Added tessellation methods to obj model, for ISBRH-friendliness
Fixed both RenderAllExcept behaviours
Added more render methods to IModelCustom interface.
Fix inverted case, search works now.
Fix NPE in enchangint books.
Adds Temperature to Lava

Missing lava temperature. Feel free to change it to any value. 
1300K is the typical max for Magma so wasn't sure what was desired. Regardless, better than the same temp as water at 295K :smile:
Updated FML:
MinecraftForge/FML@9a5e24e338c6172531efb086a4b584c26d4f1435 Fix stupid derp is stupid. Closes #275 and means sp614x can do his thing
MinecraftForge/FML@ba90b616070ce15793eb05e5afaed62a6f07c6e7 Make sure we only add args to the argument list if a tweaker hasn't already. Should fix LiteLoader compatibility issue.
Updated FML:
MinecraftForge/FML@24701206808a43b9c7b10d7130c47b5d1e841bb6 Clean up a couple of resources. Also, don't parse jars just because they're in the mods dir
Updated FML:
MinecraftForge/FML@dec9a3924d361bc016cb7f6b3e95764158cf5ae1 Add in "FMLCorePluginContainsMod" in the manifest. If this value is present, FML will attempt to parse your mod jar file as a normal mod file as well, instantiating mod containers there.
Updated FML:
MinecraftForge/FML@03989166665956df03aa85472eb13dca2d74a38d And actually instantiate the collection *sigh*
Updated FML:
MinecraftForge/FML@4a9d0f9bd522e543b76daaf9c49b6214443c595f Add in some log information
Updated FML:
MinecraftForge/FML@f157e7a6ecdeac2758fc0eaf547d3e8a763fb15b And more coremod logging
Updated FML:
MinecraftForge/FML@ffdd056a18eddb8f28b74435d40e69c956b9dd48 Check keys, not values *sigh*
Merge pull request #730 from Soaryn/patch-1

Adds Temperature to Lava
Updated FML:
MinecraftForge/FML@9468e41bbf3ea425c50daa710cf3ada11c82b238 Fix up scala refs, for better results
Fix bug with custom Fluids. You can now drown in them!
Cache world on all render passes in case some mod disables the first pass.
Skipp toss event for null entity items. Closes #732
Updated FML:
MinecraftForge/FML@913f6f6d36bd179db7c147db0485e99dee693933 Try and use the relaunch log, which should be classloaded..
MinecraftForge/FML@ac065ff5f76b6c512b346366107efde66e9e1c88 Reset the IWorldGenerator seed for each mod, before calling. That should mean worldgen is consistent and not dependent on mod ordering, or mod sideeffects.
Allow multipass RenderItem rendering for terrain icons too. Should fix sengir's saplings.