Included blackout.h in clackout.cpp
* tools.cpp: Included tools.h
Typographical errors resolved (I hope)
Edited function definitions to exclude default values
Syntax errors eliminated. More debugging required
Put return value in Blackout::applyMove()
* gameManager.cpp: Modified move variable m to std::string
* gameManager.h: Added function decipherInput ()
* gameManager.cpp: Defined function decipherInput ()
Edited Makefile to call correct compiler
Converted m.c_str() to a single char*
Converted m.c_str() to a single char* - corrected stupid typo
Corrected applyMove boolean expression
Corrected some errors in input handling. Others remain. Added executables to the repository.
Merge branch 'version0.0_debug_gameManagerInputHandler' into version0.0_debug
* gameManager.h: Added declarations for functions for save, load, reset, quit
* gameManager.cpp: Defined functions load, save, reset and quit
Modified return value of quit() to bool
Merge branch 'version0.0_debug_gameManager_separateFunctions' into version0.0_debug
Compiled - looks ok. Remaining errors in main menu
replaced the pointer
Separated functions pulled from origin