E1S2: moved [time_area] back to prestart
E1S2: also show how many loads have been mined in objectives
E1S2: tweaked wording of final objectives
E1S2: use mindcontrol icon for spellgem pickup dialog
E1S2: removed villages from secret room to prevent allied ai from trying to get to them, and added two ford hexes to make the approach a little easier
E1S2: add overlay to loaded miners
E1S3: incidental music on beginning of second stage