resize canvas on window resize
updateLayerSettings to newly created layer
implemented functionality to remove a layer from map
added function to remove layers given the layer's name
added comment for label configuration
added drawText at screen coordinates to DebugDraw
added call to drawIfNeeded of EditorGame to EditorScene
set default step size for axes to 5
drawing of axes
added method to call in case of canvas resize
made axes concerned of resizing
removed separate schedule of drawIfNeeded in Loop
reset textBaseLine to top
moved baselline reset to appropriate function
reorderLayers set hotKeys for layers correctly
call draw if visibility of a layer is changed
init keyboard listeners in editor