Persistent contacts should also trigger collision methods.
Fixed collideWith method sometimes returning wrong axis.
Buffer contact points and process after Box2D simulation tick.
Fixed collideWith invoke, which I broke momentarily.
Added comment.
Removed comment.
Trimmed whitespace.
Build the res object and pass to handleMovementTrace.
Improved comment.
Renamed variable; Replaced bad comma.
handleMovementTrace calls made to entity, not game.
Removed missplaced function; Slimmed comment.