modify CCFileUtils, export getFileData
first commit
Merge branch 'master' of code.csdn.net:liaoyulei01/quick-cocos2d-x
merge dualface/develop
fix CCBone.setArmature bug, from https://github.com/cocos2d/cocos2d-x/commit/af754bfe5d1b28b072ec14ed5ffc1900f06a7e95; export CCBone.removeDisplay
add connectMovementEventSignal to CCArmature; export to lua
export connectMovementEventSignal to lua, it is the action status for armature
Merge remote-tracking branch 'remotes/dualface/develop' into zrong
Merge remote-tracking branch 'remotes/dualface/develop' into develop
restore CCFileUtils
update LuaCocos2d.cpp
merge dualface/develop
add CCHTTPRequest::getRequestUrl(void)
fix typo
Merge branch 'develop' of git://github.com/zrong/quick-cocos2d-x into zrong-develop
fix file mode
update player mac
update player win32
Merge branch 'develop' of code.csdn.net:liaoyulei01/quick-cocos2d-x into develop
export CCArmature::disconnectMovementEventSignal() to lua;
modify dragonbones sample to realize CCArmature:connectMovementEventSignal().
Now when CCArmature is playing, we can get the status of moveId: 1 == start, 2 == complete, 3 == loop complete.