Added GET_LEARNED_SKILL to check for NPC 'proficiency'
Replaced GET_SKILL with GET_LEARNED_SKILL in skills to give mobiles a chance to do the skill
Adjusted spell levels to match current level cap
Added mob combat action per pulse
Added mob combat and normal behavior by race and/or class
Merge branch 'master' of https://github.com/craklyn/raven3
Fix on stun bug
Fix position string error
Score will now show "Meditating" when meditating
Fixed text when player/mob is meditating
Merge branch 'master' of https://github.com/craklyn/raven3
Renamed GET_SKILL to GET_PLAYER_SKILL
Renamed SET_SKILL to SET_PLAYER_SKILL
Renamed GET_LEARNED_SKILL to GET_SKILL
Added position check in 'event_whirlwind'
Modified spec_Offensive for clarity and removed int check
Initial commit for "new spells" feature
Merge branch 'master' of https://github.com/konradfatal/raven3
Replaced GET_PLAYER_SKILL
Fixed stun bug in do_kick
Replaced GET_PLAYER_SKILL(a, b) = c to SET_PLAYER_SKILL(a, b, c)
Fixed formatting
Merge pull request #16 from konradfatal/master

Mob behaviour enhancements
Adjust combat damage message to match RavenMUD's
User skillSuccessXXX in skills for success check
Moved skillSuccess functions to skills.c
Merge branch 'master' of https://github.com/konradfatal/raven3
Merge pull request #18 from Lundessa/master

OOC / Toggle for OOC / Update to splash screen
Added race and class check macros
Added percent success utility macro
Added damage message struct
Merge branch 'master' of https://github.com/craklyn/raven3
Stored damage message in "combat.tx"
Added multiple attack check during combat
Added skills 'second attack' and 'third attack'
Added toggle for damage messages
Added 'damage' option is do_show
Added 'combat' option in do_reboot
Modified diag_char_to_char scopre to global
Imported THAC0 table from RavenMUD
Fixed position string in list_one_char
Fixed THAC0 values