Various excercises in Terrain Generation, Smoothing, Rivers,
pathfinding, etc.
stuf.
Walls are made by setting terrain edge heights to zero. This introduces
some regressions.
Trying to organize tools, toolsets, and ToolAppState to decouple tools
from the app. THIS COMMIT IS BROKEN, DO NOT ATTEMPT TO BUILD.
All fixed up. Next up: "glow" cursor (instead of cone)
Renamed project "SkyLine". Started on PopulationMap generation. some
Terrain Texture splatting implemented.
"ignored" some large files.
trying once again to ignore large files.
Added "Blob" cursor, fixed Skybox, Replaced "grass" texture, started on
Manual PopDensity tools PoC.
Merge pull request #19 from xoxota99/dev

Dev