Buttons Help & About

They actually do something now!
Exit Button

displays warning mssg as a placeholder until we get the actual
functionality working
Info panel

will display info if help or about button pressed
text side panel.

need to get text to wrap buttons help & about
Small Modifications

Consolidated button width/height into variables
Info changed to textarea instead of jlabel to permit text wrapping
Creation of ValidationBox class

This class will be used to make validation boxes below number cards
Changed Button Type

You can now view help and about by hovering over the buttons
Fixed exception when trying to access operation card image
Graphics Team

Amulya's new operation panel
Graphics Team

Neha's operation panel & workspace
ValidationBox improvements

This commit adds some basic functionality to the validation boxes. One
can now enter text into them, and they will turn green when the text is
entered. Also, cards in the cardpanel have been resized to fit the
boxes.
Partly fixed database parameters
The decimals excel sheet made by David M.
More database connection trials
Bug Fix

Card 6 did not move due to a minor error setting the bounds.
Great job so far!
ValidationBox improvements (sort of)

The validation box now has the ability to turn red or green based on the
number entered. However, there is a bug that is consistintly making the
box turn red. I couldn't quite figure out how to fix, so if anybody
finds something wrong in the code, please tell me.
Fixed validation box colors
Validation box now correctly shows red if the value is not the same as the
card and green if it is
Multiple number types

The NumberType class takes over some of the roles of the CardManager
class., like generating the random values.
Merge remote-tracking branch 'origin/Fractions/Database' into fractions_database
Anuraag's Submenu

Anuraag could not get git working, so I am doing the commit.
Submenu for choosing what type of game (fraction, decimal, integer, ...)
Functionality of choosing fraction, decimal, integer, mixed is needed