Running around with fractures would damage internal organs inside of fractured areas.
Fixed indentation.
Set wound update accuracy to 1.
In profiler results organ processing was like in the bottom. Time to bump it up.

Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
Updated changelog
Merge branch 'bleeding-edge-freeze' into organ

Conflicts:
	html/changelog.html
Forgot I commited ribs thing, adding changelog entry.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into organ

Conflicts:
	html/changelog.html
Merge pull request #2941 from comma/organ

Organ (mostly #2820)