Removed .glow class from #givens
Changed background colors on graph, covered excess color on xaxis with white yaxis, added CSS rule
Remove y-axis label, delete legend, remove upperboundY label
Restore points labels, add y-axis ticks in bold
Added fifth dialog, moved screenshot to second dialog, rewrote button text and dialog interior text to include title for payout graph
Change true-false assignment in setOptions to remove yaxis labels in givensObj
Adjust position of colors in xaxis
Added another Boolean to setOptions to allow yaxis label to show only for #givens
Added code to open final message dialog
Moved FSE logo to first dialog
Changed opening dialog message
Center the text in first dialog
Added code to movePointsFlag to divide up remaining height of points bar after second bonus
Commented out pointsLabels because they broke the game again
Game broke if #givens had true pointLabels. changed setOptions Booleans so givensObj never shows pointLabels. Will create legend that is a screenshot
Moved screenshot legend png into chartdiv, positioned absolutely relative to chartdiv
Styled yaxis label to match xaxis
Fixed bug in movePointsFlag, flag moves again when points are added. Created if-else statement to handle game.score > bonusTwo
Changed flagHeight if-else to reflect bonusTwoTotal in both discrete and continuous versions. game.score must exceed both. Also changed sound files to if-else statement in continuous version so that rainsound plays depending on weatherReport
ParseInt final game score, double-checked that sound is correct.