Buggy
Data validation for user events fixed

The reason for bullets and ships in same speed may be due to we are trying to move them in a such a high speed like 200.0f which jbox2D doesn't support. So we have to do scaling. 1 unit in 32 pixels.
Merge branch 'new'

Conflicts:
	src/org/sangraama/assets/Bullet.java
	src/org/sangraama/assets/Player.java
	src/org/sangraama/controller/WebSocketConnection.java