Fix tab display after starting a new preset/random character
Fix up ordering of body parts in character screen
Add noise emitter as a new electronics craft

Noise emitter: meant to draw zombies to a given location. Uses 1 battery/turn.
Return a copy of a ter_id instead of a reference to avoid crashing.
Merge remote-tracking branch 'dda/pr/402' into fix-history
Fix up ordering of body parts in character screen.
Disassemble some obsolete caching code, slight performance increase.
Adjust help test on guns to include firing modes.
Add lightstrips as a 0-level electronics craft

Meant to last for about 5 days on 15 charges of batteries, and provide 1 light. Not able to be deactivated, but can be disassembled once dead.
Remove ~ from list of inventory keys as it's not readily available on spanish keyboards.
Fix shocker drops, rename Internal Battery to Power Storage

So, apparently shocker zombies were supposed to drop CBMs that boost internal power storage. Making reality line up with intention :).

Also, why do we have bio_battery and bio_batteries? Renaming the former to bio_power_storage.
Merge pull request #405 from ethankaminski/shocker-drop-fix

Fix shocker drops, rename Internal Battery to Power Storage
Merge pull request #404 from ethankaminski/elec-crafts

Add lightstrip and noise emitter (new electronics crafts)
Perform correct inventory bounds checking.
Fitted clothing can be reinforced. Closes #410
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Make Aero-evaporator produce 'clean water' (instead of clean 'water')