attempt at block breaking but needs a different approach.

mostly networking is fixed, now both client and server properly process
several packets..without a while loop it was getting backed up if >1
packet arrived per tick
send server player mouse position each tick, server receives it but

will need to be made to store it in the player and act upon it as well
as mouse button down state (attack state/pick state), for each player
(client) do not handle player input if gui has input demanded marked