Check fence is not NULL before dereferencing it

If the fence obtained in dequeueBuffer is NULL, don't dereference it.
This will avoid a crash in surfaceflinger.

CRs-fixed: 516300
Change-Id: I3054dc37087103f3addae7884bb03460484a1eec
(cherry picked from commit ddf4adb487dc76ccb75fe2432772d6fc575ed77c)
(cherry picked from commit c6ae5271f9ced9a747e1481c2ef875ba03674172)
(cherry picked from commit cdad709878601eb694acbce7d3ae9f7a74bf14f3)
Surface: Initialize variable and add a defensive check

Initialize buf variable and make sure to check for return
value of dequeueBuffer() before sending to the client.

Change-Id: I0569f2d45825fab0e5d0f38fc91a07990f57c7ab
(cherry picked from commit a6bd7106a7305208f187fbf0a48f14139e33c9d6)
(cherry picked from commit e5d7662d68c5be2b282edd58d4feb68a4d476182)
(cherry picked from commit 885c146144480d4371a0a97df89b8e77f53d3d94)
frameworks/native: fix copy back dirty region

Copyback dirty region logic does copyback,
even when its not necessary causing 2ms delay.
Fix the logic to copy back only what is necessary.

Change-Id: I52de68258ac9f87d704ee5401f93417805fa6773
GlES2: Add NULL check

Check for NULL before calling thread specific glGetString.

CRs-fixed: 569609

Change-Id: Ifee8257152ba7ca7a05df5d7b113171b71d16c82
surfaceflinger: Set max acquired buffer count

If triple framebuffers are enabled, the number of acquired
buffers isn't increased by default. Set the count to one less
than the max buffers to make sure all three buffers come into
play.

Change-Id: I65054ed4004607f5be68c893f6f621e821cfbf1c