fixed: when doing a format conversion from float to 32 bit int, multiply with INT32_MAX - 127, since this is the maximum value that can be stored in 32 bit float and int, if INT32_MAX gets converted to float, it gets rounded to INT32_MAX + 1 which can cause wrap around distortion
rename: MUL32 -> AE_MUL32
Linux: fix handling of zombie processes
Merge pull request #1 from fritsch/frodo

Fix nvidia 319.17 and wraparound audio