Changing FlatFont to using opaque bitmap data. Moved as much view-related code to a new "CharSprite" class, which will make it a little easier to go 3D.
Messing around some more. Trying to isolate graphics code from the TextBlitter… but I shouldn't really be using Sprites anyway.
Long time since the last commit. My 3D escapades have led me down the rabbit hole, but I'll resurface soon.
Whoops. It's Haxe, not haXe.