removed event debug string, bumped up minimum event interval, tweak to space carp

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
removed debug string, bumped event intervals, decreased probability of some events

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Merge pull request #2383 from comma/bleeding-edge-freeze

Merged master in
Non-animated runes aren't being cached, probably a bug.
Fixes issue #2384 Uplink now spawns proper implanters. Fixed missing icon for compressed matter implant.
Merge pull request #2386 from Uristqwerty/master

Non-animated runes not cached.
Some Unathi/Soghun clothing sprites and two droid sprites for testing/admin use.
Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed.
Binary file merge conflict.
Renaming some icons after fixing the merge conflict, readding new sprites. Stupid binary files.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Merge pull request #2382 from Zuhayr/master

Two droid sprites, Unathi rename, two articles of Unathi clothing.
replaced infestation slimes with spiderlings (with 0% chance to grow into giant spiders), reduced spiderling noisiness, made them less jittery (easier to squish)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #2378 from caelaislinn/master

Remove debug string
Merge pull request #2387 from comma/master

 Fixes issue #2384
Fixed infinite loop in powernet rebuild.

If a /obj/machinery/power wasn't anchored, it wouldn't get a new list of connections, so would endlessly loop on the old list, of which that object was the first entry, ensuring that the loop would never terminate.
Merge pull request #2390 from Uristqwerty/master

Fixed infinite loop in powernet rebuild. (Issue #2385)
Merge pull request #2389 from comma/bleeding-edge-freeze

Guns, medicine and fixes.
Fixes events being broken.

The proc to get active playercounts was utterly broken, which led to there only being events that needed no specific requirements. Fixed, and made events more common(the only reason people were pissed about so many events was that only the annoying ones would spawn ever).