update

Out of Combat profile behaviors that are Interactive now set a vector in
which the behavior started, and if during combat the Bot moves away from
this position, it will travel back after combat.

Ability:
**Removed AllowWalk from Melee Ability LOS Checking.
**Added IsCombat property to ability -- this is set during
RecreateAbilities and is used to set last time a combat ability was
used.

Added Setting for Monk -- Maintain Sweeping Wind.

Misc:
Changed the movement API that Line of Sight Movements use to MoveActor.
Item weight when monster is near-by has been increased to 75% up from
25%.
TrinityMoveTo now resets skip ahead cache.. so it shouldn't get stuck
anymore!