make autoResize optional. Fixes #2969
update convert_obj_three.py docstring with current loader interface
Updated OculusRiftEffect. Now it should work with the original OculusRift
Merge remote-tracking branch 'wilsaj/docfix-obj-converter-example' into dev
Merge remote-tracking branch 'troffmo5/oculus' into dev
Added missing left projection matrix
Merge remote-tracking branch 'troffmo5/oculus' into dev
Fixed vertex normals and UVs for CircleGeometry
Merge remote-tracking branch 'WestLangley/dev-circle' into dev
SoftwareRenderer: Moving the rectangle reset to the clear.
Fixes the glitches on the editor. But I don't remember what the logic of this is. I'll have to have a closer look later.
Updated builds.
Editor: Trying OrbitControls instead.
TrackballControls can be a bit of a pain...
Editor: Changed object picking logic.
Objects need to be clicked first before moving. Hopefully this will avoid mistakingly moved object and will make undo less needed :P
Editor: Disabled depthTest to selectionBox.
Editor: Fixed PointLight not moving. Fixed Object3D panel changing when camera moving.
Editor: Signal optimisations.
JSONLoader: Added callbackProgress check as suggested in #3284.
Editor: Started custom made controls.
OrbitControls wasn't good either.
EditorControls: Tweaks for Firefox...
added snapping