Simplified WP8 trial mode because the Windows 8 style license information is error-prone
Added bitmap content classes for DXT1,3,5.
DxtBitmapContent is now abstract.
Removed DxtBitmapContent.TryGetFormat (implemented by derived classes).
Added Bgr565, Bgra4444, Byte4 packed vector classes to all projects.
Corrected case for DxtBitmapContent, PvrtcBitmapContent.
DxtBitmapContent now matches XNA and C# naming conventions.
PvrtcBitmapContent follows suit.
Second part of rename.
Fix missing abstract keyword.
Fix reference to renamed PvrtcBitmapContent class.
Fixed a bug in the MediaQueue where the active song did not default to -1.
This would cause existing games to think that a song was available already
when it wasn't. The XNA default is -1.
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Added setting of the touch panel orientation during the GraphicsDeviceManager init.
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Fix for missing MediaElement on WP8 template.
Merge pull request #1764 from azchohfi/develop

Fix for missing MediaElement on WP8 template.
Merge pull request #1763 from totallyeviljake/TOUCHPANEL_ORIENTATION_FIX

Added setting of the touch panel orientation during the GraphicsDeviceManager init
Prevented unnecessary reallocation of arrays.
Merge pull request #1773 from SickheadGames/bffix

BoundingFrustum Improvement - good improvement, looks like a good reduction of 100+ bytes per use as you indicated. very nice.