I tried several different ways to load or save the data
but there isn't any list of squads or list of enemies to pull data.
I might try finding all gameobjects and finding their coords and trying to pull their data from there.
Merge branch 'master' of https://github.com/Tactibru/Game
Made a list of all enemies and players unit in the scene and then set what data is to be saved.
I need to work on saving the data and restoring it.
- Removed unused variables from AudioBehavior.cs
+ Added in dash comments to AudioBehavior.cs
+ Worked on LoadSaveBehavior.cs but going to try to restructure it
+ Added AudioBehavior incombat bool switches to CombatSystemBehavior.cs to trigger sounds inside of AudioBehavior

+Revamped AudioBehavior now works with in game music, combat music, and combat sounds.
+Added AudioManager prefab that manages audio for music and sounds from one Script
+Added free and creative common Mp3s to test with. Don't know if they will be pushed to build

Signed-off-by: Adester <Dsternejr@gmail.com>
Fixed broken code that I changed last second and didnt test
Added in footsteps to unit movement
Started adding visual code for the text writer. Need to talk to Alex again before I make any more progress today.

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Merge branch 'master' of https://github.com/Tactibru/Game

Conflicts:
	Assets/Scenes/Game Levels/level03.unity
	Assets/Scripts/Behaviors/AudioBehavior.cs
Merged Master Repository into mine to fix some errors.
Working on the Minimap HUD more tomorrow.

Signed-off-by: adester <Dsternejr@gmail.com>
Set up the visual script, believe that this is what it needs to get to run the typewriter. Will contact Alex Today and see if we can meet tomorrow to finish it up.

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Created Minimap GUI window
Added functionality inside the window
Testing objects and debug log the x and z coords of squad
A lot of work to be done still.

Signed-off-by: adester <dsternejr@gmail.com>
Merge pull request #162 from kjmatthews10054/master

Edited HUD
Levels 6-9; added AI, and the new camera prefab

Signed-off-by: KayFriday <k.viernes@hotmail.com>
Merge pull request #163 from KayFriday/master

Levels 6-9; added AI, and the new camera prefab
Finally, tortoisegit decides to work for me. I implemented AI in all of my levels. I also added a quick terrain texture in each of the levels. Level 2 should be entirely functional now, Ken.
Created miniMapGridBehaviour, MiniMapPointBehaviour, MiniMapGridBehaviour
Created MiniMap Point.prefab
Created Black and Green minimap materials for minimap
Deleted MiniMapOverlay + prefab

Signed-off-by: adester <dsternejr@gmail.com>
Replaced Main Camera in levels 03,04, and 05.

Added Transparent script to all environmentals and white box obstacles for above levels.

TestingArena is now working and can be found in the GameplayTest folder.
Merge pull request #165 from DerKrieger/master

Replaced Cameras, transparent scripts, TestingArena
Merge branch 'master' of https://github.com/austinshamp/Game into austinshamp-master

Conflicts:
	Assets/Meshes/Environment/Materials.meta
	Assets/Meshes/Environment/Materials/Dirt.mat
	Assets/Meshes/Environment/Materials/Dirt.mat.meta
	Assets/Meshes/Environment/Materials/Grass.mat
	Assets/Meshes/Environment/Materials/Grass.mat.meta

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Fixed Minimap and minimap Prefab

Signed-off-by: adester <DSternejr@gmail.com>