7drl 2k13
Remove .map files, ignore generated JS.
basic entity stuff
walking around a dungeon
Added mirror rendering (not recursive yet), legend, status window.
Some super basic 2d raycasting to render mirrors in mirrors.
Status message fading, and bump messages for mirrors.
Addded stairs you can descend.
Place stairs up, and allow going back to levels you've seen already.
- choose plywood color randomly
- don't render mirrors the player can't see
- a monster that follows you
- wasd
- correct lighting color clamping
- legend entries for all nearby entities
- legend bars for health
- only show entities when visible
- fog over revealed parts of the level after unvisible
- you can die
Monster health and melee.
Animated meters.
Camera centering on the player, with correct mirror rendering.
- added a legend wobble on damage
- display size matches camera
- monsters don't overlap
Use the read-only URL in .gitmodules for rot.js.
gh-pages branch
Merge branch 'gh-pages' of github.com:kevinw/funhouse into gh-pages

Conflicts:
	.gitmodules