Core/Spells:Beacon of Light

When holy paladin put beacon on someone and heal someone else, it shows up that the player with the beacon is being healed by himself, instead of the person who casting the Beacon.
This problem Can be solved by this.
Script/AQ: Rewrite Skeram

Add spell_target_position for Skeram

Viscidus cosmetic fix

Cosmetic fix

Cosmetic fix .sql
Update
Fix
Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old and new proc system

Usage:
SourceTypeOrReferenceId: 24
- SourceGroup: always 0
- SourceEntry: spell id of aura which triggers the proc
- ConditionTarget:
 * 0 - Actor
 * 1 - ActionTarget
Core/VMaps: drop "vmap.ignoreSpellIds" in config, this is not longer necessary since we use SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS
Core/DisableMgr: readd possibility to disable los check for spells
Script/AQ: Implement Buru the Gorger
Make sure that "guardians" also gain the owner's speed
DB/Cleanup: Remove duplicate aura definitions in creature_addon and creature_template addon
Fix a small typo
Merge pull request #8870 from Valcorb/PetSpeedFix

Make sure that "guardians" also gain the owner's speed (such as water elemental)
Core/scripting: More updates for gong event. Almost complete.
Core/scripting: Update zulaman script
Merge pull request #8738 from joschiwald/spell_proc_conditions

Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it i...
Core/scripting: Fix zulaman.cpp
Merge branch 'master' of git://github.com/TrinityCore/TrinityCore
Merge pull request #8825 from joschiwald/vmapspelligno

Core/VMaps: drop "vmap.ignoreSpellIds" in config
this is not longer necessary since we use SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS
Core/Scripting: Gong Event updates
DB/SAI: Sai for gong event