Ignoring build files.
Updated CMakeLists to reference latest SDK version.
Configured CMakeList files for iOS build.
Completed project configuration.
Updated setting
Finding location in self instead of location in touch.view. This is required if the touch input is occurring on another view, other than this, an thus must be transformed into the OSG GL view.
Removed script steps for CMake. This allows the binaries to be built on other machines since their paths are no longer present. This is what STMH did on his fork as well.
Serializers now build.
All serializers and db plug-ins compile now. You can use the All Build as well.
Added ignores to git.
Update gitignore rules to match ones I found in a StackOverflow post: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
Fixes a bug where touches are mapped to the same id.

computeTouchId() returns the pointer address of the received touch input instead of trying to track ids with a map. This is how apple recommends to do this.
Supports OES point sprites.

Point sprites did not work on iOS so I added support for point sprites running on ES1.1
Checks for ES2 availability.
Adds check for GLES2 before modifying setModeValidity().
Base target is now 6.0.
Merge branch 'refs/heads/master' into OpenSceneGraph-3.2

Conflicts:
	CMakeLists.txt