update prefs
Merge branch 'master' into 16master
16 base update work, still much to go
most things compiling/building fine -- needs massive testing and a few
things figured out
hack/workaround for civic-item-placer render-as-block BS
implement proper fix for civic item/block rendering
fix npc rendering (texture bind) and npc move-speed
fix potential crash for a worksite TE that has no inventory (WTF?)
reverse interaction on vehicles -- mount/dismount now uses shift, view
inventory now uses regular click -- fixes issues of being dismounted
when trying to view inventory on a vehicle
revert shift/sneaking changes.  switch to using control key as an
interaction modifier
fix block placment for certain vanilla blocks with builders (chest,
dropper, dispenser)
fix player rotation tracking when riding vehicles
fix mechanical worker and hand cranked engine
update version in prep for release
add 162 test release
update todo
fix texture errors
fix workers dropping worksite if worksite is out of work
* add biome swap rules for fortress1/2, lavaFarm, tower1 --
grass/dirt->desert
nothing usefull...