Added path lines.
Added 'real-time' selection and a few performance upgrades.
Efficiency patch. Fixed not being able to multi-select when holding lshift
Added team priority. User cannot select enemies or allies if he already has the player selected.
Single selecting not-player bodies and then selecting a player one will no longer undo every selection.
Merge branch 'transform' of github.com:RenatoGeh/deadfall into transform