added shrek mask code and setup server settings
added shrek mask icons
added shrek mask icons and custom title music
changed shrek mask to regular mask
Removed the barely implemented sleeping and resting states of silicons (doesn't make sense anyway and probably wasn't intentionally existent). Also cleaned up powersink code to enforce its mode and all variables affected
Fixes talisman items not fully removing selves when used
revert out lazybots commit
 * Added a return to stop a runtime from triggering.
Requesting a re-merge of another change that has mysteriously disappeared, https://github.com/tgstation/-tg-station/pull/485

Originally merged by @Giacomand
* Edited encryptionkey.dm: Fixes about nineteen typos
* Edited tools.dm: Fixes "screwwy" typo in screwdriver description
* Edited paper.dm: Updates DJ station instruction sheet in light of the removal of the broadcaster and receiver from the DJ station
* Edited lib_items.dm: Fixes typo in "unwrenched" in a bookshelf deconstruction step
* Edited tgstation.2.1.2.dmm: Adds updated DJ station sheet to DJ station, replaces missing disposal pipe underneath HoP office door.
* Edited utility_closets.dm: Fixed oxygen closet description
* Edited DJ station paper to read better
Adding lost pulls #590 #528 #574 #563 #529
Updated MetaStation v27G-II.dmm to MetaStation v27G-III.dmm:
- Replaced Janitor's Wagon with new Janitor's Cart
- Replaced all station bounced radios with the 'off' variant
- Updated holodeck to be as current main /tg/station
- Fixed broken reference to a data disk on display.
- Compiles again.
- Maptools used.

Please note that this was a minor bugfix to get the map working again, as requested. There is also a much larger overhaul of the map in progress, with many more improvements. Watch this space.
Fixed common channel frequency mistakenly listed as 145.7 on DJ station paper
Two new game_options, SECURITY_HAS_MAINT_ACCESS and EVERYONE_HAS_MAINT_ACCESS.
Renamed ASSISTANT_MAINT to ASSISTANTS_HAVE_MAINT_ACCESS.
Changed maint access game_option magic numbers to defines
Cyborg Budget Cuts

-Cyborg RCD cost increased from unit*30 to unit*160
With a standard 15k power cell, you can still build:
93 floors
31 walls
18 deconstructions
9 airlock operations
-Reduced cyborg health from 300 to 200
-Cyborgs with less than 100 health can not use any modules, but can still move, speak, and wirelessly interact with machines
-Engineering cyborgs can now use metal rods
-Updated changelog
Replaced borg crit state with a gradual breakdown of its functions.
Moved the self check after the health check for welding tools
-Rewrote unequipping modules for cleaner code
-Cyborg rods now properly regenerate in while charging
-cyborg rods can no longer be used to generate metal
-Removed roman numerals from the icon
Update examine.dm
THE BORGI UPDATE

-As requested by errorage, you can now place air/oxygen tanks and fire extinguishers on Ian's back. Additionally, you can also place cardborg suit/helmets on him.

-Cleans up some shoe code and unused sprites from feet/suit .dmis.