Start sasl when using the init.sh script
Remove ugly template code
Cleaner unhandled log output
Add tags file to git ignore
Remove export_all compile flag from bqs_map
Add a seperate function for getting the startingAreas
Change how TileId <=> Position translation is done

Instead of using a lookup tree simply calculate the corresponding value both
ways. If performance is needed we can cache already calculated values in an ets
table
Move spawning of mobs to bqs_map

This is to avoid a race condition when registerin newly spawned mobs
Remove get_attribute as it is no longer used
Simplify collision detection

Calculate instead of doing a lookup, if needed we can use an ets table for
performance.
Change hos is_out_of_bounds is calculated

This gets rid of the attributes proplist
Spawn the static rat entities

Solves #6