Omega via svn r10439:
Wall countdown not that important so remove. Add countdown for the big aoe instead since that's very important for heroic (always needs cds)
Omega via svn r10440:
Oops, fix a stupid
Omega via svn r10441:
ru update
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
nbluewiz via svn r10442:
# Core : Sorry Omega. This is a "BUG" I found. API UnitDetailedThreatSituation never returns 3. Returning only 1 or nil. Maybe you intended UnitThreatSituation? So try to "FIX" this. Sorry for this change. But I never intend to break your work.
# Nazgrim : Fix typo and remove sunder warning for DPS.
# Dark Shaman : Falling Ash seems that not falls after 15 sec. So change it. (LFR's, If heroic not 17s, revert it)
# Galakras : Hopefully, tower warning bug fixed...(Running LFR is too boring.. I've runned LFR 15 times...)
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10443:
My bad on threat check, this is proper way.
Omega via svn r10444:
This was working before, but now it's not. specificly, it's not working for casts where the mob is not targeting anyone, it's grabbing wrong targets, so add debug and find out why. its not GUID though that check is working fine. it's failing somewhere in this thread code still
Omega via svn r10445:
improve debug some.
Omega via svn r10446:
Just did a looking for raid and it worked correctly. hmm. Increase debug
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10447:
because mobs may be looking at wrong target, use threat as primary method and getbossTArget as secondary, since we want to know who is tanking boss, not the person the debuff was cast on (My testing showed part of problem was that getbosstarget was returning one of the toxic mists debuff targets, NOT the tank, so it was basing distance offsome random ranged, not the tank, ie the boss)
nbluewiz via svn r10448:
# Core :
1. Try to fix CombinedShow bug. Bug only in slow computer?
2. Galakras : Fix rare lua error. Also decrease range for tower spells.
3. I carefully reviewed CheckTankDistance code and found a problem. The problem is not within CheckTankDistance function. Problem is in GetBossTarget function that written by me.
I intended GetBossTarget function to working on enemy scan, but that stuff returns bad player uid even boss has no target. Hopefully this fix can "FIX" problem.
nbluewiz via svn r10449:
# Missed this (conflicted)
nbluewiz via svn r10450:
# Fix an error during LFR CheckTankDistance test.
Omega via svn r10451:
After taht LFR, i have determined, the following. the special warning for defensive stance def needs to be spammy to the point of making you stop dps before it pisses you off.
And 2, adds countdown MUST be on by default, in all modes for all specs. Probably the most important timer on fight (next to defensive stance)
Add a GTFO for ravagers
Fix tank sunder CD
Omega via svn r10452:
since tower abilities so deadly, also check target on them so if distance check fails, it still warn if you are targeting aster. (Hopefully distance check won't. if all kinks are worked out, it should always work here).
nbluewiz via svn r10453:
# Core : Code clean up. CheckTankDistance. I will remove all debug message after this LFR run.
Omega via svn r10454:
set textDisabled to true on 2nd nazgrim count. that timer is variable for 1, and 2 it's used pretty dang often, you'd spend like 1/3rd of fight with countdown text on screen.
nbluewiz via svn r10455:
# Core : Remove all debug message from GetTankDistance. Now this function works perfectly. (But have some limitation, see comment)
# Galakras : Better check for tower and ground spells.