Importing SoundSystem from old project.
Small fixes + dummy tests/sound directory tree
SoundySystem code cleaned for new project, ready to begin testing.
Creating the environment for SoundSystem testing. Class SoundTest is still dummy.
Creating the environment for SoundSystem testing. Class SoundTest is still dummy.
Merge branch 'multimedia' of https://github.com/agudpp/CordobaZombie into multimedia
SoundSystem test code compiles. Has library dependencies problems with vorbis though.
Fixed linking problem: basic SoundSystem test runs well.
SoundSystem first tests finished. Up next: actual sound playing.
SoundSystem: creating directory structure for actual sound play tests.
SoundSystem play tests: still trying to create floor.
Merge branch 'multimedia' into cordobazombie0.1
SoundSystem first tests: added playlists functionality check.
SoundSystem soundplay_tests up and running: environmental sounds, punctual sounds, and playlists.
Making VideoPlayer indepedent from Ogre. FfmpegVideoPlayer is the old player and will be removed later.
Issues with SoundHandler global controls. Comments everywhere. Check MantisBT related issue #143.
SoundSystem: globalPause and globalPlay issues solved. Now we go for global fading in/out
SoundSystem: fixed issue with globalRestart. Up next: new testing directory for fading in/out, both individual and global.
SoundSystem: switching to new test directory for fade (in/out) checks.
SoundSystem: several internal problems with individual playlists fade in/out. Check MantisBT issues #146 and #147.