Initial import. A working port
Added a README
Removed stats and added some wind
Finally a stable verlet simulator with reflective bouncing
Now it can be reversed. And added a mouse "attractor"
Now trying to use two simulators communicating through a channel with latency
Added Point#lerp() Point static commands
Now we can add attractors by mouse click
Rewrote the Attractor to a more generic Force that can both attract and repell
Removed app.* not used when we moved to component
Rewrote to use component. Asserting simulations
git ignore components/
Removed Makefile now that `component build` is used
Added build information
Conform to new component spec (using index.js as main)
Added a diff button (press 'd'-key) to finally find one reason for the simulator to go out of sync
Started migrating a threejs based renderer
Now using 'bounds' instead of hard coded global objects in 3d renderer
Added interpolation for renderer positions
Also render forces in 3d