Camera: Completed import. Camera now uses the SceneNode transform properly.
Camera: Implemented very basic keyboard-move and mouse-look
Created sceleton for BindTexture-Operation
Implemented texture-binding and caching

RenderManager: Implemented texture-binding wrapper and textureTarget
translation
BindTextureOperation: Implemented connect and execute()
Implemented TextureSampler and its creation
Began implementing a texture-test scene
camere movement now scales with time, fixed shader bug which caused main to crash