|SOURCE|
[Common::Renderer::Camera]
* Position and Direction manipulators set the position and direction,
  respectively
* When the view mode is set, the projection matrix is set up for the
  perspective mode
* View3D and ViewLookAt set up the view matrix for a 3D camera at a position
  with an orientation
* PerspectiveProjection sets up the matrix passed in for a 3D perspective
  projection matrix
[Linux::Renderer::LinuxRendererOGL3]
[Common::Renderer::Renderer]
* Removed the member functions which are now implemented in the camera