Fixing some other stuff
Improving the steering behavior a little bit
adding first version of ragdoll working (at least that it seems)... only in the test folder, not real code done
Adding some improvements and fixing some other stuff. We still need to improve the head movement
Working fine after removing and adding it again the same skeleton for the same ragdoll.
Also working fine when we animate the mesh -> apply phisics -> animate it again... In the TestingBullet.cpp when clicking and press space we can check this behavior.
We will clean the ugly stuff in the RagDoll class now
Fixing issue #120
Importing SoundSystem from old project.
Small fixes + dummy tests/sound directory tree
Adding physics folder with some basic classes
Removing old RagDoll.* classes in the test folder
SoundySystem code cleaned for new project, ready to begin testing.
Ragdoll now can identify which part is colliding with a raycast, see issue #123
Moving the head a little bit up.
Testing shooting agains the zombie, detecing the impact zone and applying a force there.
Creating the environment for SoundSystem testing. Class SoundTest is still dummy.
Creating the environment for SoundSystem testing. Class SoundTest is still dummy.
Merge branch 'multimedia' of https://github.com/agudpp/CordobaZombie into multimedia
Adding some other fixies, we will let the physics stuff for a while, until we know exactly what we need.
We have to work on the importer, that basically will load all the .mesh files into btRigidBodies. We have to read a little bit more about which is the best approach to follow
SoundSystem test code compiles. Has library dependencies problems with vorbis though.
Fixed linking problem: basic SoundSystem test runs well.
SoundSystem first tests finished. Up next: actual sound playing.