hopefully fix koadics render problems

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@487 14438d79-0ffd-4333-8ae7-ea2bdd901387
replace more blts with bltfasts

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@488 14438d79-0ffd-4333-8ae7-ea2bdd901387
Introduce new "EnableRegionUpdates" to help NVIDIA Optimus based laptops when disabling it (maybe also other hardware setups)

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@489 14438d79-0ffd-4333-8ae7-ea2bdd901387
update changelog

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@490 14438d79-0ffd-4333-8ae7-ea2bdd901387
Add RenderSetup() function for all render objects to initialize 3D objects on
startup. Right now every init code is done in RenderStatic()/RenderMovers()
which makes it quite hard to introduce/change stuff. RenderSetup() is called 
for every object in Player::InitStatic()
With F11 you will now see an average FPS for better performance measurement.


git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@491 14438d79-0ffd-4333-8ae7-ea2bdd901387
tweak video options slightly

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@492 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix warning

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@493 14438d79-0ffd-4333-8ae7-ea2bdd901387
add flag for ramps to optionally make them not influence the 3D stereo rendering

..to cope with 2D-hacks like halos/flashers/GI

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@494 14438d79-0ffd-4333-8ae7-ea2bdd901387
init code from RenderStatic/RenderMovers moved to RenderSetup for Bumper and Plunger...to be continued...

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@495 14438d79-0ffd-4333-8ae7-ea2bdd901387