[12343] Fix NoPCH build.
[12344] More correct help string for .wp show command.

Thanks @alexluana for pointing.
Close #62
[12345] Add forgeted quote to sql request.

Thank @qwertz1000 for pointing.
[12346] Improve MMap File loading related log output

Log error of missing map files only if MMaps are active for this map
Log missing tiles only in debug mode (without LOG_FILTER_MAP_LOADING)

Thanks to qwertz1000 for pointing to problems
Signed-off-by: Schmoozerd <schmoozerd@cmangos>
[12347] Introduce new EventAI Error Log File. Update your config

You will now have an option called EventAIErrorLogFile in the config, in which you can store the name of the file for EventAI Errors.

Also there exists the config option LogFilter_EventAiDev with which the core can be tuned to be more chatty about EventAI
[12348] Add usage info directly in movemapgen
[12349] Implement DBScript support for 'on creature death' events

This can be helpful to implement epilogue events for various quests or dungeon encounters
[12350] Calendar, correct a server freeze when gquit. Olso correct a memleak and optimise a little bit CalendarEventInvite handler by not send sql request when player is online to get his ignored char list.
[12351] Add some creature_template level checks to avoid client crashes with invalid values

(based on commit [12367] - eadfd08c374fa77ac6a6c4ecbc113755cfb83a7f)
[12352] use the absolut path for CMAKE_INSTALL_PREFIX

Before this commit, building with a relative ${PREFIX} would cause the
build to fail.
[12353] New CMaNGOS icon

More info http://cmangos.net/thread-23.html
Announcement: New forum at http://cmangos.net

The CMaNGOS Team is happy to announce a new forum located at http://cmangos.net
You are welcome to drop by there and join us in our goal to do the best development we can!
[12354] Fix logic mistake in loading respawn times. Thx to xfurry for pointing
[12355] Some code cleanup
[12356] Use default SQL storage for spell_script_target
[12357] Add support to pass spell_script_target depending on effect index

To clarify: The new column spell_script_target.inverseEffectMask stores the inverse Mask for effects,
so if you want a target to NOT fit for effect 1, you need to add 2^1 == 2 to the mask value.

Signed-off-by: Schmoozerd <schmoozerd@cmangos>
Introduce and clarify new TEMPSUMMON types
[12358] Rename to new and clear defined tempsummon types

* Rename TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT to TEMPSUMMON_TIMED_OOC_DESPAWN
* Rename TEMPSUMMON_TIMED_OR_DEAD_DESPAWN       to TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN
* Rename TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN     to TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN

You should not rename in Object.h nor in TemporarySummon.cpp
Also note that this rename will in the moment not change any behaviour; But the behaviour will then be like the name suggests!
[12359] Fix spell 24834

Also thanks to nighoo for an (independend) alternate version that was also important for final form.
Close #63

Signed-off-by: Schmoozerd <schmoozerd@cmangos>
[12360] Fix *nix compile. Thanks to NeatElves for pointing and testing