Plánetur með réttu colission detection
Smá mistök með mergið
Merge branch 'master' of github.com:Tritlo/JerbalSpaceProgram into Planets

Conflicts:
	game/ASTEROIDS.js
	game/util.js
Núna búin að laga aftur colission detection
Merge branch 'master' of github.com:Tritlo/JerbalSpaceProgram into Planets

Conflicts:
	game/util.js
Bætti við útreikningum á þyngdarafli (á eftir að stilla af )
Mikið að í stærðfræðinni hlutir sett vitlaust upp (ekki spyrja)
Fjarlægði debug textann og bætti HUD altitude reikningana
integrated set center, fixed linewidth so planets can be seen
started work on path, need to compute its properties though
Star Parallax is working, along with some optimizations for Stars
Merge branch 'Planets' into Starallax
some initial calculations, i believe speed vector is wrong (should be orbital speed)
correct sizes of apo and peri need rot
CRATERS (tími á að merga inn í master)
Tók óvart út fill á terrain núna komið aftur inn
Merge branch 'Planets' into Path
Merge branch 'Starallax' into Joon
rename
fixed height at x