Fix for starfield rendering on Oculus: put inter-pupil translation in
modelview matrix where it belongs, don't reset perspective projection for
starfield.
Merge branch 'master' of https://github.com/worklist/hifi

Conflicts:
	interface/src/Application.cpp
Removed unused nearCenter/farCenter from ViewFrustum.
Merge branch 'master' of https://github.com/worklist/hifi
Disable voxel textures by default.
Hide the cursor when in fullscreen Oculus mode.
Merge pull request #411 from ey6es/master

Fix for starfield rendering on Oculus.