Tuned player movement and platform generation. Feels pretty close but jumping is inconsistent.
-Changed camera to follow player off center with static y value.
-updated Player prefab without camera and with a cube that is an estimate for full character size
-moved vertical wall to demonstrate inconsistent jumping physics. You will now run into this wall but you can jump over it…. sometimes. Jumping needs to be more precise and consistent, ideally you would jump the exact same amount each time.