Run 'make maps' for client-data changes regarding 055-1 and 056-1.
Annual Easter: fix a bug in the start and end time logic.

The checks for the date didn't include the start and end day.
Add boss point reward to boss fights.

Auldsbel's snakes: 5 per snake
Giant Cave Maggot: 10
Bandit Lord: 20
Rossy and Julia battle caves: each 10, final boss 50
Cindy: 70
Illia: depending on the current difficulty between 120 and 200
WIP: Punish players who don't move from their position during Candor.

When a new round starts, the position of the player is compared with the
position from the last round.
If it's the same, the player is poisoned and damage is dealt based on how
often the player didn't change their position.
Candor Fix:

 * Clean player variables when the player dies / at end of round
 * Do no punish players before round 600
 * Hurt players based on a % of their Max HP, not a fixed value
 * Make the poison duration depend on the severity of the punishment (8s per increment)
Candor fix: Clean dead players' variables with OnPCDieEvent
Candor Fix: More severe with poison duration
Easter: add standard waiting time on first interaction with the eggs

 * This fixes the problem that players could log off to circumvent the waiting time
Boss points:

Add boss points to Yeti that you have to defeat during Yerrnk's quest.
Add missing punctuation to all boss point messages.
Add FX_GETITEM particle effect
Easter fix: give a Green Apple for the first interaction with the eggs
Easter fix: play the FX_GETITEM particle effect whenever the player receives an object
Boss points: fixup on punctuation
Merge remote-tracking branch 'v0id/easter-fix' into test
Annual Easter: increase minimum level and add age requirement.

Update submodule pointer.
Merge remote-tracking branch 'v0id/candor-wip'

Conflicts:
	world/map/npc/029-3/parua.txt
Easter event: remove outdated comment.
Change invisible npc id from 127 to 400.

127 - invisible unselectable npc (fake npc used by server)
400 - invisible selectable npc
Switch all npcs back to 127 that the player can't 'talk' to.
Typo fix