Don't track xcuserdatad
Rethinking dandy on ios
Initial checkin
Remove execute bit.

Got set by mistake, probably due to files being hosted on a
Windows file system.
Initial checkin of GLKit-base IOS version of Dandy
Load levels
Remove GLKBaseEffect code.
Work towards being able to render tiles.
No more rotation
Orthographic projection

Size for the number of tiles we want to display.
Center game viewport in OpenGL view

Calculate tile size.
Implement scissors.
Add texture atlas.
Draw using texture.
Remove depth buffer.
Hide status bar on IOS 7.
Allow panning around the level using the touch screen.