initial commit to animation branch, created animation class
added a test sprite, started working on Animation
stashing
Merge branch 'master' of https://github.com/Tadimsky/vooga into animation
trying to get file pathing working
Merge branch 'master' of https://github.com/Tadimsky/vooga into animation
file pathing is working
added a spriteEngine class to deal with sprite sheets
added cladius the test sprite
started working on unit production
added build time to InteractiveEntity
Merge branch 'master' of https://github.com/Tadimsky/vooga into animation
Merge branch 'master' of https://github.com/Tadimsky/vooga into worker_production
got building on gui and stopped buildings from moving
Merge branch 'master' of https://github.com/Tadimsky/vooga into worker_production
created observer and observable interfaces, working on trying to create strategy pattern for production
working on the production strategy
Painting worker to gui
switched intervals for weapon cooldowns to delayed tasks
switched all intervals to delayed tasks for cooldowns