Made a decent aileron blank for boolean operations (Named "Aileron_Blank").

Had a cylindrical bevel on the pivot end to allow for the flap to swing up and down.
Addon script can now use class functions to automatically manipulate objects in scene.

TODO:
- Some housekeeping
	- Change the script's filename
- Make a function that pulls an average vector out of the wing control points
- Make an axle object (separate from the aileron object) that had the aileron object as a parent.