Tile edits from editor
Have the server listen on the given port and hostname
Get the coord of the location to edit from the window.location, e.g. ?3,2
Replaced use of '$' module id with lib/dollar. WIP moving prototype data-binding editor to tileEditor
Moved templates to their own resources, these are loaded with the text plugin by tileEditor
Rebuilding editor (work-in-progress). Region class and region loader similar to location class and loader - the world.json is a region. Global changes: now using lib/dollar where before we referenced '$'. lib/dollar currently loads jquery and some plugins
jsrender template for the map/region editor
Bumping version number
Wiring up map/region editor -> tile/location editor. Server now mixes in the stub data it has for an empty location.
Fix up the tile editor buttons - this now works. Map next
Tidy up editor layout, re-work the sidebar as tabs for terrain and region tools
Merge branch 'master' of github.com:sfoster/Roaming
Cleanup, re-hookup the terrain and tile editor toolbars
Re-wire the editor save functionality. Regions now put to {id}.json (was post). Added spinner gif for busy-state
Re-wire the cancel/reset buttons
Make 'none' the default encounterType for locations (for now)
Break out the npc encounter UI into its own template
Adding /test as a valid resource and starting to hook up unit test runner
Unit test infrastructure, using Jasmine.
Files no longer in use