Now correctly handles renderable parameters scaleX\Y, offsetRotation, offsetX\Y
Added 'invert' param to 'transformWorldMatrix' method
Removed method 'getTransformedWorldTransformMatrix'. Added to method 'transformWorldMatrix' 'invert' param
Changed mouse setting to updated  mouse system
Added 'stopMousePropagationAfterHandling' prop. Added some comments
Updated mouse event system
Added pool for Matrix
Now matrix cloned manually and use native pool for getting new instance of Matrix - it is reduced allocation memory and speed up performance. Optimization of methods localToWorld, worldToLocal, transformWorldMatrix, worldTransformMatrix, localTransformMatrix
Small changes
Updated mouse event system - a lot of optimizations, added new params to BBConfig
Optimization of 'getWorldBounds' method - consume less memory and performance speed up. Other small optimization
Added comments