- added a second ship with the new "follow" AI! this ship will try to follow way points your ship lays down when you move. It is the first AI and the way point system can be re-used.
- added vector projection math to Methods.cs. this allows the "follow" AI to turn correctly and use cone-style sight.

- more objected oriented beauty! game data lives in "world", ships are powered by "controllers", everything is way more separated and dynamic
- camera is farther now, but it is temporary until i make it track