BUGFIX: Ebenezer now reconnects to the AI server on interruption (also removed some unused vars).
When Ebenezer loses connection to the AI server, Ebenezer now tells players that the spawns aren't in-game to prevent it from "bugging" spawns when it reconnects. Additionally, when AI reconnects Ebenezer tells clients that those spawns are now in-game (so you don't have to /town or otherwise change regions to refresh NPC data).