1
Almost Build 4, with a few old files for history
Ignore some
Build 4
Build 4.1
[+] The game no longer consumes a full CPU core. (Build 4.1)
[+] Custom LODs: When def/pcx files are in filelist.txt, they get updated no matter what. (Build 4.1)
[-] SoD bug: Rear crash on map start related to tavern rumors.
Build 4.2
[-] Dialog with multiple radio buttons didn't scroll to selected item properly. (Build 4.2)
[+] No need for filelist.txt in custom lods anymore. (Build 4.2)
script121 fix
Build 4.3.
lod.cpp is back in t1b due to crashes.
DevTools mod,
BetterCombatAI
[+] LD:T - load temporary. Same as LD:L, but LOD name is not stored in savegame and it's not automatically reloaded. (Build 4.3)
[*] GetFolder now returns proper ERM folder for the script
[-] Base\Lods were loaded again when loading game
[-] UN:J9 didn't accept ?z syntax
Build 4.4
[-] Commanders could level-up when exiting to main menu.
[-] FizzleFade didn't handle exiting to main menu.
[+] SetupDir and SetupFile options in WoG.ini.
Build 4.5.
[-] OnNoNewMessage was sleeping even if new messages exist.
[-] Options didn't use UN:P and didn't reverse options 1-4.
[-] Old WoG options weren't read correctly.
WogDialogs.dll and BINKW32new.DLL loading from DevPath.
No32Bit=1 by default due to hanging.
Better Format function.
Lua->ERM calls preserve ErrStringPo.
Some Options changed to numerical.
[-] SoD Bug: on start of Tutorial map "Combat Speed" and "Cursor Shadow" options were reset to default values. (Build 4.6)
[+] /mapname command line option lets you quickly enter the game on the chosen map. /mapdir lets you set a different path to map foldsr. (Build 4.6)
Faster Lua -> ERM calls.
ErrorFunction fix.
LuaGetLastError fix.
Build 4.6
Cleanup.
Don't show intro with /mapname, /mapdir.