track highest NP visited
coma molpy style defined

doesn't yet unlock or affect anything
rename to index
timetravel and molpy style boost progress

coma molpy style works though it's not unlocked yet.
timetravel is having description onclick issues.
groundwork for logging notifications

also added some planned items to readme and changed timetravel pricing
(as it was, going back multiple NP would have been more expensive than
doing it 1 NP at a time)
notification log stored

using a list, keeping track of where the next element is rather than
shifting everything each time an element is added.
notif logging works but not pretty

still need to put css on the log div so it's the right place and size
statslog now looks good

also, Castle Price Rollback boost isn't earned if an ONG happens with
castles still costing 1 sand
minor lyrics fix
buffed erosion, improved Department selection

erosion also gives less wave destruction for having rivers.
Department now makes a list of available items to choose from once;
rather than continually picking a random item and checking if it's
available until one is found or it gives up.
buffed Not Lucky reward

now counts boosts, and gives more castles for higher levels of tools
export has been riverified

using P S C as delimeters instead of | ; , removes escaping so it's a
lot smaller
had to replace some literal uses of ',' in import where it should have
had c.
updated readme for release