Slightly more space-efficient saving
Save only the attributes of triggers that need to be saved.  Down from 11688 chars (unescaped) to 2166, which might be enough.
Remove the variable names from the save, down to 1982 chars unescaped
Got rid of "lives": on triggers, down to 1582 characters
Merge branch 'master' into fix/saving-2
Merge branch 'master' into fix/saving-2
Clear the objectives list before loading
Oops, forgot to include the inventory
Fix loading the inactive props
Restore the darkness (though the flashlight turning back on does not seem to work right (actually it probably just hadn't saved after I turned it on))
Do not call console.log for each save, but add a few other options to access that information
Add an exception handler to saveGame so that it will not break the game if something goes wrong
Merge pull request #106 from rcatlin/fix/saving-2

Fix/saving 2