Blargh. Integrated the changes from fenoxo's version of the source back into the trunk.
Probably introduced lots of bugs. Let me know.
Big Update adding image support, fixing some save issues and various bugs

Added ImageManager and Image classes to handle adding images to the game. Included is a program called XMLBuilder (source in difProc) that builds an xml file in /img/ of all the images in /img/. Filenames must conform to the ids list in ImageFileKey to appear in game. I've included an example images.xml that will display some existing images for your viewing pleasure. ImageFilesKey is a makeshift dictionary file that just keeps track of all the current id names that I've written in so far. Too late to remove now but I'll add it to the wiki instead.
Fixed some save.as bugs that prevented the buttons from showing.
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions

Conflicts:
	classes/classes/CockTypesEnum.as
	classes/classes/creature.as
	includes/anemone.as
	includes/marble.as
	includes/saves.as
	includes/urta.as
Fixed error with new FOX cocktype.
Ok, I did a bit of work cleaning up the save choices, though the actual saving and loading is still a disaster.
Now, I'm going through and gradually whacking event numbers.
General cleanup in the event system, added a nice debug message.
Also, ASPLODE button. That'll need to be removed fairly soon.
Whoops, missed a few things.
Update README.md
Removed the Error reporting stuff for now, it was causing issues for lots of events. Also commented out the ASPLODE button just for the release, so that people wouldn't blow up their game and wonder why.
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions
Merge branch 'master' into break-out-ui to keep up to date.  Thankfully, no conflicts this time.
Committing code that should have been an end of night commit but wasn't.  Herp.
Mass edit: Moved days and hours to CoC.model.time.days and ...hours.  Player object is now also attached to CoC.model.

Model is still a plain object.  I/we should change it to an actual class or something.
Commented out the gButtons[].addEventListener loop again, because it's already obviated by MainView.