v0.6 swc
Added isStarted getter to ProcessManager
Created a MultiImageSpriteSheet so that individual images can be put together and animated like frames in a spritesheet
Remove clearing of space property on the body in the middle of a step
Added a camera to the engine for the GPU scene to use for limiting tracking. The easing of less than a value of one is shaky currently needs to be fixed.
Fixed registering of SoundResource with sound data already loaded
Added a fix to ProcessManager to not allow it to auto start if stop has been called prior
Fixed the SWFSpriteSheetComponent to generate the correct bitmaps by adding the swf to the stage before drawing. Also fixed the rendering of the swf frames on the gpu
Added trackByOffset toggle to scene tracking. So that the camera or scene will follow the exact position of the tracked object instead of move in the opposite direction like when following a player in a platformer game.
Removed log message from scene
Added a fall back to standard entity instantiation if callback is not present
Changed default gravity of Nape Manager
Optimized UiText renderer to only paint if text is dirty
Added a check for production build before executing logger calls
Created a List action, List Data Container, List Controller and altered the helper DynamicObject util
Initial Spine AS3 runtime conversion from java
Adding missing Key class
Got the Spine runtime ported over and running for starling and regular display list
Changed the Starling and Basic2D attachments to share the base RegionAttachment also fixed the flipped scale rendering
Finished As3 spine port