Remove ambient occlusion darkening from all deferred shaders except the one that actually calculates occlusion values.. (aka every shader except class2/softenLightF.glsl)
Fix Issue 1222 by changing the default Field of View for mouselook zoom

Smooth scroll changes the meaning of the numbers, unfortunately.. so for those who haven't figured out how to customize their mouselook zoom, this'll hafta do.
Also clarified the description of the debug.
SV-1222 #close Fixed up, will require a reset of the debug setting "zmm_mlfov", clean install, or just scroll to modify it.
LLUICtrl support for "enabled_control" and "disabled_control" attributes from upstream.
Modernize LLIconCtrl

Adds min_height and min_width attributes
Adds mPriority for controlling priority with which to call LLUI::getUIImage*
Moves specialized setImage()s into setValue
Removes mImageName and mImageID, value is stored in base as LLSD now
LLInitParam/LLUI Params enhancement

Specialized param handling for common linden types
And pre-viewer-interesting modernized llinitparam.* (includes llsdparam.cpp update)
LLUICtrl Params

Also adds support for requests_front boolean attribute to lluictrl from upstream
Fixups to mistakes of the past.
LLIconCtrl Params
Attempt to fix Issue 1264: Vacant lines in Friends list
Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer
Default SinguOffsetScrollKeys to false and expose it in Camera prefs.

Adds "Scrolling with control and/or shift held adjusts camera position" to Input & Camera prefs
[Radar] Feature request: Have Focus Next/Prev wrap around when it reaches the end
Fix Issue 1273: Typing in Group Chat opens IM Window for other participants

Broken logic, my bad.
Fatal paranoia cure
This should make the cache-full situation a lot more benign

I should be ashamed of myself, i took ugly, terrible code and uglied it up even more.
Feature request: Add EnableNongestureSounds as an opposite to gesture mute
Stop occasional crash during shutdown
log_sStringTemplates_accesses now spews lldebugs, not llinfos
Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged.
Fix 'setBuffer: Shader consumption mismatches data provision.' error in LLPipeline::updateCull. Issue caused by LLDrawPoolAlpha not unbinding shaders when only basic shaders are enabled.  https://code.google.com/p/singularity-viewer/issues/detail?id=1281