Basic proof of concept, sending GameState over localhost
Single player over localhost functional
Updated startscreen, added double back-click to exit
Added DesignDecisions document
Removed misplaced file
Alpha version of multiplayer
Fixed bug where the host couldn't do anything, fixed default name bug, fixed startscreen appearance when joining
Added a shuffle operation to Pile
Implemented support for long presses to the tableview buttons
Connected the chain of calls, fully implementing the shuffle function
Refactored a bit, added context dialog for long press
Removed some redundant operations, now displays the name of the pile was shuffled
Fixed being able to name a pile with whitespaces
Split up context menu in two to distinguish cases pile empty or has cards
Added operation to delete a pile
Connected chain of calls, now able to delete empty piles
Fixed TableViewTest, started work on PileViewTest - flip working
Fixed gui tests, must be run one by one though
Merge branch 'shuffle' into network
Fixed naming bugs in gameController