Don't vary pitch for duped frames.
Don't mark nonexecutable files executable.
Sanitize variable name.
Shift all those uint_least32 to a custom, variable typedef. Still tries rendering 32bpp to a 16bpp buffer, though.
Seems to work from five seconds of testing Oracle of Seasons. Now for a GB game.
Whoops, forgot this one.
Merge branch 'master' of github.com:Alcaro/gambatte-libretro