Cing-ings folder renamed to underscore: Cing_ings
Somples using OpenCV as a module (for CV or drawing)
Renderer 2d rename for consistency
TexturedQuad uses now textures as dynamic_read_only to speed things up.
Fixed memory leak realated to scene nodes not being destroyed
LogManager fixed: was putting twice  per log things int he VS console
Significant Image class refactoring: now the data is a shared pointer and operator= work by doing weak copies to mimic Processing behavior. Probaly needs more testing
Functions to set the current 2D renderer
Added utils to conver pixel format (Ogre to Cing and viceversa)
tab (format) tweak
Includes fixed to use the new path for cing-ings = cing_ings
Added methods to BaseRenderer2D to log error when 2D rendering functions are called, but no proper renderer has been set
BasecameraInput working with Ogre Bulk pixel conversion (instead of the OpenCV ones)