Major paradigm shift - previous MVC-ish approach failed. Engine is responsible for game mechanics and Machine for interaction and displaying. Machine consists of classes corresponding to Engine's classes and inheriting from them.
First approach to displaying the map and verifying previous paradigm shift. Seems like it works. Movement possible.
- Visual aspects of th Machine extracted from MetaGear to Panel.
- Added new font (currently used only for floor)
- Some minor changes in displaying
- Added displaying messages and warnings
- Added new clock
- Enhancement of tiles - constructions