Update
Waypoint lines are now transparent black lines
Update
Updated Building to new system
Adjusted some values on Spider prefab
Removed uneeded componenets and added other needed ones
Added End function
Updated Building script to new system

Added lists instead of JS arrays
Added virtual functions to change the way waypoints work with buildings
Fixed issues that happened when transferring code over
Added multi as boolean parameter to addCommand
Changed all class members to static

This way there doesn't need to be an instance inside of the scene to be
accessed
Moved all waypoint functionality to RTSObject parent
Updated to new A* system

Removed functionality for calculating for a straight line and decided to
have system calculate path every time.
Removed uneeded variables
Added waypoint system to RTSObjects

Added beggining of resource system for buildings. Going to change this
but for now is compatible.
Added resources Hashtable
Added static class declaration and moved multicommand checking to the unit
Added utility functions for waypoints

Create - creates a waypoint at the pos pointing to the previous spot.
Pop - removes the first position and shifts all the positions one index
Destroy - remopves the gameObject of the waypoint
Waypoints are now only one gameObject instead of multiple so they are
much faster and require less memory.
Added new Stop action to stop units