Monsters!!

• rewrote random AI
• modularized monsters further
• added rotator, shooter, painful components for monsters
• added blue, red and gold octoroks
• added preliminary projectile support
• art assets for octorok movement, octorok projectiles, and blue slimes
(not implemented yet)
• fixed some issues with Pausable
• enhanced monster death triggers
• enhanced closeDoors and unlockDoors
• added split effect on king slime death
• added new scene (south1) with octoroks
• some minor changes to the interface's appearance