Running around with fractures would damage internal organs inside of fractured areas.
Added organ mutations.
Only have sprites for humans yet.
Added is_usable() proc that checks for both limb missing or being a tentacle
Finished up tentacle abominations.
Clone damage will cause body parts to mutate.
The more damage you have, the more chance to get a sweet tentacle.
Healing works other way, the less damage you have, the more chance to unmutate it.
Healing all the damage fixes everything.
Rest of mutant icons away.
yet another attempt to get admin rights was foiled.
CURSE YOU MLOC
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into tentacles
Fixed indentation derp.
I guess it was a dream when I saw it compiling.
Resizes lobby manifest window
Chants changed to things less silly.
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze

Conflicts:
	html/changelog.html
Merge branch 'bleeding-edge-freeze' into tentacles
Updated changelog
Added lids for bottles and beakers.
Click on vessel in hand to put lid on / take it off.
Lids prevent use of syringes and spilling.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge pull request #2834 from comma/tentacles

Tentacles
Merge pull request #2855 from VitrescentTortoise/bleeding-edge-freeze

Resizes lobby manifest window & Cult chant edit
Adds a cycling airlock to telecoms
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Allows players to return to lobby if job prefernces unavailable
Merge pull request #2866 from meyar/master

Airlock for Telecoms