Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
 * Added a two config options which allows you to disable the AI and Cyborgs from being able to vocally speak, except for AIs using the holopad.
 * Added a new proc called IsVocal(). Only used by the new system so far but it will allow you to use it to stop mobs from being vocal.
Merge branch 'master' of https://github.com/tgstation/-tg-station
- Removes mimes' ability to speak. Clowns cannot break their clumsy nature, so mimes should not be able to break their silence.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Thermal Protection Overhaul.

Shortened the defines for cold & protection because I thought they were overly long
Updated all references to defines to match the new names
Added missing defines for protection ratings that were missing (firesuit cold and spacesuit heat)
Added cold protection to firesuits to restore they ghetto space suit functionality
Restored the CE RIG's firesuit equivalent protection
Added heat protection and cold to protection to items that only had one aspect
Fixed incorrect thermal coverage for armors that covered more than the groin and torso

Bombs suits are pretty useless atm so I made them into ghetto riot gear; my line of thinking being that its a big heavy suit with lots of padding, its going to be half-decent against people trying to beat you.
TELEPORTER UPDATE!
-Adds monstrous housefly mutation.
-Teleporter malfunctions have been changed to something more !FUN! than random spacing. Instead, you get irradiated and horribly mutated. To prevent this, one should Test Fire to ensure the teleporter is properly calibrated. Recalibrations will be necessary with frequent teleporter use.
updated my journal
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Insulation changes: Base file

-Shortened temp protection defines
-Added missing temp protection defines, firesuit protection currently set to same as armor
-Added two way insulation to items missing it (spacesuits, firesuits)
-Fixed temperature protection coverage of several armor items to match their coverage

-Commented out CE Rig firesuit protection
-Reverted ghetto riot armor bomb suits
Merge branch 'master' of https://github.com/tgstation/-tg-station
Gives fire suits a bit of extra cold protection over normal armor.

I set it to 60, so you can't use fire suits like the ghetto space suits of old (which would be impossible to emulate now, back then coldness did only negligible damage) but it is enough for atmostechs to clean up a medbay cryo leak, and they will protect you long enough for the ballsy atmos tech to plug a hullbreach, or gives an unlucky engineer about a minute thirty to wire a solar array.
Insulation Change: Bomb Suit armor

Bombs suits are pretty useless atm so I made them into ghetto riot gear; my line of thinking being that its a big heavy suit with lots of padding, its going to be half-decent against people trying to beat you.

Won't really have much impact on the game, theres only three on the map and one of them is in the armory
 * Made miming use IsVocal()
 * Minor: Defined "viruses" as a list.
 * Updating changelog.
 * Updated to latest version.
Cuffs now play the sound when they're first used, not when they're finished.
Merge branch 'master' of https://github.com/tgstation/-tg-station
The automatic shuttle call will now be triggered if there are no communications console on the station z level or an active AI. The shuttle will not have the standard 10 minutes to arrive, instead, it will take 25 minutes, so they have 20 minutes to recall.

They will use the new proc autoshuttlecall() in the emergency_shuttle controller.

Instead of taking a loop on world, there's a new list, shuttle_caller_list, it includes all communication consoles and AIs.

Fixed some weird things regarding recalling the shuttle if the arriving time of the shuttle was bigger than 10 minutes.