Update Money and Exp after battle
Play battle start sound effect
Handle Encounter Rate of 0
Implement using of some items (via Item Scene). Items are also needed in battle so made sense to combine this.
Update Item Scene during continue (update usage count)
Add GameOver Check to Map Scene
Item Usable Check for battle
EasyRPG Extension: Currently selected target in the Enemy select list flashes
Code to retarget enemy when current one is dead
Begin of RPG2k3 Battle System (with a complex refactor)
Regression Fix: Battle Message Window wasnt updated
Regression fix: Battle Status window not working anymore
Implement retargeting to next enemy when current one is already dead
Implement Update Gauge logic