Code style
Use clamp
Code style
Code style
Replace direct polyboom array access with pointer
Split ARX_PORTALS_Frustrum_RenderRoomTCullSoft
Split ARX_SCENE_Render
Remove special_color_flag = 2, this also fixes the sudden color jump for the Incinerate spell effect
Use clamp
Use clamp
Always create light at end of Incinerate
Move special_color calculation out of the render methods, store in Entity
Remove DESTROYED_DURING_RENDERING
Unify special color handling for animated and static objects
Remove drawflags from EERIE_3DOBJ
Remove Ignition handling in Manage3DCursor as this is already done in ArxGame::renderLevel
Replace macro with function
Code style