commit test
test 2
Added Enemy Classes and Enemy AI
ignored ds_store
Added Enemy Classes and Enemy AI. Removed Collision Detection because of bugs
Added weakBoss and Average Boss AI
Added Strong Boss AI, Main Char Sprite and Status Panel
(code review) fixed memory leaks & some codes
Added Collision Detection, Scoring, Enemy sequence, End Game Screen
Added Enemy and Player Collision. Implemented Releasing of sprites.
Added Score Image
Added New Class, Sprites, and Enemy
Fixed File Management, Added End Game Screen, High Score View, Implemented Powerup
Revisions
Cleaned Up
Added Special Attack
Added Pause Function
Added Sounds
Added Pause Function, Sound Effects, and Fixed Bugs

-Pause function is now properly working (stops rendering of images and
resumes rendering of images upon clicking the resume game button)
-Pause Screen now includes working resume game, restart game and quit
game buttons.
-Strong Minions are now properly created and destroyed.
-Projectiles are now properly destroyed.
-Random Fireball are now properly destroyed.
-Sound effects 50% done.
-View transitions are now properly implemented.
Added "Parry" Function

- The parry function lets the player negate incoming attacks for
approximately 1.5 seconds.
- During that time frame, the player would not be able to attack.
- Upon successfully parrying a random meteor, the player gets a special
attack counter. (Pending)