Added code to update framebuffers and images for sRGB and multisampling (not implemented yet)
Moved desired framebuffer location from engine to platform implementation
Reenabled stereo rendering support
Made sure that headers in Precompiled.h and doomlib.h had the correct path
Switched from _atoi64 to atoll
Fixed compile bugs in qnx_glimp.cpp
Corrected screen_get_display_property_pv for getting modes to screen_get_display_modes
Initial work to get game to compile and be function complete (though not necessarily functioning)
-Added achievement, localuser, session_local*, and signin functions (session_local seems to have an alternative implementation that is never used)
Removed system specific #includes for Precompiled.h and doomlib.h
Added qnx_net and qnx_savegame to build.
Added linking to library libscreen.
No longer excluding RenderMatrix from compiling.
Made sure doomclassic's Precompiled doesn't redefine ID_INLINE
Changed USE_OSBUILTIN_ZLIB to USE_OS_ZLIB, which is more accurate
Changed USE_OSBUILTIN_LIBJPEG to USE_OS_LIBJPEG, which is more accurate
Commented out ID_INLINE_EXTERN and ID_FORCE_INLINE_EXTERN and replaced with copies of ID_INLINE and ID_FORCE_INLINE as qnu_inline is an ignored attribute
Commented out missing fp_* functions from qnx_cpu
Fixed use of winUserState_t instead of qnxUserState_t
Check application state when determining if system UI is showing
(Temporary for now) Renamed win* variables in signin to qnx
Made sure correct local user is used with idSaveLoadParams::SetDefaults
Made sure correct system-specific includes are used in sys_session_local.h