working on renderall_uniform
glsl files don't like new header
fix warnings in SemaStmt.cpp
fix typo
working on DeviceList class and renderall cleanup
more work on renderall
make glSDL a singleton and other renderall cleanup
forgot to convert push_back->push for devlist in mac stuff
fixes to glSDL and glyph stuff
back out change to when runtime tests are run
Renamed to volren_rt.cpp.
Added isosurface capability to runtime and test for it.  Also fix so volren runtime tests work.
Merge branch 'devel' of ccs-dev-fe:scout into devel
renamed to combustion-volren_rt.cpp
Changes to adapt to previous sdl-related changes.
try and fix linux-minimal/non-standard
try to fix linux build
make combustion-volren_rt a LANL_ONLY test
resize windows for scooter
fix warning