- Fixed a bug where when creating a joint and referencing an object using its name then the joint creation failed.
- When creating joints and you want to refer to the Scenes ground-body, historically "0" was used however that has been replaced with an empty string.
- Updated the TumblerToy to use an empty string to refer to the Scenes ground-body rather than "0".
- Added VCS commands to the doc generator bat file. This will perform the following:

1. Clean the output\html folder (as before)
2. Use the SVN interface to checkout the Torque2D git repo (gh-pages branch)
3. Generate the docs (as before)
4. Use the SVN interface to add any new HTML files generated
5. Use the SVN interface to commit changes to the Torque 2D git repo (gh-pages branch)
- Fixed the guiSpriteCtrl to use SpriteProxyBase rather than duplicate all its functionality.
- Use the GUI profile fill-color when rendering GUI via the SpriteProxyBase.
- Removed redundant call in TruckToy.
- Minor renaming of the preprocessor definition for the asset-scope token.
- Fixed first responder bug when going fullscreen on OS X.
Merge remote-tracking branch 'origin/development' into development
Merge branch 'development' of https://github.com/GarageGames/Torque2D into feature/GLKit-math
Merge branch 'feature/GLKit-math' of https://github.com/pchan126/Torque2D into feature/GLKit-math

# By Paul
# Via Paul (1) and Paul Jan (1)
* 'feature/GLKit-math' of https://github.com/pchan126/Torque2D:
  Fixed vs2010 build vs2012 build reports errors in testing files