adding Painterly class and wrapped bezier
right in middle of bezier - need to conver Math.random to GEN.random
ready to test new painterly bezier with context wrapping
moving demos over to absolute positioning of canvas at 0,0
more painterly
need to implement painterly stroke
trying the fiber concept to represent a primitive-context path within a painterly-context subpath
adding Context and Fiber base classes
fiber, subpath, path base classes
bout to setup extends
inheritance in place
ready to implement Bezier.prototype.to and start testing
bezier submodule
bezier ready for test
bezPerf runs without error but doesn't draw anything ... yet
art being drawn for Bez Perf :)
bez Perf seems to be working correctly