Branch cloud sphere switches from the cube-room environment to a particle sphere which disperses over time. Next step is to manipulate this sphere so that the particles are smaller, remove the nav, and have it clickable to the kickstarter.
fixing a bug in the old code which rendered particles as squares
Get rid of unused assets, switch the typeface, and shrink the particle size. Get rid of HTML banner. Next step is to make everything clickable, and switch to a mouse-based method of navigation.
strip down example to just clouds title, spherical particle effects, trackball controls added (to be replaced with aarontrope style interface)
Mr Doob's camera controls implemented.
back to koblin version
good rotation mechanism and FOV
guy added to adjust parameters
fix misattributed vars for animation
navigational changes / page content
particles fluctuate between sphere and scattered state
creates lines between every Xth point
ability to switch color added to GUI
changes to GUI now instantly effect the rendered scene
fixed variable collisions, issue with lineOpacity, streamlined code to eliminate unnecessary variable definitions for gui elements
fix color control lag issue - enable keyboard zoom (wads,arrow keys). Need to enable tweening of camera movement
adds ability to set the pan range of the camera
remove unnecessary libraries and add step to pan controls
3 lines with independent controls for opacity, color
animations to line opacity