Improve internal format of profile results.
Improve number formatting in profile gui.
Add call duration graphs to profile dialog.
Add cpu/gpu label to histograms.
Change microseconds to use the greek mu symbol.
Rename 'Calls' tab to 'Histogram' in profile dialog.
Fix Windows INSTALL instructions.
Modify unpickle.py to do an histogram.
Delete context when retracing wglDeleteContext.
Combine timeline and histogram tabs.

Synchronise time / program selections between all profile data views.
Fix bug in profiling time synchronisation.
Change the default graphic system to raster.

This render system out performs the native implementations on all platforms,
this is necessary as the native implementation on Mac is basically unusable
with the profile dialog due to poor performance.
Rewrote profile graph drawing code.

Graphing is now reasonably generic to allow for future graphs to be fairly
easily added without too much replication of code.
trace: Fix alignment bug in computing image sizes.

Match precisely what the OpenGL spec says.

Fixes the stride computation of RGB8.

Based on discussion and code from Carl Worth and Paul Berry.
Dump D3D9 shader state.
Update to latest CMake Android toolchain (issue #92).

Thanks to all that drew my attention to this.
Update 32bit cross-build instructions.
Ignore .NET exceptions.
Recognise D3D rendertarget swapping.
Update copyright in License.