Adding simple (aka dummy) algorithm to find a crystal
Adding new stackable type: attack (either MELEE or RANGED)
Changing parser and Cortex to accept the new type Attack
Adding new method in interface scenario: getHP for hitpoints
Adding a new constructor for operation (vector with many arguments)
Adding new method in interface scenario: getHP for hitpoints
Adding function for HIT on Syst class
Adding function for HIT in class arena. Also changing the return statement of getArgument from stackable to a list ot stackables
Changing the robot's name: C3PO has no guns! (But R2D2 does)
Adding a debug way for printing the stack of the RVM
Addind debugs for Around (still needing to fix the comments)
Changing test for testing
God save the king of Low Level! (Just a snip code for him)