This fix
Er, this
Removed some debug messages, improved others
Offbyone
Different perspective projection, and removed debug messages
Lighting now works, but no normals are being calculated. Obviously this needs to change
Initial shading implementation
Oops
More accurate name
Merge remote-tracking branch 'tdengine/master' into tdmerge

Conflicts:
	src/c++/engine/auxil.cc
	src/c++/engine/window.cc
Merge branch 'tdmerge' into alpha
Merge remote-tracking branch 'upstream/alpha' into alpha
Do a thing