Restructure cfg file; add (compile-time) scaled graphics support

	* Add scaled graphics support.
	* Add missing width, height & origins for player indicator rects,
info & debug message boxes.
	* Debug preprocessors have been moved into its own file.
	* Scale factor of three does not work only due to faces.png sprite
sheet being too wide (apparently 21,000+ pixels hits a limit, ha)
Add "hires" to ignore filtering list
Merge branch 'feature/hires' into dev
Disable App Bundle build test script

	* I need to first fix a known issue with nom::OSXFS