Well, I think I made a tiny bit of headway. I changed all dynamically
allocated arrays to vectors, and I gave DungeonBuilder, Dungeon, and
Room copy constructors... which I really should have done a long time
ago. I know there might be a little bit of efficiency gain with dynamic
arrays, but I am seriously so done with all the memory errors they cause.
Not even worth it. The error is sometimes triggered around line 35 of
Chunk.cpp, but sometimes it's in DungeonBuilder.cpp.