tiny logic change in the move
Merge branch 'feature/gamelogic' into develop
simple multiplayer (hardcoded) is in. next step for multiplayer will be to clean up the code, and make it support infinite # of players
Creating a more dynamic server
redid multiplayer
Working on organizing server code
Made config.js more generic
Merge branch 'feature/MULTIPLAYER' of https://github.com/tpott/butter-star into feature/MULTIPLAYER
Finished abstracting the web socket server
Added three.js to the static libs
Moved stuff into the HTTP server from main.js
moved client's network stuff into the client/net folder
forgot to add file
Merge branch 'feature/MULTIPLAYER' of https://github.com/tpott/butter-star into feature/MULTIPLAYER
Updated for server-side "graph" representation
Creating a full HTTP server, deleted unused net/*.js files
Initial full HTTP, requests working
Just checking in...
Unable to test, should echo events back to client
Forgot to delete some files