Let's try actually using the average eye position as the camera location for
first person and mirror mode.
Merge branch 'master' of https://github.com/worklist/hifi
Need to set lookat position to camera position before simulating in mirror
mode.
Use calculated eye position here.
Smooth gaze direction relative to window.
add basic rate control, evenly divide packets per second between all connected voxel servers
removed asserts and replaced with error messages
Merge branch 'master' of https://github.com/worklist/hifi
Merge pull request #1117 from ZappoMan/bugfixes

removed asserts and replaced with error messages
Merge pull request #1119 from ey6es/master

Gaze adjustments: use the eye positions from the face model, subtract long term average relative to window (not head).
Merge pull request #1118 from ZappoMan/rate_control

add basic rate control, evenly divide packets per second between all connected voxel servers
only send PACKET_TYPE_VOXEL_QUERY to voxel servers in view
only send PACKET_TYPE_VOXEL_QUERY to voxel servers in view
Merge pull request #1120 from ZappoMan/rate_control

Only send PACKET_TYPE_VOXEL_QUERY messages to voxel servers that are in view.
various memory leaks and compiler warning fixes
removed some dead code
Merge branch 'master' of https://github.com/worklist/hifi into bugfixes
Merge pull request #1121 from ZappoMan/bugfixes

one memory leak fix and several compiler warnings/analysis errors
don't alloc memory for checkInPacket, make it stack to function