Two small fixes for FlixelNape:

- Fix for PostUpdate() no longer exists.
- Nape debug graphics were being draw on drawDebug cycle of flixel, which forces to use and see flixel debug to see nape debug graphics  ( please nooooo ).
Added @:isVar to x and y getter and setter so they are accessible as variables.
Merge remote-tracking branch 'HaxeFlixel/dev' into flixelNME

Conflicts:
	src/org/flixel/nape/FlxPhysSprite.hx
	src/org/flixel/nape/FlxPhysState.hx
Reverted changes from FlxPhysSprite.
Reverted changes from FlxPhysState (second try).
forceComplexRender property for flash target
added FlxSound _onComplete callback

works only on flash and desktop targets
Made onComplete callback for FlxSound public
fix for PxBitmapont's loadPixelizer() on html5
Added FlxG.quickWatch() and renamed FlxString.formatHash() to FlxString.formatStringMap()
small fix for template
Merge pull request #421 from Gama11/dev_watch

Added FlxG.quickWatch() and renamed FlxString.formatHash() to FlxString....
Merge branch 'dev' of https://github.com/HaxeFlixel/engine into dev
loadFromSprite() for FlxSprite and animation support for FlxTrail
Oops. Forgot to remove traces
slightly better loadFromSprite. sorry for spamming
Introduce FlxAngle, get rid of FlxPTMath
Merge pull request #424 from Gama11/dev_FlxAngle

Introduce FlxAngle, get rid of FlxPTMath
fixing missing imports for tweens and restoring getClassName() method
remove getClassName() from FlxMisc, since it exist in FlxString