Starting sunlight experimentation branch
Fix OSX app/ub scripts
Fix typo preventing OSX native compiles
Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
Fix setting CVAR_VM_CREATED flag on user created cvars

Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set.

trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
Fix shfolder.dll not getting freed
Fix zone memory leak in OpenGL2 renderer

meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
Remove old .mak files from botlib
Fix memmove()

[The lcc source] overrides the libc memmove() with its own implementation,
but that implementation fails to follow the specification. In particular,
it returns NULL rather than memmove()'s first parameter.

GCC now optimizes based on this aspect of the specification, so things go
wrong at runtime.

[Text & patch from http://gcc.gnu.org/bugzilla/show_bug.cgi?id=56881#c8]
Add fallback for __func__ (ioq3 isn't compiled as c99 by default)

Using Debian gcc version 4.7.2 and clang 3.0-6.1 anyway.
Fix referencing pk3 with only qagame QVM
Don't scale shadow multipliers by overbrightbits, and improve documentation.
Don't allow modifying qvms or pk3s

Exception for allowing pk3s to be downloaded.
Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable
Rename FS_CheckFilenameIsNotImmutable to ..IsMutable
Correct TeamCount return type and team argument type
#5889: Do post-processing only on viewport portion of frame buffer.
Use specular texture RGB as specular reflectance, multiplied by per-material value.
Merged ioq3 3a47192ba8a44531e6d93ed0f4e7946e02b9496f