Fixup commit

Fixup commit
Camera positiion fixed

fixes #31
The camera now follows the player, rotates with the player, and is a bid
behind him. The camera is now also stored as a prefab.
Merge pull request #34 from ramsesoriginal/followcamera

Camera position fixed
Removed Dummy Enemy Targeting

fixes #32
The part that was responsible for targeting the enemy has been removed,
so we don#t get null refernece exceptions anymore
Merge pull request #35 from ramsesoriginal/charactercontroller

Removed Dummy Enemy Targeting
Changed Charcter controller to use public methods

Character controller now uses public methods for moving and controlling
the Character. This works towards #28, but still doesn't fix it.
The input controller's callback now firews correctly for axis: only when
it's moved, and also when the axis is 0. Way more usefule. this also
fixes #36.
Character controll is now indipendent

the character controller is now indipendent of the Inputpmanager, but
can be set to auto-initialize from the inputcontroller. This fixes #28
Also, fixed the jumping bug introduced in the last commit.
Merge pull request #37 from ramsesoriginal/charactercontroller

Charactercontroller
Merge remote-tracking branch 'origin/master' into inputcontroller

Conflicts:
	Assembly-CSharp.pidb
	Assets/Scripts/GameScripts/Gameplay/Actors/CharacterAnimationController.controller
	Assets/Textures/GUI.meta
	PIYAUG.userprefs
Merge remote-tracking branch 'origin/master' into inputcontroller
Mouse look

This was easier then expected. Mouse look, and twin analog stick
controls. Like @tomtrenki23 wanted! This closes #13
Woohooo!
Merge pull request #38 from ramsesoriginal/inputcontroller

Inputcontroller
Added test background music

Just some static background music, started working towards #17
Merge pull request #44 from ramsesoriginal/sound

Added test background music
Upgraded to Unity 4.1.4f
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