Begin work on porting the digital plug-ins to Cocoa.
Add Cocoa resources for the Filter plug-ins.
Improved the Tone Generator code.
Remove the long versions of MAD data types: they aren't being used.
I just learned that iOS's long double is the same size as a double. Updating code to reflect this.
Move the amplitude plug-in to Cocoa.
Fixing some issues with the XIBs for 10.7.
Pushing my changes of porting over the filter plug-ins to Cocoa.
Moving the plug-in code to the controller source files.
Ones that are complete:
Tone Generator
Sampling Rate
Fade
Echo
Depth
Amplitude

Mix is fairly complex, with length having a complex interface.
Remove the game example: it wouldn't have ran on the new code, anyways.
I'm also fairly certain we won't be using the MDEF tool, whatever it did.
Rename PlayerPRO Example to Carbon Example.
Fix a problem with an auto generated getter starting with new...
Reverting changes to the directory finding functions.
Merge remote-tracking branch 'origin/master' into unicode

Conflicts:
	PPMacho.xcodeproj/project.pbxproj