Made death screams slightly quieter. We actually need new male death/battle sounds.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13399 3db68df2-c116-0410-a063-a993310a9797
Temporary Blacksmith structures for prototyping and playtesting.

Lots of new techs. Healing techs. Vision for outpost. "Conscription" tech boosts batch training speed. Implemented Macedonian "Hellenistic Metropolis" special tech.

Testing placing Champions in the barracks (unlocked with a tech). Try this out with the Macedonians.

Reduced archer attack damage. Reduced cost of healer.

Lots of other stuff.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13400 3db68df2-c116-0410-a063-a993310a9797
Fix hero button for heroes without attack

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13401 3db68df2-c116-0410-a063-a993310a9797
conscription tech fix

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13402 3db68df2-c116-0410-a063-a993310a9797
Completely changed the "Stockbreeding" tech.

Fixed the 'Conscription' tech. It should work as advertised now.

Added some classes to the structures.

Reduced archer bonus vs. cav spears by 50%.

Moves Iphicratean Reforms from the Athenian Trireme to the Athenian Dock.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13403 3db68df2-c116-0410-a063-a993310a9797
var-fare

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13404 3db68df2-c116-0410-a063-a993310a9797
Bloody dead sheep.

Unlocking tech for champions.

Champions trainable in barracks (after unlocking tech).

Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5 per field.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13405 3db68df2-c116-0410-a063-a993310a9797
Renamed this tech.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13406 3db68df2-c116-0410-a063-a993310a9797
New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13407 3db68df2-c116-0410-a063-a993310a9797
Some more vars

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13408 3db68df2-c116-0410-a063-a993310a9797
Bloody dead camel.

New wall technologies (research at Wall Tower, since for now techs can't be researched at wall segments).

Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings since the new training techs were making unit batches train insanely fast.

Added 'Naval Architects' batch training tech to the Dock (and Carth Super Dock).

Attempting to add "Apadana" build limit, with no success. Need help here. I thought BuildRestrictions.js and EntityLimits.js were the files I needed to change, but it's not working (there should be a build limit of 1 for the Persian Apadana).

Tweaked the levy techs.

Fixed Hero elephant unit RequiredTechnology.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13409 3db68df2-c116-0410-a063-a993310a9797
Persian Apadana build limit.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13410 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'