Adding a notion of 'handled' to the event so that previously handled events do not get propagated to downstream systems.
Updated README
[maven-release-plugin] prepare release gdx-artemis-0.2
[maven-release-plugin] prepare for next development iteration
Adding the ability to dispose of the world.
Moving component mappers map to the world so that it can be cleaned up correctly during dispose.
Removing ComponentMapper initialization through reflecition to better support GWT and libdx HTML5 game. ComponentManagers need to be initialized manually
Removing ComponentMapper initialization through reflecition to better support GWT and libdx HTML5 game. ComponentManagers need to be initialized manually
Removing ComponentMapper initialization through reflecition to better support GWT and libdx HTML5 game. ComponentManagers need to be initialized manually
Moving componentmappers to componentmanager from world, as it seems more appropriate place to manage such thing. Removed the Pools.freeAll() work around, since it got fixed in libgdx
Moving to libgdx 0.9.9 instead of the snapshot for more stability.
Updating the event system to use an array instead of an ObjectSet to get the list of events. This preserves the order of events correctly.
Adding SingletonComponentManager, updating Readme, adding Changelog.