Got some basic interactions working between the wave controller and
player 1.  It kinda helps if you actually have the wave controller
placed in the room.  >.>
Got a great deal of the button input stuff working for player 1.  Adding
for the other players will be as simple as copy paste with some number
changes.
The player now moves around, can be ready for the wave, and can hold
down RT to bring up an (empty) menu.  Bringing up the menu snaps the
player to the grid and prevents other inputs (to allow for menu
navigation).
Further work on the menu and other UI.  Kills and gold are displayed for
player 1, and some work has been implemented to change menu modes.
Deleted some redundant objects
Menu mode changes happen now
Sprites Added, Player 2 Added

Changed the player 2 object so that it now functions like the player 1
object.  Added in the sprites Gabe made.
Finished most of the basic menu drawing stuff.  Removed player2 object
because it's going to be a duplicate of player1 in the end and we should
wait to duplicate it until later.
Added goblins and some fine tuning

Fine tuned some of the collision stuff for bringing up the menu.  Added
goblins and hobgoblins.  They follow a path and reduce the (new!) life
meter when they finish the path.

Current bug/feature:  The player can start the next wave before all of
the goblins leave the screen.
Wave fine tuning

Made it so that the players have to wait until all goblins are gone
before proceeding to the next wave.  Added a third wave, as well.
Edited the help and README
Merged Dragons in to the branch.