Initial commit
test
initial commit of examples, includes ones that are being modified
a more useful readme
a more useful readme
Update canvas_camera_orthographic - Copy.html

take out high res timer
add three.js.original
Merge branch 'master' of https://github.com/luic/WebGL-Performance-Benchmark

adding three.js.original
add updated benchmarks, new team folder
readme update
Update cubes.html

Commented out some unused code.
scene redraw timer implemented
delete unused fillpixel
fill rate benchmark update, includes a d3 line chart
New pixel fill rate benchmark with depth test disabled, updated pixel fill rate graphs, created a new function to keep outliers from exitting the graph
Fixed outdated/broken link to Stats.js
Shape adding is now simplified, glFinish() used to get more accurate measurements, consistent color for the graph background, graph Y axis range now goes to 100, X axis goes to 240 total frames
Code cleaned up, a variable amount of bad data in the beginning can now be ignored for better graph results
screen flashing re-implemented, new file for both fill pixel benchmarks in one page
double line graph is most of the way, graphing currently is broken