libgdx runtime, attachment loader instead of resolver.
Other minor fixes.
use the states provided

This allows animations to be scaled/moved easily
fix use after free

the string created by value.substr(index * 2, 2) is deleted after c_str()
but before strtoul executes. The solution is to use a temporary string
to store the value.
free the texture when we are done with it
initialize variable
Merge pull request #9 from victorsavu3/master

Allow animations to be transformed and various memory problems
We'll stay with LWJGL backend for the examples.
Merge remote-tracking branch 'origin/master'
Documented memory ownership.
Clean up and minor improvements.
Added fields to timeline classes, issue #8.
Look in skin before default skin.
setToBindPose for new slots.
Added:
*AnimationState.java
*AnimationStateTest.java

Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL

A few Idea project files where added. I left these in for easy future development with
Intellij Idea.
Merge remote-tracking branch 'upstream/master'

Conflicts:
	spine-libgdx/.classpath
	spine-libgdx/test/com/esotericsoftware/spine/MixTest.java
	spine-libgdx/test/com/esotericsoftware/spine/SkeletonTest.java

*First Merge attempt.. may Gawd help us all.  -Disk1of5.
Renamed project to spine-cpp.
**Updated AnimationStatesTest.Java to match the LwjglApplication launcher of the other examples.
-Disk1of5
Merge pull request #14 from Disk1of5/master

New test and added animation state.
Cleanup, javadocs.
Fixed issue #16.
Separated SFML from spine-cpp.