As I recall, this got started when I tried to unify TableView and CalendarView, and I kind of ended up restructuring all tables
Managed to get a ToggleButton child-class to actually toggle while within 2 RelativeLayouts. The solution is really very simple and I don't altogether understand why it's not the default behavior of collide_point().
edit button doesn't really do anything yet but it looks ok
I guess I forgot to add Entypo before. Same difference, though--this is a customized version.
Editable tables.
Update README.md to reflect the version of Kivy I really need.

I'm only using 1.8 for the .disabled property of TextInput so far. Perhaps I'll backport later.
rudimentary input validation
Update location of pawn when its thing gets relocated
Cleaned a bunch of old cruft out of the board stuff, put it in kv language instead.
rename rowdict -> bone
renamed iterrows -> iterbones
well, the edit button is nicer and some weird display glitches ironed out
more confusing graphical bugs, and a bit of preventative maintenance in the closet
restore scrollability to the calendars
The character sheet *itself* is now scrollable, although the scrollbar is not where I want it.
table cells light up when editable
Pawns wear clothes.
Pawns wear clothes.
Merge branch 'charsheet' of github.com:LogicalDash/LiSE into charsheet

Conflicts:
	sql/150-pawn.sql
I think pawns have been broken for a while and I haven't noticed. Anyway they follow things under them getting dragged about.