Added Host server files and began work on adapting Game
Added SocketHandler, parent class of Client and HostServer to avoid repetition of identical code.  Added some more stuff to inet and game to get ready to implement this
Added a HostMaster and Client object to Game, and turned on debug mode again.  Also added ip entry prompt using JDialogPanes
Merge branch 'master' into nonLocal
Added factory method to HostMaster and added stuff to start running the HostMaster to accept clients
Separated debug and turning off System.out into two separate flags
More work on accepting clients
Attempting to fix AI bugs
Start the client, fixed setActiveLock reference hanging around in AI
Added debug messages to SocketHandler
Fixed bug in HostMaster.running() definition that caused it to return the not of what it was supposed to
Added check for if the message was from a socket and if so DONT RESEND IT
Switch message source to 5 for Server and 6 for Clients
Added a show message to Risk that shows the bytes of each message
Added code to the buttons during player connect phase
Added propogate message check to test for whether generated messages should be propagated.
Moved creation of receivingPlayersButtons to object construction.
Merge branch 'nonLocal' of https://github.com/iburinoc/risk into nonLocal
Added shutdown scenario in case of client/server shutdown
All thread classes have been switched to RiskThreads to be automatically included in the Risk thread pool for halting on exit