Merge pull request #973 from dgough/next

Fixed bug in FileSystem::getDirectoryName()
Fixes a bug in createChannel if keyCount=1

In this case the setPoint got keyValues+pointOffset as an argument which pointed to a wrong memory-address
Fix Qualcomm release configs and lib path for racer sample.
Merge pull request #975 from kwhatmough/next

Fix Qualcomm release configs and lib path for racer sample.
Merge pull request #974 from ChrisWiki/master

Fixes a bug in createChannel if keyCount=1
Merge pull request #976 from blackberry/master

Merge master to next
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #977 from sgrenier/next

Fixed an issue with static rigid bodies attached to a node within a node hierarchy
Reverts accidental debug code check-in from previous commit.
Merge pull request #978 from sgrenier/next

Reverts accidental debug code check-in from previous commit.
Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit.
Merge pull request #979 from sgrenier/next

Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit
Restore optimization. BT_USE_NEON was preventing it, and is not needed since the Bullet static lib is pre-compiled with Neon.
Merge pull request #980 from kwhatmough/next

Restore optimization. BT_USE_NEON was preventing it, and is not needed s...
Revert "Restore optimization. BT_USE_NEON was preventing it, and is not needed since the Bullet static lib is pre-compiled with Neon."

This reverts commit af20eb05a0609a7f83c3c67577f0ec0b1492446b.
Merge pull request #981 from kwhatmough/next

Reverts my last commit until I can fix the runtime issue with neon
Fixed an issue with referencing same properties object multiple times in a .scene file.

Fixes #970
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #982 from sgrenier/next

Fixed an issue with referencing same properties object multiple times in a .scene file.