- basic implementation of AMF loader for THREE.js working:
 * basic geometry (vertices, indices) get loaded ok
 * no support yet for colors, textures etc
- added all availailable official AMF test files for testing
- added a basic demo
- first pass refactoring, some regretion (colors), but various elements'
parsing should be more clear
 * better parsing of color, vertex position and normals
 * considering using buffer geometry for more effciency
- basic support for texture loading done but with issues:
 * asynch nature of image loading not yet supported
 * example of embeded image in amf seems to be broken / weird (issues with provided base64 string)
- some additional cleanup & refac
- added support for AMF "constellation" parsing and scene structuring
- added basic support for materials
- additional cleanup to texture, color and volumes
- added example files for the features not covered in official examples
- ultimaker's roboIce-dual also works now , but is not included (50 megs !)
Merge branch 'master' of github.com:kaosat-dev/threejs-amf-loader