Particles now displays nicely depending on their size.
New function : ParticleCharge: display a bunch of particle going towards a center.
Laser Ray initial ammo reduced from 500 to 200.
New feature: Ships opacity
Replacement of the function popEnnemy in "Ship" class + modification in levels
warpShip Optimizations
Adding a "hackLaser" weapon. A very fast gatling because horizontal laser collisions are bugged at the moment.
Advancing in the level4 development.
Advancing in the level4 development. (Level 4 Music)
Debug of Time.js (to correctly remove repeated events)
Bonuses are now slower (300 to 200)  and bounce better on the screen edges.
new Functions: getPlayerSHip & aim
Levels organisation update: one file per level
Bonuses thrown by crates arenow at normal speed
Debug of SCALESCREEN + possible to disable the move particle effect
New Bonus + "Illusion" bonus debug
Two new allied ships
Collision optimizations
ParticleReactor debug (for ships 	and missiles)
SUPINSPACE 1.0
SUPINSPACE 1.0