initial add of particle renderer (example code from a gl examples repo)
compiles, but don't expect anything for a while
don't generate the map anymore(for testing), it's slow as fuck
fix shader loading code
split into shaders
instal *.gs (geometry shaders)
specify that frametime is in ms, and expose to debugmenuu as such.
enable rendering of particle renderer
fix sky renderer not resetting frame and render buffer back to sane state

right now most all of the renderers are turned off, in attempts to try
and get the particle renderer to workk. it renders the particles
at their initial position, just no movement. (and it's not on purpose)
particle renderer now works, the original code was pretty convoluted

(which i haven't yet fixed), but it looped over the buffers, which was
weird as fuck, alternating between them. now i'll see if i can get the
particles to behave as i'd like, easily