edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
also remove redundant check in AUD_FFMPEGReader::seek.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58432 954f8c5b-7b00-dc11-b283-0030488c597c
Cycles / CPU Rendering:
* "Auto Detect" now again uses the umber of cores, instead number of cores + 1.

This was added before we had Tile rendering and benchmarks on several systems showed that there is no gain with this now. There might be some slight difference (0.5% or so) slower/faster depending on the scene, but this is negligible.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58433 954f8c5b-7b00-dc11-b283-0030488c597c
Removing source files from source/gameengine/GamePlayer/common/SConscript that were removed in an earlier commit. This should allow SCons to build the game engine again.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58434 954f8c5b-7b00-dc11-b283-0030488c597c
SCons fix for r58428.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58435 954f8c5b-7b00-dc11-b283-0030488c597c
fix own bad regression/bug, removing vertex colors crashes [#36227]


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58436 954f8c5b-7b00-dc11-b283-0030488c597c
More build fixes for r58428.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58437 954f8c5b-7b00-dc11-b283-0030488c597c
Add the Boost include to the right CMakeLists.txt...

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58438 954f8c5b-7b00-dc11-b283-0030488c597c
Fix for docstring inconsistency in Stroke.stroke_vertices_end().

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58439 954f8c5b-7b00-dc11-b283-0030488c597c
Re fixing BGE bug [#36223] Strange page fault of "Game" actuator

Thanks to Campbell for helping me get a better fix put together.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58440 954f8c5b-7b00-dc11-b283-0030488c597c
Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58441 954f8c5b-7b00-dc11-b283-0030488c597c
hidden wireframe option for mesh editmode, important for retopology mode (can be used with xray).


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58442 954f8c5b-7b00-dc11-b283-0030488c597c
Cycles / Sampling Presets:
* Values were a bit too small for the Progressive integrator, now we use 12 and 24 (sqared). 

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58444 954f8c5b-7b00-dc11-b283-0030488c597c
Select more/less tool for mask splines


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58445 954f8c5b-7b00-dc11-b283-0030488c597c
Fix descriptions for mask selection operators and use less ambiguous "letter-spacing" term


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58446 954f8c5b-7b00-dc11-b283-0030488c597c
misc edits
- fix for missing None check with recent 'Hidden Wire' draw option.
- avoid int overflow with mesh selection.
- remove ';' outside of functions.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58448 954f8c5b-7b00-dc11-b283-0030488c597c
fix for bug snapping multiple pose bones to the cursor (it would apply pose transformation multiple times),
also named cursor vars more clearly.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58450 954f8c5b-7b00-dc11-b283-0030488c597c
add new snap option: 'Selection to Cursor (Offset)',
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances.
works for mesh, object, pose bones etc.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@58453 954f8c5b-7b00-dc11-b283-0030488c597c