Context3D.cs - simple implementation of setProgramConstantsFromByteArray , it will need some optimizations ( right now, it does a bunch of byte[] -> float[] copy , which can be avoided)
ByteArray - inflate implemented.
TextureBase.cs - LOD Bias - removed the NotImplementedException for now
Program3D.cs - added a search uniform to find the register included in the area requested.
Context3D.cs - better implementation of setProgramConstantsFromByteArray , for arrays.
AgalConverter , reduced hardcoded array size from 256 down to 128