Enable multi-threaded compilation in Visual Studio
Remove robotics/GL folder
Remove robotics/Constants.h
Remove old Visual Studio project files
Fixed fix joint parsing
Merge branch 'master' of github.com:golems/dart
Erased deprecated functions from Robot and Object like addDummyNode
Erased multiple setters and getters for position and orientation
Remove robotics/Object
Revert accidentally committed changes
Added link DARTExt_DIR to unittests CMake
Script to generate deb. For usage see wiki.
Move Shape::computeInertia() into public methods
Add local inertia matrix mI to BodyNode.

W/r/t commit, mI is not used in any calculations.
Use mI in BodyNode's internal calculations.
Reduce the default coefficient of friction from 1.0 to 0.5.

This is done because the simulation looked like the friction was too high.
Merge branch 'master' of github.com:golems/dart
Add local/world get/set to BodyNode's inertia.
Sub Shape::setInertia w/ BodyNode::setLocalInertia

Shape::setInertia() is now unused.
Replace Shape::getInertia with BodyNode equiv.