initial commit
Much progress on the map chunk builder
map building seems to work. Drawing causes VM to crash
removed the display list node from the map's scenenode structure
I seem to have fixed the VBO issues
Terrain is now generated and rendered with the correct materials
imeplemented a simple form of frustrum culling
reworked the map generator
Work on shadow maps, improvement on map generation
grabbed some shader code from ORR
reworked the scene graph. The context object should now be used for
transformations, which at the same time makes the modelview matrix
accessible anywhere.
corrected a null pointer
ensured that no gl* calls remain outside the render context class
preparing to revert
Fixed a small transformation bug, rearranged the scene graph to allow
the shadow map to use the available transformations
codebase is stable again
eeeh.. don't remember
Reworked the map generator a bit to allow generation of doors.
added doors
Doors have a visual representation, still bugged