Efficiency of octrees visible
Efficiency of octrees visible
intermediate work on voxelize meshes
Horrible voxelization of meshes
Merge branch 'develop' of github.com:fgelm01/trillek-client-core into develop

Conflicts:
	src/data/voxel_octree.cpp
Merge branch 'origin_develop' into develop
Merge pull request #5 from fgelm01/develop

Develop