Minor correction to chinese translation
unwanted change
Add "done" from the blueprint gui in language file

Fix  #281
Fix alloying failures due to rounding error.

If you try to create bismuth bronze with exactly 500 copper, 300 zinc and
200 bismuth, it will fail due to rounding errors. I've fixed the problem by
having AlloyMetalCompare round all values to the nearest 3 decimal places
before doing the comparison.
Fix crucible crashing the server.
Crucible should avoid to attempt to add metal to the alloy if the ore is non-smeltable.
Fixes #297.
Minor performance tweaks.

A bunch of tiny performance tweaks to reduce GC churn and eliminate
unnecessary processing.
Missed a semicolon at the end of a statement.
Fix crucible item disappearing and duping.
Item picked back up from a slot of the crucible had stackSize 0 due to wrong decrStackSize implementation.
When the crucible is broken we have to delete the items it contains otherwise they'll drop and will be a dupe of the one saved in the crucible NBT.
Fixes #296.
Fix StackOverflow when the leaves decay.
Code to avoid this was already in place, but we have to avoid to trigger the block update when setting the current leaf block to air.
Adds Wool Yarn Recipes for the Fishing Rod
Fixed Super-Fast Cow Pregnancy length due to calculating from TFC_Time.daysInMonth instead of TFC_Time.ticksInMonth

Upped lure speed from .25 Steve's walking speed to .5 to make it more obvious that wheat luring is working.
Fixed the other occurrence of the 0% bloom bug.
Merge branch 'master' of github.com:Deadrik/TFCraft
Merge pull request #303 from Kittychanley/AnimalTweaks

Animal Tweaks
Merge branch 'master' of github.com:Deadrik/TFCraft
Merge pull request #294 from aliceingame/master

Localisation fix
Merge pull request #299 from mayaknife/vesselRoundoffBug

Fix alloying failures due to rounding error.
Merge pull request #300 from mayaknife/worldGenOpt1

Minor performance tweaks.
Merge pull request #302 from Kittychanley/WoolYarnFishingRod

Adds Wool Yarn Recipes for the Fishing Rod
version bump