fix import/export of games with folders.
remove copy protection bit from banner
	- should allow *some* copy protected games to be moved to a real system;
	ex: super smash bros brawl, mario kart
games with a nocopy/nomove folder cannot be imported to a real system without using homebrew tools, warn for these saves
	ex: guitar hero
remove some unneccessary class fields
the class is still incredibly ugly :(
add the ability to export all save files
[Android] Clean up AboutFragment's onAttach method.
[Android] Fix the position of a logcat logging statement. If, for whatever reason, the event parameter is null, then the previous placement would have caused an exception.
[Android] Simplify the onItemClick listener for the GameListAdapter in GameListFragment. There is no need to evaluate whether or not an item is a folder, since folders cannot be added in the first place. Probably some leftover code I forgot to remove.
[Android] Some minor formatting styling.

Remove unnecessary this statements.
[Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile.
ogl: fix vertex stream detection

sorry, copy & paste fail
Work around check_lib not finding iconv.
Only use static iconv on Android.
Merge branch 'iconv_static'
[Android] Simplify the line divider for the folder browser and game list. Turns out someone disabled it in the list view initially. No more custom implementation now.
[Android] Use the same layout for the game list and the folder browser. Since the UI layouts are exactly the same.
[Android] Decouple the About fragment from the FolderBrowserAdapter. Now it uses its own independent adapter (I have no idea why this wasn't done in the first place).
[Android] Forgot to make the AboutFragmentAdapter class 'final'
[Android] Move the instantiation of the NativeGLSurfaceView into a layout file. This will allow the addition of other components in the future, such as overlays, etc.
libusb: fix cmake endif
ogl: only free use fences

This fixes some opengl error when not all fences are created.
Use pthread_setname_np.

This makes SetCurrentThreadName actually work (name shows up in
debugger) on non-Windows.
[Android] Decouple the emulation processes from the Main activity. Moved them into their own activity called EmulationActivity.