create environment + dummy hello world opengl
including glm + start with common
delete tmp things
add Texture, FrameBufferObject, GLSLProgram and GLSLShader
use exclude instead of include for simpler composition of projects + add internal folder
add ShaderChecker Utility (compiles shader and report error)
damm simple assembly ant script
first version of snipplet maker using Antlib and snipplet macros -> see ex1
integrate ANT into CMAKE using custom target
add devil add lib3ds -> model loading -> not yet working texture error
fix texture loading (use devil instead of own -> maybe some packaging issue)
make compileable on gentoo 64
draft ex2
remove shared ptr stuff :(
fix problem with model loading and lazy DevIl initialization
fix cmake bats not included in assembly.xml
don't use glutInitDisplayString don't use c++0x flag under gcc
fix white space error thing and windows specific backslash problem
draft of simple model viewer application