auto-map-downloading updated. (sync)
auto-map-downloading
give user info that new map has been downloaded (being in lobby). so he is not confused with the reason of black screen
added total cash count to editor status bar
fixes #2679 RA war factory closes the door prematurely
important fix -- apache shoots at air units again

Apache Helicopter wasn't shooting at air units. Now it does again.
bike rocket damage slightly tweaked++

Bike rocket damage increased to 30.
This lets it kill MLRS in 4 shots instead of 5. Important for the role the bike plays.
Kills Buggy in 4 shots instead of 5 as well. 
This helps to justify bike's cost of $500. Its primary job is to exploit open space with its speed to attack vulnerable units, e.g. go behind enemy lines and quickly kill artillery. 5 shots (3 volleys instead of 2) makes this far weaker in this role, and expensive to take the risk with.
fixed earlier mistake w/ mlrs HP

I made a mistake changing MLRS HP from 120 -> 115 in last patch. (I misread a unit stat and so the change didn't do the thing I thought, and had no purpose).

Returned to previous value of 120.
Merge pull request #2909 from psydev/patch-4

important fix -- apache shoots at air units again
Convert contrails to world coords.
Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
fix MCV crate not being given if normal SelectionShares was zero
Remove unnecessary PPos.FromWPosHackZ() usage.
Convert WithRotor to world coords.
Convert SmokeTrailWhenDamaged to world coords.
construction yard -- make better range limit

Playtesting suggested we should increase the build radius from 10 to ~13/14.

Also changed pre-requisites so that "hq" pre-req is not "anyhq"
Nod gets mobile SAM launcher. MLRS & MCV speed

Nod now can use mobile SAM launcher. This is necessary because Orcas are powerful, esp. in large groups.
MLRS slowed down a bit, so it can't turn and run as swiftly.
MCV gets +1 speed since it will be moving more now. 
Orca, MLRS, mammoth balance stick

MLRS range reduced. People don't seem to like it's ultra-long range. Hopefully this is a good middle ground.
Orca range reduced -- there's some concern the orca is OP, especially against things designed to kill it (Bike, MSAM, ...). Reducing range will not nerf it but will allow vehicles to approach without getting instantly killed.
Mammoth missiles spread increased. Since mammoth is a top-tier unit, people think it shouldn't be easily killed and should be effective vs. everything. This should help a bit vs. infantry.
MLRS damage vs. wood reduced significantly, to slow down how fast they can destroy buildings.
MLRS damage vs. infantry slightly reduced. They are supposed to be good at killing incoming infantry groups, but they seem slightly too effective.
MCV no longer needs FIX to be built

MCV is more important now since buildings can only be built within its build range. If you need a repair bay first, it's too constrictive. This seems right. 
Building adjacent value increased

Since the MCV position limits where you can build, it seems like the adjacent value should be relaxed. 
Pchote, scott, mailaender and I were playtesting the new build radius. We played with a value of 5 and it was good.