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Merge branch 'master' of https://github.com/nem0/LuxEngine
consistent naming conventions
fix: renderable component is not registered with an entity after universe is loaded if its resource is not loaded (first load)
not trying to load layout.xml, if it does not exist
readme updated
engine plugin system; physics is an engine plugin
deselect entity when game mode starts
new entities are created in front of the camera
unsigned int -> uint32_t where suitable
navigation as plugin
recast and detour only in navigation plugin, not in engine
rebuild solution fixed; copy necessary dlls to bin post build
deleted unnecessary files (object files, logs ...)
Merge remote-tracking branch 'remotes/origin/master' into osx_port_prepare_refactor

Conflicts:
	LuxEngine.sln
	projects/physics/physics.vcxproj
	projects/physics/physics.vcxproj.filters
	src/core/json_object.cpp
	src/core/lux.h
- merge from master
- pc build fix