Give memchecks/breakpoints a consistent interface.

Removes the limit on max breakpoints, and makes everything use accessors
for both that look roughly the same.
Improvements in the location and layout of the menus

1 - Included the page number in the graphics settings

2 - Included resource for locating in the of logo screen

3 - Adjustments of some buttons in the screen of graphics settings, to improve when translated

4 - Fix the reading of the "Locked CPU Speed" through the INI file

Note: Do not know if I could, but I took the liberty to include my nick in the credits as a contributor
Fix names with newlines in the symbol map.
Add skeleton for conditional breakpoints.
Buffer the breakpoints in UI to avoid overflows.
Don't skip memcheck'd op when illegal reads is off.
When hitting go on a memcheck, also skip it.

If you hit go you most likely want it to continue past the instruction you
were on.
Actually enforce temp breakpoints having no cond.
Ensure only the very next instruction is skipped.
Optimize linked shader lookup in ApplyShader().

We already iterate all (skipping that with an if helps, though), and the
list of shaders in most games is pretty small.  Using a map is not gaining
much, and actually makes the whole thing slower.

Cuts from 9.84% time in Tales of Phantasia X (lots of flushes) to 1.85%.
Decode 16-bit textures a bit more directly.

Improves performance in God of War.
Flip around the texture key to invalid faster.
Allow Core_WaitInactive() when already inactive.

It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
Don't show a dialog on quit when EmuThread hangs.

It's not like it will prevent PPSSPP from quitting.
Implement scePsmfSpecifyStreamWithStreamType

and scePsmfSpecifyStreamWithStreamTypeNumber.
Merge pull request #2571 from unknownbrackets/windows-ui

Fix delay when quitting with game paused
Merge pull request #2572 from oioitff/mpeg-fix

Implement scePsmfSpecifyStreamWithStreamType and scePsmfSpecifyStreamWithStreamTypeNumber
Merge pull request #2566 from JulianoAmaralChaves/patch-1

Improvements in the location and layout of the menus
Merge pull request #2567 from unknownbrackets/debugger

Rewrite CBreakPoints, fix MemCheck bugs
Merge pull request #2570 from unknownbrackets/perf

Small performance improvements (textures, shader lookup)