Refactored if statements with ternary operators
we can now use mario, llama, or walama for animation of player
started refactoring level class, adding a sprite manager
factored out some methods in level into sprite manager class. This still needs a lot of refactoring
refactoring code in SpriteManager
got rid of frameOfActionSize in SpriteManager
checkstyled LETools
Refactored switch statement
Merge branch 'scrolling_platformer' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
resolved conflicts in LETools
Merge branch 'scrolling_platformer' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
Used enums and refactored UniScrollingManager
Changed nomenclature that referred to Model as Game
Refactored ScrollingManager, used Checkstyle
Refactored UniScrollingManager, using Checkstyle
Refactored OmniScrollingManager, using Checkstyle
reorganized classes from mvc framework and Level_editor packages
Merge branch 'scrolling_platformer' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
Added to the Sprite interfaces.
implemented support for simulation in LevelEditor