Fixup commit

Fixup commit
Merge pull request #35 from ramsesoriginal/charactercontroller

Removed Dummy Enemy Targeting
Merge pull request #37 from ramsesoriginal/charactercontroller

Charactercontroller
Merge remote-tracking branch 'origin/master' into inputcontroller

Conflicts:
	Assembly-CSharp.pidb
	Assets/Scripts/GameScripts/Gameplay/Actors/CharacterAnimationController.controller
	Assets/Textures/GUI.meta
	PIYAUG.userprefs
Merge remote-tracking branch 'origin/master' into inputcontroller
Mouse look

This was easier then expected. Mouse look, and twin analog stick
controls. Like @tomtrenki23 wanted! This closes #13
Woohooo!
Merge pull request #38 from ramsesoriginal/inputcontroller

Inputcontroller
Gameplay logic: The defenders were overrun!

Now possible:
- place spawn points for defenders / attackers
- place flag spawn points / capture points
- pick up the flag and carry it to a capture point
- define assault objectives and link them
- win the game!
Added test background music

Just some static background music, started working towards #17
Merge pull request #44 from ramsesoriginal/sound

Added test background music
Upgraded to Unity 4.1.4f
Added test background music

Just some static background music, started working towards #17
Upgraded to Unity 4.1.4f
Added direcitonal view and first decoration

Added a decoration shoing the way the player is headed to the GUD, as
well as a second decoration (roughly based on speed)
Main Menu

- Host game
- Join game
- Quit game
- Disconnect
- Settings (only player name for now)
The client loads the correct level when connecting.
Merge remote-tracking branch 'origin/master' into out-of-game-gui
j
Started implementing Dummy GUI

for weight, direction etc. But It's all disabled.
Refactored input

Now the input is not directly linked to the player, but the
playercontrolelr initializes the Input through a InputManager. The
InputManger can handle remote and local input, and is the only public
interface for controllign a player. This also closes #40
Merge branch 'master' into inputcontroller

Conflicts:
	Assets/Scenes/TestScenes/CharacterControllerTest.unity

Resolved conflic on merging with master