Character's legs now move when he's strafing
Slow movement and bobbing of view weapon
Local player no longer bleeds
Fixed a bug that caused crash with cg_smp
Field of view is now customisable
typo (glEndQueryARb -> glEndQueryARB)
Bitmap atlas generation fix (solves GLOptimizedVoxelModel's texturing bug)
cg_debugAim is added and can be used to visualize the spread of a weapon
Fixed a bug that caused a crash when the game failed to initialize some subsystems
Radiosity precision is now variable
r_occlusionQuery can be used to disable occlusion culling, which stalls GPU on some Apple's GeForce drivers
Removed unneeded debug code
Aspect ratio is now correct while aiming down the sight