added some includes and added tthe handlenetworkmessage to the powerstation
Changed the includes
Fixed the StartThread order
Engine and game are now in the same solution. Game.cpp has been removed from the game solution; it shouldn't have been there in the first place.

About 80 less warnings and removal of the time-out of the game loop. The enum of
stationtype has been optimized and cleaned.
Revert "Engine and game are now in the same solution. Game.cpp has been removed from the game solution; it shouldn't have been there in the first place."

This reverts commit 1311dab3ef3049f9454a22ab1d02a86656e14535.
refactored the filename VectorToPacket to PacketOperators
Using SFML threading now
Fixed threading problem. Now received messages in a different thread
All buffered network messages now get distributed every update loop
Received message buffer is now locked when accessed by a thread
Removed unneeded function
Can now dynamically set max up and downstream
added the operators to the networkpacket class instead of in the packetoperators cpp file
NetworkPacket now inherits from sf::Packet, so the latter won't be needed
Network: Added comments to public functions
Merge remote-tracking branch 'origin/Developer' into NetworkInterface

Worked together with Mitchell
Conflicts:
	build/Engine/Stella Incognita Engine.vcxproj
	build/Engine/Stella Incognita Engine.vcxproj.filters
	build/Stella Incognita.vcxproj.filters
	include/Engine/Network.h
	include/Engine/NetworkPacket.h
	lib/EngineDebug/engine.lib
	source/Engine/Game.cpp
	source/Engine/Network.cpp
	source/Engine/VectorToPacket.cpp
	source/Game/Stations/PowerStation.h
New build made for the engine.

removed a double function in the powerstation.
Merge remote-tracking branch 'origin/Developer' into NetworkInterface

Conflicts:
	build/Stella Incognita.vcxproj.filters
Merge remote-tracking branch 'origin/Developer' into NetworkInterface
Merge branch 'NetworkInterface' into Developer