Grape Soda

Adds grape soda as a recipe
Create drinks2.dmi
Delete drinks2.dmi
Adding Grapes to the Juicer allow list

Grapes grown from hydroponics can now be juiced
Adds Grape Soda as a reagent

Allows grape soda in a beaker and gives it color
Removed grape juice from unneeded area
Update drinkingglass.dm
Changed grape soda description
fixes an overwritten fusion reaction, fixes typo on id computer, makes transit tubes traversible, makes conveyor switches access protected

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
tweaks and reworks much of xenoarch including new content and streamlining/cutting down on old content, removes much unused and old content, slight remap of research outpost (see changelog for more details)

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
changelog update

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
Added grape soda and juice sprites. Due to someone else making the sprite before me I included mine with (mdr) in the front in case it's chosen instead.
Update drinkingglass.dm
Update drinkingglass.dm
Paincrit rebalance. Adjusted all of the damage types, particularly burn, to more reasonable levels while buffing halloss. Made paincrit incredibly less blackscreen and replaced it with weaken procs in order to make it a bit more roleplay friendly. Increased shock levels will now also affect your aim.
Merge pull request #3839 from caelaislinn/xenoarchaeology

Xenoarchaeology updates
resolves some minor map issues with the outpost

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
fixes the issue with coolant being ineffective

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #3844 from caelaislinn/xenoarchaeology

Xenoarchaeology update fixes
Merge pull request #3846 from Iamgoofball/boozetaketwo

Fixed a CATASTROPHIC GAME-CHANGING BUG with the Soda Dispenser that resulted in much immersuhan breaking: Grape Soda wasn't in the Soda Dispenser dispensable reagents list.