made lots of Command utils, still haven’t tried to take functionality out of Game()
Dice stub
Refactored go, unlock, lock into Command object
go working. lock and unlock not yet working.
door unlock working
implied direction (NSEW) from previous command attempt working
it/antecedent not working (probably because old Game() parsing doesn’t let it through)
added TODO to remove Game::act() when Command::act() is working.
success() cleanup function does more of the cleanup

Moving response text to success() method
Unlock and Lock doors

also stubs for unlock and lock Items.
made Command::goCommand() return bool (true on success)
made individual action commands return bool (true on success)
sprucing up unlock and lock to use antecedents and previous directions
door open and unlock working again with implied direction.
close and lock not tested yet
some shit blew a fucking gasket
Recovery mode
Inspecting items now shows contents too.
Pronoun "it" working on get, unlock, open methods of Command.
get <itemTwo> after an inspect <itemOne> implies getting from items contained in <itemOne>
fixed bug of not checking if antecedent was null. was always checking contents of non-existent object when there was no clause
Drop is starting to work.
.gitignore updated once again
Merge branch 'vectorParser'

Conflicts:
	.gitignore
Merge branch 'master' of https://github.com/tindrum/Zorkey_Park

Conflicts:
	Zorkey/Zorkey/Dice.cpp
	Zorkey/Zorkey/Game.h