Autopickup 0 Volume Items
Merge branch 'autopickup' of https://github.com/OzoneH3/Cataclysm-DDA into autopickup
Added basic sludge crawler monster

Monster exists, drops fields appropriately, fields do nothing at the moment
Auto Pickup all items with 0 Volume and Weight
simplified both of the bionics that handle water, now uses g->handle_liquid
fixed small bug with water extractor
moved +powerlvl outside of the for loop
Included logic for reducing moves based on fields.

Unfortunately, this logic leads to some making it extremely dfficult to track move penalty exclusions, so the sludge crawler currently slows himself to a standstill with his slime.
Moved field definitions to their own header file.
Removed the speed penalty from the sludge field until the sludge crawler can ignore it.
Bind textdomain with UTF-8.
Add triffid hearts and fungal spires to the appropriate monster groups
Save/load monster group dying status properly
Make mongroups die propperly, even if the queen dies at a distance
Remove unused map.itypes; use g->itypes where needed.

It was only two places.
Limit max probability travel distance
Woops, forgot to cancel the tunnel. Also, add different error message.
Merge removal of map::itypes.
Merge autopickup, bionic cleanup, sludge crawler, new professions, fix monster group decay, and limit teleportation distance.

Conflicts:
	mapdata.h
Fix auto_pickup typo.