Added EMSCRIPTEN ifdefs to renderer project and made small changes to the shaders so they compile under GLES
Added build support for JS client / dedicated as well as JS VM support
CL is now compiling with emscripten and misc FF fixes to shaders
Enabled ASM.js builds, removed unused r_swapInterval
Disabled model LODs for emscripten builds, temporarily converted to ushort index buffers until FF implements OES_element_index_uint, misc fixes to IBO code to use sizeof(glIndex_t)
Broke up CG_Init to enable JS event loop to breathe
Updated build / sound subsystems to decode audio with the web audio API, fixed issue with cgame not processing final load task, disabled playing of looping sounds when sound is missing, default rendering system to fast light path
Disabled GLSL_ValidateProgram, default r_picmip 0 for emscripten builds
async-ified FS_Startup, removed lazy-loaded sync i/o