-Fix image shader bug if texture in is null
-Vlc cleanup fix if texture is null
-Null fix on dx resource
-Nil fix on dynamic texture
Merge branch 'b30' of github.com:mrvux/dx11-vvvv into b30
Do a null check on texture pin
Add debug name for depth in debug build
Hde check for plugin type
Proper dispose on backbuffer
fix potential null on dynamic texture destroy
debug names for filetexture
debug name on vlc
debug on mrt
Better resource dispose on shader nodes
-Update dependencies
Dependencies update (64)
fix text
Clean solution file a bit