update todo
more todo updates
* npc upgrading doesn't consume npc spawner item
* melon farm overfills
* update tree farms to check inventory spots specifically when
validating work-points
* update civic resource slot size on many civics (3 -> 1), to reduce
latency from starting the civic to it being actually productive
* fix up pathfinding to use new block bounds check for diagonal up/down
blocks.  should eliminate many instances of npcs becoming stuck on
leaves (and some other blocks)
* fix npc upgrade item consumption for real
* fix melon/pumpkin farm planting full grown blocks, instead of
seedlings
* add performance monitor GUI pass 1 (needs pathfinding ticks linked
into ServerPerformanceMonitor)
* more work on performance monitor, linkedup with npc/civic/vehicle/path
tick times as well
* fix something is making 0-stack sized food (town-hall warehouse food
interaction perhaps?)
* update version to .014 and release
update todo
pre-messing with civic inventories
* clean up civic inventory interaction to move through a single method,
should clean up most resource slot foobars
* add bonemeal slots to applicable farms (wheat, carrot, potato, tree
farms)(add to container, gui, resource list, etc)(slots could be used
for other purposes on other civics, just a second resource slot)
* clean up courier routing slip to finally accept stack sizes > 64
* clean up courier interaction to move items in one pass, work for
relative time to items moved (cleans up issues of interaction at some
work sites)
* fix up a couple of issues with world-gen
* more world-gen updates
* add first couple of world-gen structures
* fix hopper rotation data
* move over to using forge chestgenhooks for loot generation
* world gen structures can cut in too low    
* add research notes clickable item -- should be able to click to learn
the research for that note
* icons for NPC spawner items
* fix archer missing commander target (and thus would never choose a
commander)
* add icon for cement
* add bandit and bandit archer
* add bucket compatibility to resource list recipes...they now return
emtpy buckets if they have room
* add recipe for cement
* update bandit camp, lava farm, obsidian vault templates with biome
swap and chest loot
* add trashcan -- destroys any input items at the rate of 4/second
* add prep work on mailbox delivery system
mailboxes....on the way...