add TURN relay
fix inner reference
rename: data -> struct
fix objext/array check
move components (game/struct)
solve sync conflicts
adjust component path declarations
add gruntfile to trigger the build script
minor syntax tweaks
adjust for sync
fix "sync" data on forwarding
add "pg.watch"
move debug + add local (core/utils)
seperate game setup & run
use advancedSync by default
refer "watch"
just remove 'player' from localStorage
seperate connection for media and data
handle media access