added basic scene subview (no functionality yet)
added scene toolbar buttons (still not doing anything)
added SceneToolMode class
implemented SceneToolMode as a horizontal panel with radiobutton-type buttons
My own fix to make it hackily compile
Fixed compilation failure on my machine

Fixed shared records not being populated before the player record is
moved.
Cleaned up my hackish code for WinMain
Tabs to spaces

My own code uses only tabs - I forgot to change the setting on my IDE,
sorry!
Bug #840, First Person Sneaking Camera Height

Also, added comments to existing code in the area.
Revert "Bug #840, First Person Sneaking Camera Height"

This reverts commit 296abfd48faec66aa77490f58d6f0e868bb4f17f.
Refactored, moved logic out of NpcAnimation

The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
Fixed first person offset to use world transform

It slipped my mind that some necks might not be perfectly vertical.
Implement Disable/EnableLevitation script functions

Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
stop weapon condition degredation (for the player) with tgm on
Merge branch 'master' into tgm
Magic effect display improvement.

Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
Magic Effect Display improvement.

Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
Magic Effect Display cleanup:  Don't put spaces in percentages.
consolidated magic numbers for button size
Format fix:  remove extra spaces from ranged TimesINT formatting.