new civ options and fixes

- added new option to choose what types of materials civs can work with
- added new option for playable adventure mode
- added new option to choose how migrant starting labors are set

- rearranged the graphics section of the settings to make things uglier
- removed the old invader materials button from the misc. section as
it's no longer used

- raws have been updated for the new reactions for materials and adv
mode

- fixed orc dodge skill which was missed when changing invader skills
- fixed an issue where choosing the skill for fortress defense civs
would change some other civs' skills

- removed materials option from dwarf_m

- entity_default still needs to be reviewed

(Squashed commit by @pjf of @splintermind's work)

Author:    Josh <splintermind@gmail.com>
updated dwarf therapist to latest version
Merge branch 'master' into unified

* master:
  updated dwarf therapist to latest version
  new civ options and fixes