Centralized UDP Broadcast function for IPv4 and IPv6 calls - patch by Kp
Deleted unnecessary drop-to-shell feature; commented out unused ReadLispMacro - patches by Kp
Moved pow2ize declaration to ogl_init.h - patch by Kp
Moved remove_char declaration to piggy.h - patch by Kp
Moved multi_* declarations to multi.h - patch by Kp
Included maths.h in rand.c to get d_rand prototype - patch by Kp
Moved joy_*_handler declarations to joy.h - patch by Kp
Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
Removed redundant/obsolete declarations - patch by Kp
Moved large control_info arrays to end - patch by Kp
Avoid -Wformat-nonliteral for trigger message; Reflect plurality in light trigger messages - patches by Kp
medrobot: avoid needless name copy - patch by Kp
Fixed argument specifier mismatches flagged by -Wformat - patch by Kp
Moved screenshot message formating to HUD_init_message - patch by Kp (and me for non-OGL code ;))
Converted gr_printf to gr_string where needed - patch by Kp
Added dummy %s to prevent formatting untrusted literals - patch by Kp
Removed obsolete HUD cleaning code - patch by Kp
Use proper width in format specifier - patch by Kp
Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon
Defer free of kmatrix data until window is fully gone - patch by Kp