On the Rocks.
Newest version of drill hacked to work on panda's version of python installed on the mac (2.5)
working on adding missles/plasma
merge pov's celestial updates
Merge branch 'master' of http://github.com/jonathanvoss/pavara

Conflicts:
	map_test.py
Merge https://github.com/jonathanvoss/pavara
Merge branch 'master' of http://github.com/jonathanvoss/pavara
Numerous improvements to Celestials and Domes

Seemingly fixed an issue where all celestials could disappear when far
enough away from (0, 0, 0). In truth it probably would still occur if
you go far enough away, but I went very, VERY far (Stratocaster looked
like a screen smudge) and was unable to reproduce it.

I took the great work @jonathanvoss did with the new
Celestial/Starfield "flattening" and ran with it a bit, too. I did a
lot of experiments with differently scaled Celestials at different
radial sample levels, and concocted a pretty nice "LOD" sort-of
calculation for doing it dynamically.

I added the ability to scale Celestials up or down in the map XML, and
took the opportunity to normalize the size values for both Celestials
and Starfields. That is to say, a star with a size of 1.0 will look
like a particularly bright star, and anything higher than that will
tend to look a little on the silly side. A Celestial with a size of
30.0 will be the exact same size as they have been in the past.

I also added the ability to specify samples/planes for Domes in the map
XML.

Lastly, I uh moved the render.analyze() call to a more appropriate
location?
working on adding energy to plasma shots for calculating force applied
merge ryan's updates
rudimentary plasma shooting! press the mouse button to shoot a plasma
rudimentary missiles, press u to load one. Showing off missle model
missile not missle