Got a pathing algorithm written, but it's not in the right place.
Merge branch 'master' into obstacle_pathing
Fixing some stuff. I need to change the update calls to pass in gamestate
Merge remote-tracking branch 'origin' into obstacle_pathing
These are my changes
Fixing bugs
Merge branch 'master' into obstacle_pathing
Working on it
Not working yet
Merge branch 'master' into obstacle_pathing
Merge branch 'master' of github.com:hellochar/the_game_bazaar into obstacle_pathing
Fixed up pathing to actually work
Updating gamestate for pathing. It's a little better now, but the whole thing is going to be refactored
Merge branch 'master' into obstacle_pathing
Merge branch 'master' into obstacle_pathing
Finished pathing coding. Writing tests now.
Added testing to pathing, and moved the file to pathing.js
Merge branch 'master' into obstacle_pathing
Fixed after merge
Merge pull request #33 from hellochar/obstacle_pathing

Obstacle pathing