Check if shader has source while compiling and doesn't remove multiple version macros in shader includes (refs #76)
Split shader source updating and compilation (fixes #87)
Lazy compilation of shaders (fixes #88)
Document driver specific behavior during linkage and compilation of shaders and programs
Improve version fallback (closes #86)
Merge branch 'master' of github.com:hpicgs/glow
Revert check for GLEW_ARB_vertex_attrib_binding in VertexAttributeBinding
Add missing forward declarations in FrameBufferObject.h
Update release of glow in readme
Merge branch 'master' into transparency
Finish refactoring transparency example