added basic class setup for guiro c++ implementation
started integration of new ResourceManager, removed old FontManager shell because ResourceManager will be an extension of it, added json-cpp for font metafile parsing, added ResourceId typedef to types.h, ResourceManager is already instantiated by Engine
ResourceManager: bitmap loading works
Texture loading works
simplified hashing code somewhat, made some of the interface private for testing
moved layers and views to dedicated subdirs, added empty files for RenderSystem
added stub for a render system, added rect stub to Frame, added Frame instance to View and Layer, Bundle now logs the full relative path when loading, enabled more test code in EngineUser to actually load resources through resourceManager instance, disambiguated log messages in ResourceManager to better track what's going on
cleaned up test code, moved images to dedicated subdir in resources
ResourceManager shader loading works
Bundle can now load and parse json files, removed logging from main.mm
renamed font dir "vera" to "vera.lefont"
Bundles can now build sub bundles, made errors more visible, should probably be assert
added first json metafile to vera font directory
Paths can now be built relative to other paths
fixed meta.json trailing comma
font loading through ResourceManager works
added fontawesome lefont bundle and tested rendering and utf32 string creation
added fontawesome docs
added MeshAlgo stub for spline refactoring, added better normals with less cpu, but not quite done yet, need to be interpolated between previous and next line segment normal
added Vec2 output operator for StringStream