This probably breaks obscure skill functionality, but all of the ExecuteType*() methods return a boolean now (not just 1, 2 & 6 -- which now actually *use* a boolean, not a byte).
Merge branch 'master' of https://github.com/maxmenten/snoxd-koserver

Conflicts:
	Ebenezer/MagicProcess.cpp
Reverted the target user/monster being unset like that; rather, ensure they're both reset before each new lookup.