Created particle origin position (per particle)
Better handling of particle center in mesh renderer, taking this into account.
Added another GLSL example shader (normal map)
Added initial support for pflags in engine for #76 and added external_export pflag to artiste & engine
gl_rotate_quat now has inverse rotation parameter
Fixed an uninitialized memory issue
Fixed an error which caused the VBO mesh renderer to crash sometimes (it doesn't like zero-sized meshes)
Fixed "unused variable" error.
Discrepancy between header and implementation
Warnings about pointer int conversion
Texture was generated even if not needed, optimization + memory saving
Added an optional optimization flag to mesh renderer (do not upload uv's more than necessary)
minor optimization in vsx_math_3d
Fixed bi-linear interpolation of all textures in blur module (regression)
Fixed a bug in engine message processor where it would ignore the "ignore_timing" flag
Fixed another regression in texture_blur
Improved argvector to parse a string
Fixed up the engine module factory argument interface and enabled audio module by default.
Changed function name of factory arguments and fixed the deletion function
Removed untrue comment
Fixed multi-OS dll suffix bug, Refactored module factories with arguments pointer. Disabled fmod sound_listener