Implemented texture block read methods
Added TextureBlock2D.getImage to read image to Swing image
Fixed bit arithmetic in Color reading
Updated Explorer UI, now previewing textures
Fixed Reader not using unsigned bytes
Added getter methods to texture classes
Fixed bad ui behaviour when selecting textures
Updated preview methods for Textures
Removed 1D Texture support (what are 1d textures for?)
Added StripAlphaChannel to texture classes
Began implementation and GUI component for NvxMeshes
Removed EndianDataInput.readInt and added readFloat
Fixed EndianDataInput.readFloat not respecting endianess
Implemented mesh loader
Explorer shows vertex count of meshes
Added BinaryScriptFile (only supports new and sel atm)
Added missing joint weights initialization
Added binary script view (useless because of missing commands)