Changes, changes everywhere
All game files are on directory game now (more organized), sublime-project file, changed useless module code that only made things uglier, fixed you-could-shoot-while-paused bug.
Many many more changes
Everything adapted to lux. (that took way too long). Things are generally more readable, specially the creation ( new ...) functions, now it is possible to understand what is actually happening (sometimes)
Also, the ball can't leave the screen anymore
Added a logo thingy
Not final
Fixed movement faster on diagonals
Using new awesome vector
Beginning of Ultracharge
The number of shots increase when you hold space but there's currently no limit or indicator of how many shots there are gonna be.
Better Ultracharge

A circle now measures your Ultracharge, also it is limited now, the
circle also awesomely shrinks when you do the ultrablast.
TODO: Adjust startshot, maxshots, shotgrowthrate and everything about
ultrablast
Fixed Ultracharge bugs

Made game crash in certain situations when pausing/unpausing.
CHANGELOG/README/TEXT/VERSION

Atualizei o changelog e readme, mudei posição de textos e tal, e alguns
muito poucos annotations
Awesome Death Screen

Time now slows down when you die
Fixed Invert colors and death bug
Also now timer can 'not work' when game is lost
Better Effects
Effects color are no different (but the entire batch has the same color), also the color is the same as the thing that exploded.
Fixed the ultrameter not disappearing when you die.
High Multiplier + Post-Mortem Shooting bug
Fixed a bug in which if you shot something after you died and had a 10+ multiplier the time after death would reset to normal.
Logo de PsyChObALL v1.0
Oops
Fixed a bug I created when I fixed the previous bug.
Hope I don't create any bugs with this.
Icon - Beta
Improved Effects
Effects are now based on the element that exploded.
Using temporary logo.
Removed all relative(x,y) things
Small position fixes
Check version

Checa a versão disponibilizada no site da uspgamedev e verifica se a versão atual é a mesma. Correção em outras posições de textos. Yan é mau.
Merge branch 'dev' of https://github.com/yancouto/PsyChObALL into dev
Merge posição de textos, a arrumada diferença de versão
Conflicts:
	game/main.lua